/**
* @copyright 2026 NHCarrigan
* @license Naomi's Public License
* @author Naomi Carrigan
*/
import { Component, OnInit, inject, signal, computed } from '@angular/core';
import { CommonModule } from '@angular/common';
import { FormsModule } from '@angular/forms';
import { GamesService } from '../../services/games.service';
import { AuthService } from '../../services/auth.service';
import { CommentsService } from '../../services/comments.service';
import { SanitizeService } from '../../services/sanitize.service';
import { Game, GameStatus, CreateGameDto, UpdateGameDto, Comment } from '@library/shared-types';
@Component({
selector: 'app-games-list',
standalone: true,
imports: [CommonModule, FormsModule],
template: `
@if (showAddForm() && authService.isAdmin()) {
}
@if (editingGame() && authService.isAdmin()) {
}
@if (loading()) {
Loading games...
} @else if (filteredGames().length === 0) {
No games found in this category.
} @else {
@for (game of filteredGames(); track game.id) {
@if (game.coverImage) {
![]()
}
{{ game.title }}
@if (game.platform) {
{{ game.platform }}
}
{{ getStatusLabel(game.status) }}
@if (game.rating) {
@for (star of [1,2,3,4,5,6,7,8,9,10]; track star) {
★
}
}
@if (game.notes) {
{{ game.notes }}
}
@if (authService.isAdmin()) {
}
}
}
`,
styles: [`
.container {
max-width: 1200px;
margin: 0 auto;
padding: 2rem;
}
.header-section {
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 2rem;
}
h2 {
margin: 0;
}
.add-form {
background: #f8f9fa;
padding: 1.5rem;
border-radius: 8px;
margin-bottom: 2rem;
}
.form-group {
margin-bottom: 1rem;
}
.form-group label {
display: block;
margin-bottom: 0.5rem;
font-weight: 500;
}
.form-group input,
.form-group select,
.form-group textarea {
width: 100%;
padding: 0.5rem;
border: 1px solid #ddd;
border-radius: 4px;
font-size: 1rem;
}
.form-actions {
display: flex;
gap: 1rem;
margin-top: 1rem;
}
.filters {
display: flex;
gap: 1rem;
margin-bottom: 2rem;
}
.filter-btn {
padding: 0.5rem 1rem;
background: #e5e7eb;
border: none;
border-radius: 4px;
cursor: pointer;
transition: all 0.3s;
}
.filter-btn:hover {
background: #d1d5db;
}
.filter-btn.active {
background: #3b82f6;
color: white;
}
.loading {
text-align: center;
padding: 2rem;
color: #666;
}
.empty-state {
text-align: center;
padding: 3rem;
color: #666;
}
.games-grid {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(300px, 1fr));
gap: 1.5rem;
}
.game-card {
background: white;
border: 1px solid #e5e7eb;
border-radius: 8px;
overflow: hidden;
transition: transform 0.3s, box-shadow 0.3s;
}
.game-card:hover {
transform: translateY(-2px);
box-shadow: 0 4px 12px rgba(0,0,0,0.1);
}
.game-card.completed {
opacity: 0.8;
}
.game-cover {
width: 100%;
height: 200px;
object-fit: cover;
}
.game-info {
padding: 1rem;
}
.game-info h3 {
margin: 0 0 0.5rem 0;
font-size: 1.1rem;
}
.platform {
color: #666;
font-size: 0.9rem;
margin: 0.5rem 0;
}
.status {
display: inline-block;
padding: 0.25rem 0.5rem;
border-radius: 4px;
font-size: 0.8rem;
font-weight: 500;
}
.status-playing { background: #fef3c7; color: #92400e; }
.status-completed { background: #d1fae5; color: #065f46; }
.status-backlog { background: #e0e7ff; color: #3730a3; }
.rating {
margin: 0.5rem 0;
}
.rating span {
color: #e5e7eb;
font-size: 1rem;
}
.rating span.filled {
color: #f59e0b;
}
.notes {
font-size: 0.9rem;
color: #4b5563;
margin: 0.5rem 0;
}
.actions {
margin-top: 1rem;
}
.btn {
padding: 0.5rem 1rem;
border: none;
border-radius: 4px;
cursor: pointer;
font-size: 0.9rem;
transition: opacity 0.3s;
}
.btn:hover {
opacity: 0.8;
}
.btn-primary { background: #3b82f6; color: white; }
.btn-secondary { background: #6b7280; color: white; }
.btn-danger { background: #ef4444; color: white; }
.btn-sm { padding: 0.25rem 0.75rem; font-size: 0.85rem; }
.btn-xs { padding: 0.15rem 0.5rem; font-size: 0.75rem; }
.comments-section {
margin-top: 1rem;
border-top: 1px solid #e5e7eb;
padding-top: 1rem;
}
.comments-toggle {
width: 100%;
}
.comments-container {
margin-top: 1rem;
}
.comment-form {
margin-bottom: 1rem;
}
.comment-form textarea {
width: 100%;
padding: 0.5rem;
border: 1px solid #ddd;
border-radius: 4px;
font-size: 0.9rem;
resize: vertical;
margin-bottom: 0.5rem;
}
.comment {
background: #f8f9fa;
border: 1px solid #e5e7eb;
border-radius: 4px;
padding: 0.75rem;
margin-bottom: 0.5rem;
}
.comment-header {
display: flex;
align-items: center;
gap: 0.5rem;
margin-bottom: 0.5rem;
flex-wrap: wrap;
}
.comment-avatar {
width: 24px;
height: 24px;
border-radius: 50%;
}
.comment-author {
font-weight: 500;
color: #374151;
}
.discord-badge {
background: #5865f2;
color: white;
padding: 0.1rem 0.4rem;
border-radius: 3px;
font-size: 0.7rem;
font-weight: 500;
}
.vip-badge {
background: linear-gradient(135deg, #ffd700, #ffaa00);
color: #1a1a1a;
padding: 0.1rem 0.4rem;
border-radius: 3px;
font-size: 0.7rem;
font-weight: 600;
}
.mod-badge {
background: linear-gradient(135deg, #00b894, #00cec9);
color: white;
padding: 0.1rem 0.4rem;
border-radius: 3px;
font-size: 0.7rem;
font-weight: 600;
}
.staff-badge {
background: linear-gradient(135deg, #e84393, #fd79a8);
color: white;
padding: 0.1rem 0.4rem;
border-radius: 3px;
font-size: 0.7rem;
font-weight: 600;
}
.comment-date {
font-size: 0.75rem;
color: #6b7280;
}
.comment-content {
font-size: 0.9rem;
color: #4b5563;
}
.comments-loading,
.no-comments {
text-align: center;
padding: 1rem;
color: #6b7280;
font-size: 0.9rem;
}
.banned-notice {
background: #fef2f2;
border: 1px solid #fecaca;
color: #991b1b;
padding: 0.75rem 1rem;
border-radius: 4px;
text-align: center;
margin-bottom: 1rem;
font-size: 0.9rem;
}
.comment-edit-form {
margin-top: 0.5rem;
}
.comment-edit-form textarea {
width: 100%;
padding: 0.5rem;
border: 1px solid #ddd;
border-radius: 4px;
font-size: 0.9rem;
resize: vertical;
}
.comment-edit-actions {
display: flex;
gap: 0.5rem;
margin-top: 0.5rem;
}
.image-preview {
margin-top: 0.5rem;
display: flex;
align-items: center;
gap: 1rem;
}
.image-preview img {
max-width: 100px;
max-height: 150px;
border-radius: 4px;
border: 2px solid #e5e7eb;
}
.error-text {
color: #ef4444;
font-size: 0.875rem;
display: block;
margin-top: 0.25rem;
}
input[type="file"] {
padding: 0.5rem;
border: 2px dashed #e5e7eb;
border-radius: 4px;
background: #f9fafb;
cursor: pointer;
}
input[type="file"]:hover {
border-color: #10b981;
}
`]
})
export class GamesListComponent implements OnInit {
gamesService = inject(GamesService);
authService = inject(AuthService);
commentsService = inject(CommentsService);
sanitizeService = inject(SanitizeService);
games = signal([]);
loading = signal(true);
showAddForm = signal(false);
editingGame = signal(null);
statusFilter = signal<'all' | GameStatus>('all');
// Comments state
comments = signal>({});
commentsLoading = signal>({});
expandedComments = signal>({});
newCommentContent: Record = {};
editingCommentId = signal(null);
editCommentContent = '';
// Image upload state
newGameImagePreview = signal(null);
editGameImagePreview = signal(null);
imageError = signal(null);
private readonly MAX_IMAGE_SIZE = 500 * 1024; // 500KB
// Expose GameStatus enum to template
GameStatus = GameStatus;
// Computed signals for reactive count updates
playingCount = computed(() => this.games().filter(game => game.status === GameStatus.playing).length);
completedCount = computed(() => this.games().filter(game => game.status === GameStatus.completed).length);
backlogCount = computed(() => this.games().filter(game => game.status === GameStatus.backlog).length);
filteredGames = computed(() => {
const filter = this.statusFilter();
if (filter === 'all') {
return this.games();
}
return this.games().filter(game => game.status === filter);
});
newGame: Partial = {
title: '',
platform: '',
status: GameStatus.backlog,
rating: undefined,
notes: ''
};
editGame: Partial = {};
ngOnInit() {
this.loadGames();
}
loadGames() {
this.loading.set(true);
this.gamesService.getAllGames().subscribe({
next: (games) => {
this.games.set(games);
this.loading.set(false);
},
error: () => {
this.loading.set(false);
}
});
}
setFilter(filter: 'all' | GameStatus) {
this.statusFilter.set(filter);
}
getStatusLabel(status: GameStatus): string {
switch (status) {
case GameStatus.playing: return 'Currently Playing';
case GameStatus.completed: return 'Completed';
case GameStatus.backlog: return 'In Backlog';
}
}
toggleAddForm() {
this.showAddForm.update(v => !v);
if (!this.showAddForm()) {
this.resetForm();
}
}
resetForm() {
this.newGame = {
title: '',
platform: '',
status: GameStatus.backlog,
rating: undefined,
notes: '',
coverImage: undefined
};
this.newGameImagePreview.set(null);
this.imageError.set(null);
}
addGame() {
if (!this.newGame.title || !this.newGame.status) return;
const gameToAdd: CreateGameDto = {
title: this.newGame.title,
platform: this.newGame.platform,
status: this.newGame.status,
rating: this.newGame.rating,
notes: this.newGame.notes,
coverImage: this.newGame.coverImage
};
this.gamesService.createGame(gameToAdd).subscribe(() => {
this.loadGames();
this.toggleAddForm();
});
}
deleteGame(game: Game) {
if (confirm(`Are you sure you want to delete "${game.title}"?`)) {
this.gamesService.deleteGame(game.id).subscribe(() => {
this.loadGames();
});
}
}
startEdit(game: Game) {
this.editingGame.set(game);
this.editGame = {
title: game.title,
platform: game.platform,
status: game.status,
rating: game.rating,
notes: game.notes,
coverImage: game.coverImage
};
this.editGameImagePreview.set(game.coverImage || null);
this.showAddForm.set(false);
this.imageError.set(null);
}
cancelEdit() {
this.editingGame.set(null);
this.editGame = {};
this.editGameImagePreview.set(null);
this.imageError.set(null);
}
saveEdit() {
const game = this.editingGame();
if (!game || !this.editGame.title || !this.editGame.status) return;
this.gamesService.updateGame(game.id, this.editGame).subscribe(() => {
this.loadGames();
this.cancelEdit();
});
}
// Image handling methods
onImageSelected(event: Event, target: 'new' | 'edit') {
const input = event.target as HTMLInputElement;
const file = input.files?.[0];
if (!file) return;
this.imageError.set(null);
if (file.size > this.MAX_IMAGE_SIZE) {
this.imageError.set(`Image too large. Maximum size is ${this.MAX_IMAGE_SIZE / 1024}KB.`);
input.value = '';
return;
}
if (!file.type.startsWith('image/')) {
this.imageError.set('Please select an image file.');
input.value = '';
return;
}
const reader = new FileReader();
reader.onload = () => {
const base64 = reader.result as string;
if (target === 'new') {
this.newGameImagePreview.set(base64);
this.newGame.coverImage = base64;
} else {
this.editGameImagePreview.set(base64);
this.editGame.coverImage = base64;
}
};
reader.readAsDataURL(file);
}
clearImage(target: 'new' | 'edit') {
if (target === 'new') {
this.newGameImagePreview.set(null);
this.newGame.coverImage = undefined;
} else {
this.editGameImagePreview.set(null);
this.editGame.coverImage = undefined;
}
this.imageError.set(null);
}
// Comments methods
formatDate(date: Date | string): string {
return new Date(date).toLocaleDateString();
}
toggleComments(gameId: string) {
const expanded = this.expandedComments();
const isCurrentlyExpanded = expanded[gameId];
this.expandedComments.set({
...expanded,
[gameId]: !isCurrentlyExpanded
});
if (!isCurrentlyExpanded && !this.comments()[gameId]) {
this.loadComments(gameId);
}
}
loadComments(gameId: string) {
this.commentsLoading.set({
...this.commentsLoading(),
[gameId]: true
});
this.commentsService.getCommentsForGame(gameId).subscribe({
next: (comments) => {
this.comments.set({
...this.comments(),
[gameId]: comments
});
this.commentsLoading.set({
...this.commentsLoading(),
[gameId]: false
});
},
error: () => {
this.commentsLoading.set({
...this.commentsLoading(),
[gameId]: false
});
}
});
}
getCommentCount(gameId: string): number {
return this.comments()[gameId]?.length || 0;
}
addComment(gameId: string) {
const content = this.newCommentContent[gameId];
if (!content?.trim()) return;
this.commentsService.addCommentToGame(gameId, { content }).subscribe({
next: (comment) => {
this.comments.set({
...this.comments(),
[gameId]: [comment, ...(this.comments()[gameId] || [])]
});
this.newCommentContent[gameId] = '';
}
});
}
deleteComment(gameId: string, commentId: string) {
if (!confirm('Are you sure you want to delete this comment?')) return;
this.commentsService.deleteCommentFromGame(gameId, commentId).subscribe({
next: () => {
this.comments.set({
...this.comments(),
[gameId]: (this.comments()[gameId] || []).filter(c => c.id !== commentId)
});
}
});
}
canEditComment(comment: Comment): boolean {
const user = this.authService.user();
if (!user) return false;
return comment.userId === user.id || this.authService.isAdmin();
}
canDeleteComment(comment: Comment): boolean {
const user = this.authService.user();
if (!user) return false;
return comment.userId === user.id || this.authService.isAdmin();
}
startEditComment(gameId: string, comment: Comment) {
this.editingCommentId.set(comment.id);
this.editCommentContent = comment.rawContent ?? comment.content;
}
cancelCommentEdit() {
this.editingCommentId.set(null);
this.editCommentContent = '';
}
saveCommentEdit(gameId: string, commentId: string) {
if (!this.editCommentContent.trim()) return;
this.commentsService.updateCommentOnGame(gameId, commentId, this.editCommentContent).subscribe({
next: (updatedComment) => {
this.comments.set({
...this.comments(),
[gameId]: (this.comments()[gameId] || []).map(c =>
c.id === commentId ? updatedComment : c
)
});
this.cancelCommentEdit();
}
});
}
}