generated from nhcarrigan/template
fix: preserve bounty flag for bosses defeated before flag was introduced
Bosses killed before `bountyRunestonesClaimed` was added to the codebase had `status: "defeated"` but the field undefined. After prestige, the preservation check (`=== true`) missed these, so the bounty was re-awarded next run. Now also treat `status === "defeated"` as proof the bounty was already earned. Closes #52
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@@ -319,6 +319,32 @@ describe("buildPostPrestigeState", () => {
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expect(matchingBoss?.bountyRunestonesClaimed).toBe(true);
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});
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it("sets bountyRunestonesClaimed on bosses defeated before the flag was introduced", () => {
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const legacyDefeatedBoss = {
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bountyRunestones: 5,
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crystalReward: 0,
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currentHp: 0,
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damagePerSecond: 10,
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description: "A boss",
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equipmentRewards: [] as string[],
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essenceReward: 0,
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goldReward: 100,
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id: "troll_king",
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maxHp: 100,
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name: "Troll King",
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prestigeRequirement: 0,
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status: "defeated" as const,
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upgradeRewards: [] as string[],
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zoneId: "verdant_vale",
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};
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const state = makeMinimalState({ bosses: [ legacyDefeatedBoss ] as GameState["bosses"] });
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const { prestigeState } = buildPostPrestigeState(state, "Tester");
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const matchingBoss = prestigeState.bosses.find((boss) => {
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return boss.id === "troll_king";
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});
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expect(matchingBoss?.bountyRunestonesClaimed).toBe(true);
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});
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it("accumulates completed quests into lifetime total", () => {
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const quest = {
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id: "q_1",
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