generated from nhcarrigan/template
- Add prestige milestones at P50/P100/P150/P200 (10k/25k/50k/100k crystals) - Add gold milestones at 1e30/1e60/1e90 (Cosmic Wealthy, Infinite Hoarder, Omniversal Tycoon)
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@@ -269,6 +269,33 @@ export const defaultAchievements: Array<Achievement> = [
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reward: { crystals: 50_000 },
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unlockedAt: null,
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},
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{
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condition: { amount: 1e30, type: "totalGoldEarned" },
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description: "Earn 1 nonillion gold in total.",
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icon: "🌌",
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id: "cosmic_wealthy",
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name: "Cosmic Wealthy",
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reward: { crystals: 100_000 },
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unlockedAt: null,
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},
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{
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condition: { amount: 1e60, type: "totalGoldEarned" },
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description: "Earn a vigintillion gold in total.",
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icon: "♾️",
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id: "infinite_hoarder",
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name: "Infinite Hoarder",
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reward: { crystals: 250_000 },
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unlockedAt: null,
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},
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{
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condition: { amount: 1e90, type: "totalGoldEarned" },
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description: "Earn a trigintillion gold in total.",
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icon: "🔮",
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id: "omniversal_tycoon",
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name: "Omniversal Tycoon",
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reward: { crystals: 1_000_000 },
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unlockedAt: null,
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},
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// Higher quest milestones
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{
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condition: { amount: 30, type: "questsCompleted" },
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@@ -363,4 +390,40 @@ export const defaultAchievements: Array<Achievement> = [
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reward: { crystals: 25_000 },
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unlockedAt: null,
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},
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{
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condition: { amount: 50, type: "prestigeCount" },
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description: "Prestige 50 times.",
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icon: "✨",
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id: "prestige_transcendent",
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name: "Transcendent",
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reward: { crystals: 10_000 },
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unlockedAt: null,
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},
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{
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condition: { amount: 100, type: "prestigeCount" },
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description: "Prestige 100 times.",
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icon: "💎",
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id: "prestige_eternal",
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name: "Eternal Looper",
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reward: { crystals: 25_000 },
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unlockedAt: null,
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},
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{
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condition: { amount: 150, type: "prestigeCount" },
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description: "Prestige 150 times.",
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icon: "🌟",
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id: "prestige_immortal",
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name: "Immortal Cycler",
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reward: { crystals: 50_000 },
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unlockedAt: null,
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},
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{
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condition: { amount: 200, type: "prestigeCount" },
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description: "Prestige 200 times.",
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icon: "👑",
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id: "prestige_absolute",
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name: "Absolute Champion",
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reward: { crystals: 100_000 },
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unlockedAt: null,
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},
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];
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@@ -476,8 +476,8 @@ export const computeProjectedRunestones = (state: GameState): number => {
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? 1.5
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: 1;
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const runestoneMult = gain1Mult * gain2Mult;
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/* eslint-disable-next-line @typescript-eslint/no-unsafe-assignment -- optional chained game state field */
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const echoMult: number = state.transcendence?.echoPrestigeRunestoneMultiplier ?? 1;
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const echoMult: number
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= state.transcendence?.echoPrestigeRunestoneMultiplier ?? 1;
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return Math.floor(base * runestoneMult * echoMult);
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};
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