generated from nhcarrigan/template
fix: rewrite prestige/transcendence formula and rebalance progression
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@@ -55,15 +55,18 @@ const makeMinimalState = (overrides: Partial<GameState> = {}): GameState =>
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describe("calculatePrestigeThreshold", () => {
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it("returns base threshold at count 0", () => {
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// base × (0+1)^2 = 1_000_000 × 1 = 1_000_000
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expect(calculatePrestigeThreshold(0)).toBe(1_000_000);
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});
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it("returns 5× at count 1", () => {
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expect(calculatePrestigeThreshold(1)).toBe(5_000_000);
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it("returns 4× base at count 1", () => {
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// base × (1+1)^2 = 1_000_000 × 4 = 4_000_000
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expect(calculatePrestigeThreshold(1)).toBe(4_000_000);
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});
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it("returns 25× at count 2", () => {
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expect(calculatePrestigeThreshold(2)).toBe(25_000_000);
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it("returns 9× base at count 2", () => {
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// base × (2+1)^2 = 1_000_000 × 9 = 9_000_000
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expect(calculatePrestigeThreshold(2)).toBe(9_000_000);
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});
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it("applies threshold multiplier correctly", () => {
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@@ -128,12 +131,12 @@ describe("calculateProductionMultiplier", () => {
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expect(calculateProductionMultiplier(0)).toBe(1);
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});
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it("returns 1.15 at count 1", () => {
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expect(calculateProductionMultiplier(1)).toBeCloseTo(1.15);
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it("returns 1.25 at count 1", () => {
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expect(calculateProductionMultiplier(1)).toBeCloseTo(1.25);
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});
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it("scales exponentially", () => {
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expect(calculateProductionMultiplier(10)).toBeCloseTo(Math.pow(1.15, 10));
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expect(calculateProductionMultiplier(10)).toBeCloseTo(Math.pow(1.25, 10));
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});
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});
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