generated from nhcarrigan/template
feat: communicate exploration zone unlock conditions in-game (#74)
## Summary - Locked exploration zones now show a `🔒 This zone is locked. Unlock exploration by:` hint above the area list, with the specific `⚔️ Defeat: {boss}` and `📜 Complete: {quest}` required - Updated the About panel's Exploration how-to-play entry to document the zone unlock rule explicitly - No new data required — unlock conditions are read directly from `zone.unlockBossId` and `zone.unlockQuestId` already in state ## Test plan - [ ] Verify locked exploration zones display the correct boss and quest unlock hints - [ ] Verify already-unlocked zones show no hint - [ ] Verify starter zone (no unlock conditions) shows no hint - [ ] Verify the About panel Exploration entry reflects the updated description - [ ] Confirm lint, build, and tests all pass Closes #59 Reviewed-on: #74 Co-authored-by: Hikari <hikari@nhcarrigan.com> Co-committed-by: Hikari <hikari@nhcarrigan.com>
This commit was merged in pull request #74.
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@@ -111,7 +111,11 @@ const howToPlay = [
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+ " real-time and reward gold, essence, and crafting materials when"
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+ " collected. Each area has a set duration — short explorations are"
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+ " faster but longer ones offer rarer finds. A 📖 icon marks areas"
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+ " you've collected from at least once, unlocking a Codex entry.",
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+ " you've collected from at least once, unlocking a Codex entry."
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+ " Exploration zones are locked until the corresponding main-game"
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+ " zone is unlocked — which requires defeating that zone's final boss"
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+ " and completing its final quest. The Exploration tab shows the"
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+ " specific boss and quest required for each locked zone.",
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title: "🗺️ Exploration",
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},
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{
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