generated from nhcarrigan/template
feat: goddess API routes, services, and tests (chunk 4)
Add six new goddess-mode API routes (boss fight, consecration, enlightenment, upgrade purchase, crafting, exploration) alongside matching service modules and full test suites at 100% coverage.
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/* eslint-disable max-lines-per-function -- Test suites naturally have many cases */
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/* eslint-disable max-lines -- Test suites naturally have many cases */
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/* eslint-disable @typescript-eslint/consistent-type-assertions -- Tests build minimal state objects */
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import { beforeEach, describe, expect, it, vi } from "vitest";
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import { Hono } from "hono";
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import type { GameState } from "@elysium/types";
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vi.mock("../../src/db/client.js", () => ({
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prisma: {
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gameState: { findUnique: vi.fn(), update: vi.fn() },
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},
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}));
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vi.mock("../../src/middleware/auth.js", () => ({
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authMiddleware: vi.fn(async (c: { set: (key: string, value: string) => void }, next: () => Promise<void>) => {
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c.set("discordId", "test_discord_id");
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await next();
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}),
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}));
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const DISCORD_ID = "test_discord_id";
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// prayer_offering_1 costs 50 prayers, 0 divinity, 0 stardust; unlocked: true
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const TEST_UPGRADE_ID = "prayer_offering_1";
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const makeGoddessState = (): NonNullable<GameState["goddess"]> => ({
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zones: [],
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bosses: [],
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quests: [],
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disciples: [],
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equipment: [],
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upgrades: [
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{
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id: TEST_UPGRADE_ID,
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name: "Morning Offering I",
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description: "",
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target: "prayers",
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multiplier: 1.25,
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costPrayers: 50,
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costDivinity: 0,
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costStardust: 0,
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purchased: false,
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unlocked: true,
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},
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],
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achievements: [],
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consecration: {
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count: 0,
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divinity: 100,
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productionMultiplier: 1,
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purchasedUpgradeIds: [],
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},
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enlightenment: {
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count: 0,
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stardust: 100,
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purchasedUpgradeIds: [],
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stardustPrayersMultiplier: 1,
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stardustCombatMultiplier: 1,
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stardustConsecrationThresholdMultiplier: 1,
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stardustConsecrationDivinityMultiplier: 1,
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stardustMetaMultiplier: 1,
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},
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exploration: {
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areas: [],
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materials: [],
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craftedRecipeIds: [],
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craftedPrayersMultiplier: 1,
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craftedDivinityMultiplier: 1,
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craftedCombatMultiplier: 1,
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},
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totalPrayersEarned: 0,
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lifetimePrayersEarned: 0,
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lifetimeBossesDefeated: 0,
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lifetimeQuestsCompleted: 0,
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baseClickPower: 1,
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lastTickAt: 0,
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});
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const makeState = (overrides: Partial<GameState> = {}): GameState => ({
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player: { discordId: DISCORD_ID, username: "u", discriminator: "0", avatar: null, totalGoldEarned: 0, totalClicks: 0, characterName: "T" },
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resources: { gold: 0, essence: 0, crystals: 0, runestones: 0, prayers: 200 },
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adventurers: [],
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upgrades: [],
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quests: [],
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bosses: [],
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equipment: [],
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achievements: [],
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zones: [],
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exploration: { areas: [], materials: [], craftedRecipeIds: [], craftedGoldMultiplier: 1, craftedEssenceMultiplier: 1, craftedClickMultiplier: 1, craftedCombatMultiplier: 1 },
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companions: { unlockedCompanionIds: [], activeCompanionId: null },
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prestige: { count: 0, runestones: 0, productionMultiplier: 1, purchasedUpgradeIds: [] },
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baseClickPower: 1,
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lastTickAt: 0,
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schemaVersion: 1,
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...overrides,
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} as GameState);
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describe("goddessUpgrade route", () => {
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let app: Hono;
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let prisma: { gameState: { findUnique: ReturnType<typeof vi.fn>; update: ReturnType<typeof vi.fn> } };
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beforeEach(async () => {
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vi.clearAllMocks();
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const { goddessUpgradeRouter } = await import("../../src/routes/goddessUpgrade.js");
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const { prisma: p } = await import("../../src/db/client.js");
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prisma = p as typeof prisma;
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app = new Hono();
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app.route("/goddess-upgrade", goddessUpgradeRouter);
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});
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const post = (body: Record<string, unknown>) =>
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app.fetch(new Request("http://localhost/goddess-upgrade/buy", {
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method: "POST",
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headers: { "Content-Type": "application/json" },
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body: JSON.stringify(body),
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}));
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it("returns 400 when upgradeId is missing", async () => {
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const res = await post({});
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expect(res.status).toBe(400);
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});
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it("returns 404 for unknown upgrade", async () => {
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const res = await post({ upgradeId: "nonexistent_upgrade" });
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expect(res.status).toBe(404);
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});
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it("returns 404 when no save is found", async () => {
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vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null);
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const res = await post({ upgradeId: TEST_UPGRADE_ID });
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expect(res.status).toBe(404);
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});
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it("returns 400 when goddess is undefined", async () => {
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const state = makeState();
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vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
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const res = await post({ upgradeId: TEST_UPGRADE_ID });
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expect(res.status).toBe(400);
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});
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it("returns 404 when upgrade is not found in goddess state", async () => {
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const goddess = makeGoddessState();
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goddess.upgrades = []; // no upgrades in state
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const state = makeState({ goddess });
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vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
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const res = await post({ upgradeId: TEST_UPGRADE_ID });
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expect(res.status).toBe(404);
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});
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it("returns 400 when upgrade is not yet unlocked", async () => {
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const goddess = makeGoddessState();
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goddess.upgrades[0]!.unlocked = false;
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const state = makeState({ goddess });
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vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
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const res = await post({ upgradeId: TEST_UPGRADE_ID });
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expect(res.status).toBe(400);
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});
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it("returns 400 when upgrade is already purchased", async () => {
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const goddess = makeGoddessState();
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goddess.upgrades[0]!.purchased = true;
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const state = makeState({ goddess });
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vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
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const res = await post({ upgradeId: TEST_UPGRADE_ID });
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expect(res.status).toBe(400);
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});
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it("returns 400 when prayers is undefined (treats as 0)", async () => {
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const goddess = makeGoddessState();
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// Omitting prayers entirely exercises the `?? 0` fallback on line 75
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const state = makeState({ goddess, resources: { gold: 0, essence: 0, crystals: 0, runestones: 0 } });
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vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
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const res = await post({ upgradeId: TEST_UPGRADE_ID });
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expect(res.status).toBe(400);
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});
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it("returns 400 when not enough prayers", async () => {
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const goddess = makeGoddessState();
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const state = makeState({ goddess, resources: { gold: 0, essence: 0, crystals: 0, runestones: 0, prayers: 10 } });
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vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
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const res = await post({ upgradeId: TEST_UPGRADE_ID });
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expect(res.status).toBe(400);
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});
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it("returns 400 when not enough divinity", async () => {
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// prayer_offering_3 costs 1 divinity
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const upgradeId = "prayer_offering_3";
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const goddess = makeGoddessState();
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goddess.upgrades.push({
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id: upgradeId,
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name: "Morning Offering III",
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description: "",
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target: "prayers",
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multiplier: 2,
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costPrayers: 1000,
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costDivinity: 1,
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costStardust: 0,
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purchased: false,
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unlocked: true,
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});
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goddess.consecration.divinity = 0; // need 1 but have 0
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const state = makeState({ goddess, resources: { gold: 0, essence: 0, crystals: 0, runestones: 0, prayers: 5000 } });
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vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
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const res = await post({ upgradeId });
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expect(res.status).toBe(400);
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});
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it("returns 400 when not enough stardust", async () => {
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// divine_spark_2 is in defaultGoddessUpgrades with costStardust: 1, costDivinity: 100, costPrayers: 500_000
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const upgradeId = "divine_spark_2";
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const goddess = makeGoddessState();
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goddess.upgrades.push({
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id: upgradeId,
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name: "Divine Spark II",
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description: "",
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target: "prayers",
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multiplier: 25,
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costPrayers: 500_000,
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costDivinity: 100,
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costStardust: 1,
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purchased: false,
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unlocked: true,
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});
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goddess.consecration.divinity = 100; // enough divinity
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goddess.enlightenment.stardust = 0; // NOT enough stardust (need 1)
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const state = makeState({ goddess, resources: { gold: 0, essence: 0, crystals: 0, runestones: 0, prayers: 500_000 } });
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vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
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const res = await post({ upgradeId });
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expect(res.status).toBe(400);
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});
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it("returns 200 with remaining resources on success", async () => {
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const goddess = makeGoddessState();
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const state = makeState({ goddess, resources: { gold: 0, essence: 0, crystals: 0, runestones: 0, prayers: 200 } });
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vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
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vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
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const res = await post({ upgradeId: TEST_UPGRADE_ID });
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expect(res.status).toBe(200);
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const body = await res.json() as { prayersRemaining: number; divinityRemaining: number; stardustRemaining: number };
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expect(body.prayersRemaining).toBe(150); // 200 - 50
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expect(body.divinityRemaining).toBe(100); // no divinity cost
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expect(body.stardustRemaining).toBe(100); // no stardust cost
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});
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it("returns 500 when the database throws an Error", async () => {
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vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce(new Error("DB error"));
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const res = await post({ upgradeId: TEST_UPGRADE_ID });
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expect(res.status).toBe(500);
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});
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it("returns 500 when the database throws a non-Error value", async () => {
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vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce("raw string error");
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const res = await post({ upgradeId: TEST_UPGRADE_ID });
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expect(res.status).toBe(500);
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});
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});
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