chore: community feedback fixes and UI improvements (#102)
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## Summary

Addresses all community feedback tickets from the last deploy, plus several UI improvements made during the same session.

### Bug fixes & balance
- **#97** — Fix auto-adventurer tier priority: sort by combat power instead of current cost so the highest-tier affordable unit is always purchased
- **#98** — Add Dark Templar adventurer (80k CP) to bridge the Volcanic Depths progression wall; rewire upgrade and quest rewards accordingly
- **#99** — Reorder and buff Shadow Assassin (55k CP, level 12) so Witch Coven feels rewarding rather than a regression
- **#100** — Display effective Gold/s (all multipliers applied) in the resource bar
- **#101** — Add Peasant tier 2 (10x, essence) and tier 3 (50x, crystals) upgrades for meaningful late-game scaling

### Other fixes
- Sync game state to server before auto-boss challenges (matching manual challenge behaviour)
- Refresh Discord avatar hash on every game load via bot token so stale CDN URLs are corrected automatically

### UI improvements
- Replace Donate / Discord / Support / View Profile / Edit Profile buttons with a single avatar dropdown menu
- Collapse all resources except Gold into a click-to-toggle dropdown; orange alert dot appears when a hidden resource is capped

## Closes

Closes #97
Closes #98
Closes #99
Closes #100
Closes #101

Reviewed-on: #102
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
This commit was merged in pull request #102.
This commit is contained in:
2026-03-23 16:07:25 -07:00
committed by Naomi Carrigan
parent 7bd6b2d3e3
commit 3ac1d566cb
13 changed files with 698 additions and 191 deletions
+45 -33
View File
@@ -128,18 +128,6 @@ export const defaultAdventurers: Array<Adventurer> = [
name: "Dragon Rider",
unlocked: false,
},
{
baseCost: 4_000_000_000,
class: "rogue",
combatPower: 18_000,
count: 0,
essencePerSecond: 6,
goldPerSecond: 5000,
id: "shadow_assassin",
level: 11,
name: "Shadow Assassin",
unlocked: false,
},
{
baseCost: 28_000_000_000,
class: "mage",
@@ -148,10 +136,34 @@ export const defaultAdventurers: Array<Adventurer> = [
essencePerSecond: 15,
goldPerSecond: 14_000,
id: "arcane_scholar",
level: 12,
level: 11,
name: "Arcane Scholar",
unlocked: false,
},
{
baseCost: 45_000_000_000,
class: "rogue",
combatPower: 55_000,
count: 0,
essencePerSecond: 20,
goldPerSecond: 18_000,
id: "shadow_assassin",
level: 12,
name: "Shadow Assassin",
unlocked: false,
},
{
baseCost: 70_000_000_000,
class: "paladin",
combatPower: 80_000,
count: 0,
essencePerSecond: 22,
goldPerSecond: 22_000,
id: "dark_templar",
level: 13,
name: "Dark Templar",
unlocked: false,
},
{
baseCost: 200_000_000_000,
class: "rogue",
@@ -160,7 +172,7 @@ export const defaultAdventurers: Array<Adventurer> = [
essencePerSecond: 35,
goldPerSecond: 40_000,
id: "void_walker",
level: 13,
level: 14,
name: "Void Walker",
unlocked: false,
},
@@ -172,7 +184,7 @@ export const defaultAdventurers: Array<Adventurer> = [
essencePerSecond: 100,
goldPerSecond: 120_000,
id: "celestial_guard",
level: 14,
level: 15,
name: "Celestial Guard",
unlocked: false,
},
@@ -184,7 +196,7 @@ export const defaultAdventurers: Array<Adventurer> = [
essencePerSecond: 300,
goldPerSecond: 400_000,
id: "divine_champion",
level: 15,
level: 16,
name: "Divine Champion",
unlocked: false,
},
@@ -196,7 +208,7 @@ export const defaultAdventurers: Array<Adventurer> = [
essencePerSecond: 800,
goldPerSecond: 1_200_000,
id: "seraph_knight",
level: 16,
level: 17,
name: "Seraph Knight",
unlocked: false,
},
@@ -208,7 +220,7 @@ export const defaultAdventurers: Array<Adventurer> = [
essencePerSecond: 2000,
goldPerSecond: 3_500_000,
id: "abyss_diver",
level: 17,
level: 18,
name: "Abyss Diver",
unlocked: false,
},
@@ -220,7 +232,7 @@ export const defaultAdventurers: Array<Adventurer> = [
essencePerSecond: 5000,
goldPerSecond: 10_000_000,
id: "infernal_warden",
level: 18,
level: 19,
name: "Infernal Warden",
unlocked: false,
},
@@ -232,7 +244,7 @@ export const defaultAdventurers: Array<Adventurer> = [
essencePerSecond: 12_000,
goldPerSecond: 30_000_000,
id: "crystal_sage",
level: 19,
level: 20,
name: "Crystal Sage",
unlocked: false,
},
@@ -244,7 +256,7 @@ export const defaultAdventurers: Array<Adventurer> = [
essencePerSecond: 30_000,
goldPerSecond: 90_000_000,
id: "void_sentinel",
level: 20,
level: 21,
name: "Void Sentinel",
unlocked: false,
},
@@ -256,7 +268,7 @@ export const defaultAdventurers: Array<Adventurer> = [
essencePerSecond: 80_000,
goldPerSecond: 270_000_000,
id: "eternal_champion",
level: 21,
level: 22,
name: "Eternal Champion",
unlocked: false,
},
@@ -268,7 +280,7 @@ export const defaultAdventurers: Array<Adventurer> = [
essencePerSecond: 220_000,
goldPerSecond: 800_000_000,
id: "aether_weaver",
level: 22,
level: 23,
name: "Aether Weaver",
unlocked: false,
},
@@ -280,7 +292,7 @@ export const defaultAdventurers: Array<Adventurer> = [
essencePerSecond: 600_000,
goldPerSecond: 2_500_000_000,
id: "titan_warrior",
level: 23,
level: 24,
name: "Titan Warrior",
unlocked: false,
},
@@ -292,7 +304,7 @@ export const defaultAdventurers: Array<Adventurer> = [
essencePerSecond: 1_600_000,
goldPerSecond: 7_500_000_000,
id: "nexus_sage",
level: 24,
level: 25,
name: "Nexus Sage",
unlocked: false,
},
@@ -304,7 +316,7 @@ export const defaultAdventurers: Array<Adventurer> = [
essencePerSecond: 4_500_000,
goldPerSecond: 22_000_000_000,
id: "cosmos_knight",
level: 25,
level: 26,
name: "Cosmos Knight",
unlocked: false,
},
@@ -316,7 +328,7 @@ export const defaultAdventurers: Array<Adventurer> = [
essencePerSecond: 12_000_000,
goldPerSecond: 65_000_000_000,
id: "astral_sovereign",
level: 26,
level: 27,
name: "Astral Sovereign",
unlocked: false,
},
@@ -328,7 +340,7 @@ export const defaultAdventurers: Array<Adventurer> = [
essencePerSecond: 35_000_000,
goldPerSecond: 200_000_000_000,
id: "primordial_mage",
level: 27,
level: 28,
name: "Primordial Mage",
unlocked: false,
},
@@ -340,7 +352,7 @@ export const defaultAdventurers: Array<Adventurer> = [
essencePerSecond: 100_000_000,
goldPerSecond: 600_000_000_000,
id: "reality_warden",
level: 28,
level: 29,
name: "Reality Warden",
unlocked: false,
},
@@ -352,7 +364,7 @@ export const defaultAdventurers: Array<Adventurer> = [
essencePerSecond: 300_000_000,
goldPerSecond: 1_800_000_000_000,
id: "infinity_ranger",
level: 29,
level: 30,
name: "Infinity Ranger",
unlocked: false,
},
@@ -364,7 +376,7 @@ export const defaultAdventurers: Array<Adventurer> = [
essencePerSecond: 850_000_000,
goldPerSecond: 5_500_000_000_000,
id: "oblivion_paladin",
level: 30,
level: 31,
name: "Oblivion Paladin",
unlocked: false,
},
@@ -376,7 +388,7 @@ export const defaultAdventurers: Array<Adventurer> = [
essencePerSecond: 2_500_000_000,
goldPerSecond: 16_000_000_000_000,
id: "transcendent_rogue",
level: 31,
level: 32,
name: "Transcendent Rogue",
unlocked: false,
},
@@ -388,7 +400,7 @@ export const defaultAdventurers: Array<Adventurer> = [
essencePerSecond: 7_000_000_000,
goldPerSecond: 50_000_000_000_000,
id: "omniversal_champion",
level: 32,
level: 33,
name: "Omniversal Champion",
unlocked: false,
},
+2 -2
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@@ -245,7 +245,7 @@ export const defaultBosses: Array<Boss> = [
name: "The Ancient Fire Elemental",
prestigeRequirement: 0,
status: "locked",
upgradeRewards: [ "celestial_guard_1" ],
upgradeRewards: [ "dark_templar_1" ],
zoneId: "volcanic_depths",
},
{
@@ -263,7 +263,7 @@ export const defaultBosses: Array<Boss> = [
name: "The Magma Titan",
prestigeRequirement: 0,
status: "locked",
upgradeRewards: [ "crystal_resonance" ],
upgradeRewards: [ "crystal_resonance", "celestial_guard_1" ],
zoneId: "volcanic_depths",
},
{
+3
View File
@@ -183,6 +183,7 @@ export const defaultQuests: Array<Quest> = [
{ amount: 1500, type: "essence" },
{ amount: 75, type: "crystals" },
{ targetId: "knight_1", type: "upgrade" },
{ targetId: "peasant_2", type: "upgrade" },
],
status: "locked",
zoneId: "shadow_marshes",
@@ -199,6 +200,7 @@ export const defaultQuests: Array<Quest> = [
{ amount: 8_000_000, type: "gold" },
{ amount: 2000, type: "essence" },
{ amount: 150, type: "crystals" },
{ targetId: "dark_templar", type: "adventurer" },
],
status: "locked",
zoneId: "shadow_marshes",
@@ -281,6 +283,7 @@ export const defaultQuests: Array<Quest> = [
{ amount: 40_000_000, type: "gold" },
{ amount: 12_000, type: "essence" },
{ amount: 300, type: "crystals" },
{ targetId: "peasant_3", type: "upgrade" },
],
status: "locked",
zoneId: "volcanic_depths",
+43 -1
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@@ -162,6 +162,34 @@ export const defaultUpgrades: Array<Upgrade> = [
target: "adventurer",
unlocked: false,
},
{
adventurerId: "peasant",
costCrystals: 0,
costEssence: 20,
costGold: 0,
description:
"Organised labour guilds and proper scheduling make peasants ten times more productive.",
id: "peasant_2",
multiplier: 10,
name: "Guild Organisation",
purchased: false,
target: "adventurer",
unlocked: false,
},
{
adventurerId: "peasant",
costCrystals: 50,
costEssence: 0,
costGold: 0,
description:
"Magical augmentation through crystalline resonance supercharges even the humblest worker.",
id: "peasant_3",
multiplier: 50,
name: "Crystal Augmentation",
purchased: false,
target: "adventurer",
unlocked: false,
},
{
adventurerId: "militia",
costCrystals: 0,
@@ -272,7 +300,7 @@ export const defaultUpgrades: Array<Upgrade> = [
{
adventurerId: "shadow_assassin",
costCrystals: 0,
costEssence: 50,
costEssence: 175,
costGold: 0,
description: "Mastery of the shadow arts doubles assassin effectiveness.",
id: "shadow_assassin_1",
@@ -295,6 +323,20 @@ export const defaultUpgrades: Array<Upgrade> = [
target: "adventurer",
unlocked: false,
},
{
adventurerId: "dark_templar",
costCrystals: 0,
costEssence: 200,
costGold: 0,
description:
"A sworn oath to the darkness of the marshes doubles templar output.",
id: "dark_templar_1",
multiplier: 2,
name: "Templar's Oath",
purchased: false,
target: "adventurer",
unlocked: false,
},
{
adventurerId: "void_walker",
costCrystals: 0,