generated from nhcarrigan/template
chore: community feedback fixes and UI improvements (#102)
## Summary Addresses all community feedback tickets from the last deploy, plus several UI improvements made during the same session. ### Bug fixes & balance - **#97** — Fix auto-adventurer tier priority: sort by combat power instead of current cost so the highest-tier affordable unit is always purchased - **#98** — Add Dark Templar adventurer (80k CP) to bridge the Volcanic Depths progression wall; rewire upgrade and quest rewards accordingly - **#99** — Reorder and buff Shadow Assassin (55k CP, level 12) so Witch Coven feels rewarding rather than a regression - **#100** — Display effective Gold/s (all multipliers applied) in the resource bar - **#101** — Add Peasant tier 2 (10x, essence) and tier 3 (50x, crystals) upgrades for meaningful late-game scaling ### Other fixes - Sync game state to server before auto-boss challenges (matching manual challenge behaviour) - Refresh Discord avatar hash on every game load via bot token so stale CDN URLs are corrected automatically ### UI improvements - Replace Donate / Discord / Support / View Profile / Edit Profile buttons with a single avatar dropdown menu - Collapse all resources except Gold into a click-to-toggle dropdown; orange alert dot appears when a hidden resource is capped ## Closes Closes #97 Closes #98 Closes #99 Closes #100 Closes #101 Reviewed-on: #102 Co-authored-by: Hikari <hikari@nhcarrigan.com> Co-committed-by: Hikari <hikari@nhcarrigan.com>
This commit was merged in pull request #102.
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@@ -135,7 +135,6 @@ const GameLayout = (): JSX.Element => {
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);
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}
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const profileUrl = `/profile/${state.player.discordId}`;
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const codexBadgeCount = pendingCodexEntryIds.length;
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const storyBadgeCount = pendingStoryChapterIds.length;
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@@ -160,7 +159,6 @@ const GameLayout = (): JSX.Element => {
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onEditProfile={handleOpenEditProfile}
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onForceSync={forceSync}
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prestigeCount={state.prestige.count}
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profileUrl={profileUrl}
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resources={state.resources}
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runestones={state.prestige.runestones}
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transcendenceCount={state.transcendence?.count ?? 0}
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