feat: goddess API routes, services, and tests (chunk 4)

Add six new goddess-mode API routes (boss fight, consecration,
enlightenment, upgrade purchase, crafting, exploration) alongside
matching service modules and full test suites at 100% coverage.
This commit is contained in:
2026-04-13 15:48:35 -07:00
committed by Naomi Carrigan
parent 7da1f3942d
commit 0d36b255ee
19 changed files with 4250 additions and 16 deletions
+193
View File
@@ -0,0 +1,193 @@
/* eslint-disable max-lines-per-function -- Test suites naturally have many cases */
/* eslint-disable max-lines -- Test suites naturally have many cases */
/* eslint-disable @typescript-eslint/consistent-type-assertions -- Tests build minimal state objects */
import { beforeEach, describe, expect, it, vi } from "vitest";
import { Hono } from "hono";
import type { GameState } from "@elysium/types";
vi.mock("../../src/db/client.js", () => ({
prisma: {
gameState: { findUnique: vi.fn(), update: vi.fn() },
},
}));
vi.mock("../../src/middleware/auth.js", () => ({
authMiddleware: vi.fn(async (c: { set: (key: string, value: string) => void }, next: () => Promise<void>) => {
c.set("discordId", "test_discord_id");
await next();
}),
}));
const DISCORD_ID = "test_discord_id";
// prayer_amplifier requires: divine_petal×3, prayer_crystal×2; bonus: gold_income 1.1
const TEST_RECIPE_ID = "prayer_amplifier";
const makeGoddessState = (): NonNullable<GameState["goddess"]> => ({
zones: [],
bosses: [],
quests: [],
disciples: [],
equipment: [],
upgrades: [],
achievements: [],
consecration: {
count: 0,
divinity: 0,
productionMultiplier: 1,
purchasedUpgradeIds: [],
},
enlightenment: {
count: 0,
stardust: 0,
purchasedUpgradeIds: [],
stardustPrayersMultiplier: 1,
stardustCombatMultiplier: 1,
stardustConsecrationThresholdMultiplier: 1,
stardustConsecrationDivinityMultiplier: 1,
stardustMetaMultiplier: 1,
},
exploration: {
areas: [],
materials: [
{ materialId: "divine_petal", quantity: 5 },
{ materialId: "prayer_crystal", quantity: 5 },
],
craftedRecipeIds: [],
craftedPrayersMultiplier: 1,
craftedDivinityMultiplier: 1,
craftedCombatMultiplier: 1,
},
totalPrayersEarned: 0,
lifetimePrayersEarned: 0,
lifetimeBossesDefeated: 0,
lifetimeQuestsCompleted: 0,
baseClickPower: 1,
lastTickAt: 0,
});
const makeState = (overrides: Partial<GameState> = {}): GameState => ({
player: { discordId: DISCORD_ID, username: "u", discriminator: "0", avatar: null, totalGoldEarned: 0, totalClicks: 0, characterName: "T" },
resources: { gold: 0, essence: 0, crystals: 0, runestones: 0 },
adventurers: [],
upgrades: [],
quests: [],
bosses: [],
equipment: [],
achievements: [],
zones: [],
exploration: { areas: [], materials: [], craftedRecipeIds: [], craftedGoldMultiplier: 1, craftedEssenceMultiplier: 1, craftedClickMultiplier: 1, craftedCombatMultiplier: 1 },
companions: { unlockedCompanionIds: [], activeCompanionId: null },
prestige: { count: 0, runestones: 0, productionMultiplier: 1, purchasedUpgradeIds: [] },
baseClickPower: 1,
lastTickAt: 0,
schemaVersion: 1,
...overrides,
} as GameState);
describe("goddessCraft route", () => {
let app: Hono;
let prisma: { gameState: { findUnique: ReturnType<typeof vi.fn>; update: ReturnType<typeof vi.fn> } };
beforeEach(async () => {
vi.clearAllMocks();
const { goddessCraftRouter } = await import("../../src/routes/goddessCraft.js");
const { prisma: p } = await import("../../src/db/client.js");
prisma = p as typeof prisma;
app = new Hono();
app.route("/goddess-craft", goddessCraftRouter);
});
const post = (body: Record<string, unknown>) =>
app.fetch(new Request("http://localhost/goddess-craft", {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify(body),
}));
it("returns 400 when recipeId is missing", async () => {
const res = await post({});
expect(res.status).toBe(400);
});
it("returns 404 for unknown recipe", async () => {
const res = await post({ recipeId: "nonexistent_recipe" });
expect(res.status).toBe(404);
});
it("returns 404 when no save is found", async () => {
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null);
const res = await post({ recipeId: TEST_RECIPE_ID });
expect(res.status).toBe(404);
});
it("returns 400 when goddess is undefined", async () => {
const state = makeState();
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
const res = await post({ recipeId: TEST_RECIPE_ID });
expect(res.status).toBe(400);
});
it("returns 400 when recipe is already crafted", async () => {
const goddess = makeGoddessState();
goddess.exploration.craftedRecipeIds = [TEST_RECIPE_ID];
const state = makeState({ goddess });
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
const res = await post({ recipeId: TEST_RECIPE_ID });
expect(res.status).toBe(400);
});
it("returns 400 when not enough material (first requirement)", async () => {
const goddess = makeGoddessState();
goddess.exploration.materials = [
{ materialId: "divine_petal", quantity: 1 }, // needs 3
{ materialId: "prayer_crystal", quantity: 5 },
];
const state = makeState({ goddess });
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
const res = await post({ recipeId: TEST_RECIPE_ID });
expect(res.status).toBe(400);
});
it("returns 400 when material is completely absent", async () => {
const goddess = makeGoddessState();
goddess.exploration.materials = []; // neither material present
const state = makeState({ goddess });
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
const res = await post({ recipeId: TEST_RECIPE_ID });
expect(res.status).toBe(400);
});
it("returns 200 with updated multipliers and materials on success", async () => {
const goddess = makeGoddessState();
const state = makeState({ goddess });
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
const res = await post({ recipeId: TEST_RECIPE_ID });
expect(res.status).toBe(200);
const body = await res.json() as {
recipeId: string;
bonusType: string;
bonusValue: number;
craftedPrayersMultiplier: number;
craftedDivinityMultiplier: number;
craftedCombatMultiplier: number;
materials: Array<{ materialId: string; quantity: number }>;
};
expect(body.recipeId).toBe(TEST_RECIPE_ID);
expect(body.bonusType).toBe("gold_income");
expect(body.bonusValue).toBe(1.1);
expect(body.craftedPrayersMultiplier).toBeGreaterThan(1);
});
it("returns 500 when the database throws an Error", async () => {
vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce(new Error("DB error"));
const res = await post({ recipeId: TEST_RECIPE_ID });
expect(res.status).toBe(500);
});
it("returns 500 when the database throws a non-Error value", async () => {
vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce("raw string error");
const res = await post({ recipeId: TEST_RECIPE_ID });
expect(res.status).toBe(500);
});
});