feat: debug panel with force unlocks and hard reset (#65)
Security Scan and Upload / Security & DefectDojo Upload (push) Successful in 1m5s
CI / Lint, Build & Test (push) Successful in 1m10s

## Summary
- Adds a new **Debug** tab to the game UI with two self-service tools for players with broken save state
- **Force Unlocks**: scans the player's save and grants any zones, quests, bosses, and exploration areas they've earned but that are still locked — shows a breakdown of what was unlocked (or reports nothing needed fixing)
- **Hard Reset**: wipes progress back to a fresh save (preserving lifetime stats), guarded behind a confirmation modal to prevent accidental clicks

## Files added
- `apps/api/src/routes/debug.ts` — two POST endpoints (`/force-unlocks`, `/hard-reset`)
- `apps/web/src/components/game/debugPanel.tsx` — the Debug tab UI
- `apps/web/src/components/ui/confirmationModal.tsx` — reusable confirmation modal

## Files modified
- `apps/api/src/index.ts` — registers the debug router
- `packages/types/src/interfaces/api.ts` — adds `ForceUnlocksResponse` type
- `packages/types/src/index.ts` — exports the new type
- `apps/web/src/api/client.ts` — adds `forceUnlocks()` and `debugHardReset()` API calls
- `apps/web/src/context/gameContext.tsx` — wires both functions into game context
- `apps/web/src/components/game/gameLayout.tsx` — adds the Debug tab
- `apps/web/src/styles.css` — styles for action buttons, cards, result messages, and confirmation modal

 This PR was created with help from Hikari~ 🌸

Reviewed-on: #65
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
This commit was merged in pull request #65.
This commit is contained in:
2026-03-18 12:37:06 -07:00
committed by Naomi Carrigan
parent 219d299e9f
commit 03b6c847b3
11 changed files with 1327 additions and 1 deletions
+5 -1
View File
@@ -23,6 +23,7 @@ import { CodexToast } from "./codexToast.js";
import { CompanionPanel } from "./companionPanel.js";
import { CraftingPanel } from "./craftingPanel.js";
import { DailyChallengePanel } from "./dailyChallengePanel.js";
import { DebugPanel } from "./debugPanel.js";
import { EditProfileModal } from "./editProfileModal.js";
import { EquipmentPanel } from "./equipmentPanel.js";
import { ExplorationPanel } from "./explorationPanel.js";
@@ -57,7 +58,8 @@ type Tab =
| "crafting"
| "character"
| "companions"
| "story";
| "story"
| "debug";
const baseTabs: Array<{ id: Tab; label: string }> = [
{ id: "adventurers", label: "⚔️ Adventurers" },
@@ -78,6 +80,7 @@ const baseTabs: Array<{ id: Tab; label: string }> = [
{ id: "story", label: "📖 Story" },
{ id: "codex", label: "🗺️ Codex" },
{ id: "about", label: "️ About" },
{ id: "debug", label: "🔧 Debug" },
];
/**
@@ -242,6 +245,7 @@ const GameLayout = (): JSX.Element => {
{activeTab === "story" && <StoryPanel />}
{activeTab === "codex" && <CodexPanel />}
{activeTab === "about" && <AboutPanel />}
{activeTab === "debug" && <DebugPanel />}
</div>
</main>
</div>