generated from nhcarrigan/template
feat: add cloud save timestamp and force sync button
Shows a relative time label (e.g. "☁️ 2m ago") in the resource bar seeded from the server on load and updated after every auto-save or manual save. A 💾 button lets players trigger an immediate cloud save outside the 30-second auto-save cycle, with a ⏳ spinner and disabled state while the request is in-flight.
This commit is contained in:
@@ -10,6 +10,7 @@ import {
|
||||
import { challengeBoss as challengeBossApi, loadGame, saveGame } from "../api/client.js";
|
||||
import { applyTick, calculateClickPower } from "../engine/tick.js";
|
||||
|
||||
|
||||
export interface BattleResult {
|
||||
bossName: string;
|
||||
result: BossChallengeResponse;
|
||||
@@ -35,6 +36,12 @@ interface GameContextValue {
|
||||
equipItem: (equipmentId: string) => void;
|
||||
/** Reload state from the server */
|
||||
reload: () => Promise<void>;
|
||||
/** Unix timestamp of the last successful cloud save (null until first save response) */
|
||||
lastSavedAt: number | null;
|
||||
/** True whilst a forced save is in-flight */
|
||||
isSyncing: boolean;
|
||||
/** Immediately save to the server and reset the auto-save timer */
|
||||
forceSync: () => Promise<void>;
|
||||
/** Offline gold earned on login */
|
||||
offlineGold: number;
|
||||
/** Dismiss the offline gold notification */
|
||||
@@ -60,8 +67,11 @@ export const GameProvider = ({ children }: { children: React.ReactNode }): React
|
||||
const [offlineGold, setOfflineGold] = useState(0);
|
||||
const [battleResult, setBattleResult] = useState<BattleResult | null>(null);
|
||||
const [newAchievements, setNewAchievements] = useState<Achievement[]>([]);
|
||||
const [lastSavedAt, setLastSavedAt] = useState<number | null>(null);
|
||||
const [isSyncing, setIsSyncing] = useState(false);
|
||||
const stateRef = useRef<GameState | null>(null);
|
||||
const lastSaveRef = useRef<number>(Date.now());
|
||||
const isSyncingRef = useRef(false);
|
||||
const rafRef = useRef<number | null>(null);
|
||||
const newlyUnlockedRef = useRef<Achievement[]>([]);
|
||||
|
||||
@@ -73,6 +83,7 @@ export const GameProvider = ({ children }: { children: React.ReactNode }): React
|
||||
try {
|
||||
const data = await loadGame();
|
||||
setState(data.state);
|
||||
setLastSavedAt(data.state.player.lastSavedAt);
|
||||
if (data.offlineGold > 0) {
|
||||
setOfflineGold(data.offlineGold);
|
||||
}
|
||||
@@ -119,7 +130,9 @@ export const GameProvider = ({ children }: { children: React.ReactNode }): React
|
||||
if (Date.now() - lastSaveRef.current >= AUTO_SAVE_INTERVAL_MS) {
|
||||
lastSaveRef.current = Date.now();
|
||||
if (stateRef.current) {
|
||||
void saveGame({ state: stateRef.current });
|
||||
void saveGame({ state: stateRef.current }).then((response) => {
|
||||
setLastSavedAt(response.savedAt);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -135,6 +148,20 @@ export const GameProvider = ({ children }: { children: React.ReactNode }): React
|
||||
// eslint-disable-next-line react-hooks/exhaustive-deps -- only run when state becomes available
|
||||
}, [state !== null]);
|
||||
|
||||
const forceSync = useCallback(async () => {
|
||||
if (!stateRef.current || isSyncingRef.current) return;
|
||||
isSyncingRef.current = true;
|
||||
setIsSyncing(true);
|
||||
try {
|
||||
const response = await saveGame({ state: stateRef.current });
|
||||
setLastSavedAt(response.savedAt);
|
||||
lastSaveRef.current = Date.now();
|
||||
} finally {
|
||||
isSyncingRef.current = false;
|
||||
setIsSyncing(false);
|
||||
}
|
||||
}, []);
|
||||
|
||||
const handleClick = useCallback(() => {
|
||||
setState((prev) => {
|
||||
if (!prev) return prev;
|
||||
@@ -395,6 +422,9 @@ export const GameProvider = ({ children }: { children: React.ReactNode }): React
|
||||
challengeBoss,
|
||||
equipItem,
|
||||
reload,
|
||||
lastSavedAt,
|
||||
isSyncing,
|
||||
forceSync,
|
||||
offlineGold,
|
||||
dismissOfflineGold,
|
||||
battleResult,
|
||||
|
||||
Reference in New Issue
Block a user