generated from nhcarrigan/template
feat: goddess API routes, services, and tests (chunk 4)
Add six new goddess-mode API routes (boss fight, consecration, enlightenment, upgrade purchase, crafting, exploration) alongside matching service modules and full test suites at 100% coverage.
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/**
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* @file Consecration routes handling consecration resets and divinity upgrade purchases.
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* @copyright nhcarrigan
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* @license Naomi's Public License
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* @author Naomi Carrigan
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*/
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/* eslint-disable max-lines-per-function -- Route handlers require many steps */
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/* eslint-disable max-statements -- Route handlers require many statements */
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/* eslint-disable stylistic/max-len -- Route logic requires long lines */
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import { Hono } from "hono";
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import { defaultConsecrationUpgrades } from "../data/goddessConsecrationUpgrades.js";
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import { prisma } from "../db/client.js";
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import { authMiddleware } from "../middleware/auth.js";
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import {
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buildPostConsecrationState,
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calculateConsecrationThreshold,
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computeConsecrationDivinityMultipliers,
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isEligibleForConsecration,
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} from "../services/consecration.js";
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import { logger } from "../services/logger.js";
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import type { HonoEnvironment } from "../types/hono.js";
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import type {
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BuyConsecrationUpgradeRequest,
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ConsecrationResponse,
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GameState,
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} from "@elysium/types";
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const consecrationRouter = new Hono<HonoEnvironment>();
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consecrationRouter.use("*", authMiddleware);
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consecrationRouter.post("/", async(context) => {
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try {
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const discordId = context.get("discordId");
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const record = await prisma.gameState.findUnique({ where: { discordId } });
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if (!record) {
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return context.json({ error: "No save found" }, 404);
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}
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/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma returns JsonValue */
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const state = record.state as unknown as GameState;
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if (!state.goddess) {
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return context.json({ error: "Goddess realm not unlocked" }, 400);
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}
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if (!isEligibleForConsecration(state)) {
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const thresholdMultiplier
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= state.goddess.enlightenment.stardustConsecrationThresholdMultiplier;
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const required = calculateConsecrationThreshold(
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state.goddess.consecration.count,
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thresholdMultiplier,
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);
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return context.json(
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{
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error: `Not eligible for consecration — earn ${required.toLocaleString()} total prayers first`,
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},
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400,
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);
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}
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const { divinityEarned, updatedGoddess } = buildPostConsecrationState(state);
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const updatedConsecrationCount = updatedGoddess.consecration.count;
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const updatedState: GameState = {
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...state,
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goddess: updatedGoddess,
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resources: {
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...state.resources,
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prayers: 0,
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},
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};
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const now = Date.now();
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await prisma.gameState.update({
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/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma requires object */
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data: { state: updatedState as object, updatedAt: now },
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where: { discordId },
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});
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void logger.metric("consecration", 1, { discordId, updatedConsecrationCount });
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const response: ConsecrationResponse = {
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divinityEarned: divinityEarned,
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// eslint-disable-next-line unicorn/no-keyword-prefix -- API response field name required by client
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newConsecrationCount: updatedConsecrationCount,
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};
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return context.json(response);
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} catch (error) {
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void logger.error(
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"consecration",
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error instanceof Error
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? error
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: new Error(String(error)),
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);
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return context.json({ error: "Internal server error" }, 500);
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}
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});
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consecrationRouter.post("/buy-upgrade", async(context) => {
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try {
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const discordId = context.get("discordId");
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const body = await context.req.json<BuyConsecrationUpgradeRequest>();
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const { upgradeId } = body;
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// eslint-disable-next-line @typescript-eslint/strict-boolean-expressions -- Runtime body validation
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if (!upgradeId) {
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return context.json({ error: "upgradeId is required" }, 400);
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}
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const upgrade = defaultConsecrationUpgrades.find((consecrationUpgrade) => {
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return consecrationUpgrade.id === upgradeId;
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});
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if (!upgrade) {
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return context.json({ error: "Unknown consecration upgrade" }, 404);
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}
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const record = await prisma.gameState.findUnique({ where: { discordId } });
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if (!record) {
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return context.json({ error: "No save found" }, 404);
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}
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/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma returns JsonValue */
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const state = record.state as unknown as GameState;
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if (!state.goddess) {
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return context.json({ error: "Goddess realm not unlocked" }, 400);
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}
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const { purchasedUpgradeIds, divinity } = state.goddess.consecration;
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if (purchasedUpgradeIds.includes(upgradeId)) {
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return context.json({ error: "Upgrade already purchased" }, 400);
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}
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if (divinity < upgrade.divinityCost) {
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return context.json({ error: "Not enough divinity" }, 400);
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}
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const updatedDivinity = divinity - upgrade.divinityCost;
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const updatedPurchasedIds = [ ...purchasedUpgradeIds, upgradeId ];
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const updatedMultipliers = computeConsecrationDivinityMultipliers(updatedPurchasedIds);
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const updatedState: GameState = {
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...state,
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goddess: {
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...state.goddess,
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consecration: {
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...state.goddess.consecration,
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divinity: updatedDivinity,
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purchasedUpgradeIds: updatedPurchasedIds,
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...updatedMultipliers,
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},
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},
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};
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await prisma.gameState.update({
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/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma requires object */
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data: { state: updatedState as object, updatedAt: Date.now() },
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where: { discordId },
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});
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void logger.metric("consecration_upgrade_purchased", 1, { discordId, upgradeId });
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return context.json({
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divinityRemaining: updatedDivinity,
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purchasedUpgradeIds: updatedPurchasedIds,
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...updatedMultipliers,
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});
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} catch (error) {
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void logger.error(
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"consecration_buy_upgrade",
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error instanceof Error
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? error
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: new Error(String(error)),
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);
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return context.json({ error: "Internal server error" }, 500);
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}
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});
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export { consecrationRouter };
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