generated from nhcarrigan/template
fix: extend force-unlock to cover upgrades, equipment, and story chapters
The force-unlock debug tool now also corrects three additional categories of stuck state: - Upgrades: scans defeated bosses and completed quests for upgrade rewards and marks those upgrades as unlocked - Equipment: scans defeated bosses for equipment rewards and marks those items as owned (without auto-equipping) - Story chapters: checks every chapter's unlock condition against the current game state and adds any missing IDs to unlockedChapterIds The result message in the debug panel now reports all eight corrected categories.
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@@ -12,6 +12,49 @@ import { ConfirmationModal } from "../ui/confirmationModal.js";
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type ActiveModal = "force-unlocks" | "hard-reset" | null;
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interface ForceUnlocksResult {
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adventurersUnlocked: number;
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bossesUnlocked: number;
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equipmentUnlocked: number;
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explorationUnlocked: number;
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questsUnlocked: number;
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storyUnlocked: number;
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upgradesUnlocked: number;
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zonesUnlocked: number;
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}
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/**
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* Builds a human-readable summary of what the force-unlock operation corrected.
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* @param result - The counts returned by the force-unlock operation.
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* @returns A message string describing what was fixed, or a confirmation that nothing needed fixing.
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*/
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const buildForceUnlocksMessage = (result: ForceUnlocksResult): string => {
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const entries: Array<[ number, string ]> = [
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[ result.zonesUnlocked, "zone(s)" ],
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[ result.questsUnlocked, "quest(s)" ],
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[ result.bossesUnlocked, "boss(es)" ],
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[ result.explorationUnlocked, "exploration area(s)" ],
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[ result.adventurersUnlocked, "adventurer tier(s)" ],
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[ result.upgradesUnlocked, "upgrade(s)" ],
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[ result.equipmentUnlocked, "equipment item(s)" ],
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[ result.storyUnlocked, "story chapter(s)" ],
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];
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const parts = entries.
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filter(([ count ]) => {
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return count > 0;
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}).
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map(([ count, label ]) => {
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return `${String(count)} ${label}`;
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});
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if (parts.length === 0) {
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return "Everything looks correct — no missing unlocks were found.";
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}
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const total = entries.reduce((sum, [ count ]) => {
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return sum + count;
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}, 0);
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return `Fixed ${String(total)} unlock(s): ${parts.join(", ")}.`;
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};
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/**
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* Renders the debug panel with tools for fixing stuck game state.
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* @returns The JSX element.
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@@ -38,33 +81,7 @@ const DebugPanel = (): JSX.Element => {
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setActiveModal(null);
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void (async(): Promise<void> => {
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const result = await forceUnlocks();
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const parts: Array<string> = [];
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if (result.zonesUnlocked > 0) {
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parts.push(`${String(result.zonesUnlocked)} zone(s)`);
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}
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if (result.questsUnlocked > 0) {
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parts.push(`${String(result.questsUnlocked)} quest(s)`);
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}
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if (result.bossesUnlocked > 0) {
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parts.push(`${String(result.bossesUnlocked)} boss(es)`);
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}
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if (result.explorationUnlocked > 0) {
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parts.push(`${String(result.explorationUnlocked)} exploration area(s)`);
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}
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if (result.adventurersUnlocked > 0) {
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parts.push(`${String(result.adventurersUnlocked)} adventurer tier(s)`);
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}
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const total
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= result.zonesUnlocked
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+ result.questsUnlocked
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+ result.bossesUnlocked
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+ result.explorationUnlocked
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+ result.adventurersUnlocked;
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const message
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= parts.length === 0
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? "Everything looks correct — no missing unlocks were found."
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: `Fixed ${String(total)} unlock(s): ${parts.join(", ")}.`;
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setForceUnlocksResult(message);
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setForceUnlocksResult(buildForceUnlocksMessage(result));
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})();
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}
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@@ -560,8 +560,11 @@ interface GameContextValue {
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forceUnlocks: ()=> Promise<{
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adventurersUnlocked: number;
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bossesUnlocked: number;
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equipmentUnlocked: number;
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explorationUnlocked: number;
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questsUnlocked: number;
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storyUnlocked: number;
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upgradesUnlocked: number;
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zonesUnlocked: number;
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}>;
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@@ -2107,8 +2110,11 @@ export const GameProvider = ({
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return {
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adventurersUnlocked: data.adventurersUnlocked,
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bossesUnlocked: data.bossesUnlocked,
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equipmentUnlocked: data.equipmentUnlocked,
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explorationUnlocked: data.explorationUnlocked,
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questsUnlocked: data.questsUnlocked,
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storyUnlocked: data.storyUnlocked,
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upgradesUnlocked: data.upgradesUnlocked,
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zonesUnlocked: data.zonesUnlocked,
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};
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} catch (error_: unknown) {
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@@ -2120,8 +2126,11 @@ export const GameProvider = ({
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return {
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adventurersUnlocked: 0,
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bossesUnlocked: 0,
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equipmentUnlocked: 0,
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explorationUnlocked: 0,
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questsUnlocked: 0,
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storyUnlocked: 0,
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upgradesUnlocked: 0,
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zonesUnlocked: 0,
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};
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}
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