generated from nhcarrigan/template
chore: community feedback fixes and UI improvements (#102)
## Summary Addresses all community feedback tickets from the last deploy, plus several UI improvements made during the same session. ### Bug fixes & balance - **#97** — Fix auto-adventurer tier priority: sort by combat power instead of current cost so the highest-tier affordable unit is always purchased - **#98** — Add Dark Templar adventurer (80k CP) to bridge the Volcanic Depths progression wall; rewire upgrade and quest rewards accordingly - **#99** — Reorder and buff Shadow Assassin (55k CP, level 12) so Witch Coven feels rewarding rather than a regression - **#100** — Display effective Gold/s (all multipliers applied) in the resource bar - **#101** — Add Peasant tier 2 (10x, essence) and tier 3 (50x, crystals) upgrades for meaningful late-game scaling ### Other fixes - Sync game state to server before auto-boss challenges (matching manual challenge behaviour) - Refresh Discord avatar hash on every game load via bot token so stale CDN URLs are corrected automatically ### UI improvements - Replace Donate / Discord / Support / View Profile / Edit Profile buttons with a single avatar dropdown menu - Collapse all resources except Gold into a click-to-toggle dropdown; orange alert dot appears when a hidden resource is capped ## Closes Closes #97 Closes #98 Closes #99 Closes #100 Closes #101 Reviewed-on: #102 Co-authored-by: Hikari <hikari@nhcarrigan.com> Co-committed-by: Hikari <hikari@nhcarrigan.com>
This commit was merged in pull request #102.
This commit is contained in:
@@ -128,18 +128,6 @@ export const defaultAdventurers: Array<Adventurer> = [
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name: "Dragon Rider",
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unlocked: false,
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},
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{
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baseCost: 4_000_000_000,
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class: "rogue",
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combatPower: 18_000,
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count: 0,
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essencePerSecond: 6,
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goldPerSecond: 5000,
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id: "shadow_assassin",
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level: 11,
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name: "Shadow Assassin",
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unlocked: false,
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},
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{
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baseCost: 28_000_000_000,
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class: "mage",
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@@ -148,10 +136,34 @@ export const defaultAdventurers: Array<Adventurer> = [
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essencePerSecond: 15,
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goldPerSecond: 14_000,
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id: "arcane_scholar",
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level: 12,
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level: 11,
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name: "Arcane Scholar",
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unlocked: false,
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},
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{
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baseCost: 45_000_000_000,
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class: "rogue",
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combatPower: 55_000,
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count: 0,
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essencePerSecond: 20,
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goldPerSecond: 18_000,
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id: "shadow_assassin",
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level: 12,
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name: "Shadow Assassin",
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unlocked: false,
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},
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{
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baseCost: 70_000_000_000,
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class: "paladin",
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combatPower: 80_000,
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count: 0,
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essencePerSecond: 22,
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goldPerSecond: 22_000,
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id: "dark_templar",
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level: 13,
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name: "Dark Templar",
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unlocked: false,
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},
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{
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baseCost: 200_000_000_000,
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class: "rogue",
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@@ -160,7 +172,7 @@ export const defaultAdventurers: Array<Adventurer> = [
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essencePerSecond: 35,
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goldPerSecond: 40_000,
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id: "void_walker",
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level: 13,
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level: 14,
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name: "Void Walker",
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unlocked: false,
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},
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@@ -172,7 +184,7 @@ export const defaultAdventurers: Array<Adventurer> = [
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essencePerSecond: 100,
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goldPerSecond: 120_000,
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id: "celestial_guard",
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level: 14,
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level: 15,
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name: "Celestial Guard",
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unlocked: false,
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},
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@@ -184,7 +196,7 @@ export const defaultAdventurers: Array<Adventurer> = [
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essencePerSecond: 300,
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goldPerSecond: 400_000,
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id: "divine_champion",
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level: 15,
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level: 16,
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name: "Divine Champion",
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unlocked: false,
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},
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@@ -196,7 +208,7 @@ export const defaultAdventurers: Array<Adventurer> = [
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essencePerSecond: 800,
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goldPerSecond: 1_200_000,
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id: "seraph_knight",
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level: 16,
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level: 17,
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name: "Seraph Knight",
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unlocked: false,
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},
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@@ -208,7 +220,7 @@ export const defaultAdventurers: Array<Adventurer> = [
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essencePerSecond: 2000,
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goldPerSecond: 3_500_000,
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id: "abyss_diver",
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level: 17,
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level: 18,
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name: "Abyss Diver",
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unlocked: false,
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},
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@@ -220,7 +232,7 @@ export const defaultAdventurers: Array<Adventurer> = [
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essencePerSecond: 5000,
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goldPerSecond: 10_000_000,
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id: "infernal_warden",
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level: 18,
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level: 19,
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name: "Infernal Warden",
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unlocked: false,
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},
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@@ -232,7 +244,7 @@ export const defaultAdventurers: Array<Adventurer> = [
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essencePerSecond: 12_000,
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goldPerSecond: 30_000_000,
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id: "crystal_sage",
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level: 19,
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level: 20,
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name: "Crystal Sage",
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unlocked: false,
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},
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@@ -244,7 +256,7 @@ export const defaultAdventurers: Array<Adventurer> = [
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essencePerSecond: 30_000,
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goldPerSecond: 90_000_000,
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id: "void_sentinel",
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level: 20,
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level: 21,
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name: "Void Sentinel",
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unlocked: false,
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},
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@@ -256,7 +268,7 @@ export const defaultAdventurers: Array<Adventurer> = [
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essencePerSecond: 80_000,
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goldPerSecond: 270_000_000,
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id: "eternal_champion",
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level: 21,
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level: 22,
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name: "Eternal Champion",
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unlocked: false,
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},
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@@ -268,7 +280,7 @@ export const defaultAdventurers: Array<Adventurer> = [
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essencePerSecond: 220_000,
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goldPerSecond: 800_000_000,
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id: "aether_weaver",
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level: 22,
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level: 23,
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name: "Aether Weaver",
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unlocked: false,
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},
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@@ -280,7 +292,7 @@ export const defaultAdventurers: Array<Adventurer> = [
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essencePerSecond: 600_000,
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goldPerSecond: 2_500_000_000,
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id: "titan_warrior",
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level: 23,
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level: 24,
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name: "Titan Warrior",
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unlocked: false,
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},
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@@ -292,7 +304,7 @@ export const defaultAdventurers: Array<Adventurer> = [
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essencePerSecond: 1_600_000,
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goldPerSecond: 7_500_000_000,
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id: "nexus_sage",
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level: 24,
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level: 25,
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name: "Nexus Sage",
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unlocked: false,
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},
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@@ -304,7 +316,7 @@ export const defaultAdventurers: Array<Adventurer> = [
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essencePerSecond: 4_500_000,
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goldPerSecond: 22_000_000_000,
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id: "cosmos_knight",
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level: 25,
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level: 26,
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name: "Cosmos Knight",
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unlocked: false,
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},
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@@ -316,7 +328,7 @@ export const defaultAdventurers: Array<Adventurer> = [
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essencePerSecond: 12_000_000,
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goldPerSecond: 65_000_000_000,
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id: "astral_sovereign",
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level: 26,
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level: 27,
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name: "Astral Sovereign",
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unlocked: false,
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},
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@@ -328,7 +340,7 @@ export const defaultAdventurers: Array<Adventurer> = [
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essencePerSecond: 35_000_000,
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goldPerSecond: 200_000_000_000,
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id: "primordial_mage",
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level: 27,
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level: 28,
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name: "Primordial Mage",
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unlocked: false,
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},
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@@ -340,7 +352,7 @@ export const defaultAdventurers: Array<Adventurer> = [
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essencePerSecond: 100_000_000,
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goldPerSecond: 600_000_000_000,
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id: "reality_warden",
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level: 28,
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level: 29,
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name: "Reality Warden",
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unlocked: false,
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},
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@@ -352,7 +364,7 @@ export const defaultAdventurers: Array<Adventurer> = [
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essencePerSecond: 300_000_000,
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goldPerSecond: 1_800_000_000_000,
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id: "infinity_ranger",
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level: 29,
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level: 30,
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name: "Infinity Ranger",
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unlocked: false,
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},
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@@ -364,7 +376,7 @@ export const defaultAdventurers: Array<Adventurer> = [
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essencePerSecond: 850_000_000,
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goldPerSecond: 5_500_000_000_000,
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id: "oblivion_paladin",
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level: 30,
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level: 31,
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name: "Oblivion Paladin",
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unlocked: false,
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},
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@@ -376,7 +388,7 @@ export const defaultAdventurers: Array<Adventurer> = [
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essencePerSecond: 2_500_000_000,
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goldPerSecond: 16_000_000_000_000,
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id: "transcendent_rogue",
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level: 31,
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level: 32,
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name: "Transcendent Rogue",
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unlocked: false,
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},
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@@ -388,7 +400,7 @@ export const defaultAdventurers: Array<Adventurer> = [
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essencePerSecond: 7_000_000_000,
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goldPerSecond: 50_000_000_000_000,
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id: "omniversal_champion",
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level: 32,
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level: 33,
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name: "Omniversal Champion",
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unlocked: false,
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},
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@@ -245,7 +245,7 @@ export const defaultBosses: Array<Boss> = [
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name: "The Ancient Fire Elemental",
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prestigeRequirement: 0,
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status: "locked",
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upgradeRewards: [ "celestial_guard_1" ],
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upgradeRewards: [ "dark_templar_1" ],
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zoneId: "volcanic_depths",
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},
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{
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@@ -263,7 +263,7 @@ export const defaultBosses: Array<Boss> = [
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name: "The Magma Titan",
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prestigeRequirement: 0,
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status: "locked",
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upgradeRewards: [ "crystal_resonance" ],
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upgradeRewards: [ "crystal_resonance", "celestial_guard_1" ],
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zoneId: "volcanic_depths",
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},
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{
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@@ -183,6 +183,7 @@ export const defaultQuests: Array<Quest> = [
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{ amount: 1500, type: "essence" },
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{ amount: 75, type: "crystals" },
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{ targetId: "knight_1", type: "upgrade" },
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{ targetId: "peasant_2", type: "upgrade" },
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],
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status: "locked",
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zoneId: "shadow_marshes",
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@@ -199,6 +200,7 @@ export const defaultQuests: Array<Quest> = [
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{ amount: 8_000_000, type: "gold" },
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{ amount: 2000, type: "essence" },
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{ amount: 150, type: "crystals" },
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{ targetId: "dark_templar", type: "adventurer" },
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],
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status: "locked",
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zoneId: "shadow_marshes",
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@@ -281,6 +283,7 @@ export const defaultQuests: Array<Quest> = [
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{ amount: 40_000_000, type: "gold" },
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{ amount: 12_000, type: "essence" },
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{ amount: 300, type: "crystals" },
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{ targetId: "peasant_3", type: "upgrade" },
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],
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status: "locked",
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zoneId: "volcanic_depths",
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@@ -162,6 +162,34 @@ export const defaultUpgrades: Array<Upgrade> = [
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target: "adventurer",
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unlocked: false,
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},
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{
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adventurerId: "peasant",
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costCrystals: 0,
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costEssence: 20,
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costGold: 0,
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description:
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"Organised labour guilds and proper scheduling make peasants ten times more productive.",
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id: "peasant_2",
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multiplier: 10,
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name: "Guild Organisation",
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purchased: false,
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target: "adventurer",
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unlocked: false,
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},
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{
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adventurerId: "peasant",
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costCrystals: 50,
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costEssence: 0,
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costGold: 0,
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description:
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"Magical augmentation through crystalline resonance supercharges even the humblest worker.",
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id: "peasant_3",
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multiplier: 50,
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name: "Crystal Augmentation",
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purchased: false,
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target: "adventurer",
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unlocked: false,
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},
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{
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adventurerId: "militia",
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costCrystals: 0,
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@@ -272,7 +300,7 @@ export const defaultUpgrades: Array<Upgrade> = [
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{
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adventurerId: "shadow_assassin",
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costCrystals: 0,
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costEssence: 50,
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costEssence: 175,
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costGold: 0,
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description: "Mastery of the shadow arts doubles assassin effectiveness.",
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id: "shadow_assassin_1",
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@@ -295,6 +323,20 @@ export const defaultUpgrades: Array<Upgrade> = [
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target: "adventurer",
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unlocked: false,
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},
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{
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adventurerId: "dark_templar",
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costCrystals: 0,
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costEssence: 200,
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costGold: 0,
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description:
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"A sworn oath to the darkness of the marshes doubles templar output.",
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id: "dark_templar_1",
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multiplier: 2,
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name: "Templar's Oath",
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purchased: false,
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target: "adventurer",
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unlocked: false,
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},
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{
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adventurerId: "void_walker",
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costCrystals: 0,
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