generated from nhcarrigan/template
feat: initial prototype works
I can log in and create a book! Woo!
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/**
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* @copyright 2026 NHCarrigan
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* @license Naomi's Public License
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* @author Naomi Carrigan
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*/
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import { Component, OnInit, inject, signal } from '@angular/core';
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import { CommonModule } from '@angular/common';
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import { FormsModule } from '@angular/forms';
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import { GamesService } from '../../services/games.service';
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import { AuthService } from '../../services/auth.service';
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import { Game, GameStatus, CreateGameDto } from '@library/shared-types';
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@Component({
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selector: 'app-games-list',
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standalone: true,
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imports: [CommonModule, FormsModule],
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template: `
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<div class="container">
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<div class="header-section">
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<h2>My Game Collection</h2>
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@if (authService.isAdmin()) {
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<button (click)="toggleAddForm()" class="btn btn-primary">
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{{ showAddForm() ? 'Cancel' : 'Add Game' }}
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</button>
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}
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</div>
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@if (showAddForm() && authService.isAdmin()) {
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<form (ngSubmit)="addGame()" class="add-form">
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<h3>Add New Game</h3>
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<div class="form-group">
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<label for="title">Title</label>
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<input
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type="text"
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id="title"
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[(ngModel)]="newGame.title"
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name="title"
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required
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placeholder="Enter game title"
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>
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</div>
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<div class="form-group">
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<label for="platform">Platform</label>
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<input
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type="text"
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id="platform"
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[(ngModel)]="newGame.platform"
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name="platform"
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placeholder="PC, PS5, Xbox, Switch, etc."
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>
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</div>
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<div class="form-group">
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<label for="status">Status</label>
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<select id="status" [(ngModel)]="newGame.status" name="status" required>
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<option value="playing">Currently Playing</option>
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<option value="completed">Completed</option>
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<option value="backlog">In Backlog</option>
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</select>
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</div>
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<div class="form-group">
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<label for="rating">Rating (0-10)</label>
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<input
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type="number"
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id="rating"
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[(ngModel)]="newGame.rating"
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name="rating"
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min="0"
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max="10"
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>
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</div>
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<div class="form-group">
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<label for="notes">Notes</label>
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<textarea
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id="notes"
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[(ngModel)]="newGame.notes"
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name="notes"
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rows="3"
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placeholder="Any thoughts about the game..."
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></textarea>
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</div>
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<div class="form-actions">
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<button type="submit" class="btn btn-primary">Add Game</button>
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<button type="button" (click)="toggleAddForm()" class="btn btn-secondary">Cancel</button>
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</div>
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</form>
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}
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<div class="filters">
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<button
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(click)="setFilter('all')"
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[class.active]="statusFilter() === 'all'"
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class="filter-btn"
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>
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All ({{ games().length }})
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</button>
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<button
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(click)="setFilter(GameStatus.playing)"
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[class.active]="statusFilter() === GameStatus.playing"
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class="filter-btn"
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>
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Playing ({{ getCountByStatus(GameStatus.playing) }})
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</button>
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<button
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(click)="setFilter(GameStatus.completed)"
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[class.active]="statusFilter() === GameStatus.completed"
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class="filter-btn"
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>
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Completed ({{ getCountByStatus(GameStatus.completed) }})
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</button>
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<button
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(click)="setFilter(GameStatus.backlog)"
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[class.active]="statusFilter() === GameStatus.backlog"
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class="filter-btn"
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>
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Backlog ({{ getCountByStatus(GameStatus.backlog) }})
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</button>
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</div>
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@if (loading()) {
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<div class="loading">Loading games...</div>
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} @else if (filteredGames().length === 0) {
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<div class="empty-state">
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<p>No games found in this category.</p>
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</div>
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} @else {
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<div class="games-grid">
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@for (game of filteredGames(); track game.id) {
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<div class="game-card" [class.completed]="game.status === GameStatus.completed">
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@if (game.coverImage) {
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<img [src]="game.coverImage" [alt]="game.title" class="game-cover">
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}
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<div class="game-info">
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<h3>{{ game.title }}</h3>
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@if (game.platform) {
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<p class="platform">{{ game.platform }}</p>
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}
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<span class="status status-{{ game.status }}">
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{{ getStatusLabel(game.status) }}
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</span>
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@if (game.rating) {
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<div class="rating">
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⭐ {{ game.rating }}/10
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</div>
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}
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@if (game.notes) {
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<p class="notes">{{ game.notes }}</p>
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}
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@if (authService.isAdmin()) {
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<div class="actions">
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<button (click)="deleteGame(game)" class="btn btn-danger btn-sm">
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Delete
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</button>
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</div>
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}
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</div>
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</div>
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}
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</div>
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}
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</div>
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`,
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styles: [`
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.container {
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max-width: 1200px;
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margin: 0 auto;
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padding: 2rem;
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}
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.header-section {
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display: flex;
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justify-content: space-between;
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align-items: center;
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margin-bottom: 2rem;
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}
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h2 {
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margin: 0;
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}
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.add-form {
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background: #f8f9fa;
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padding: 1.5rem;
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border-radius: 8px;
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margin-bottom: 2rem;
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}
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.form-group {
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margin-bottom: 1rem;
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}
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.form-group label {
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display: block;
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margin-bottom: 0.5rem;
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font-weight: 500;
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}
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.form-group input,
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.form-group select,
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.form-group textarea {
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width: 100%;
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padding: 0.5rem;
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border: 1px solid #ddd;
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border-radius: 4px;
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font-size: 1rem;
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}
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.form-actions {
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display: flex;
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gap: 1rem;
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margin-top: 1rem;
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}
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.filters {
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display: flex;
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gap: 1rem;
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margin-bottom: 2rem;
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}
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.filter-btn {
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padding: 0.5rem 1rem;
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background: #e5e7eb;
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border: none;
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border-radius: 4px;
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cursor: pointer;
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transition: all 0.3s;
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}
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.filter-btn:hover {
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background: #d1d5db;
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}
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.filter-btn.active {
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background: #3b82f6;
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color: white;
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}
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.loading {
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text-align: center;
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padding: 2rem;
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color: #666;
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}
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.empty-state {
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text-align: center;
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padding: 3rem;
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color: #666;
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}
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.games-grid {
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display: grid;
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grid-template-columns: repeat(auto-fill, minmax(300px, 1fr));
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gap: 1.5rem;
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}
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.game-card {
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background: white;
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border: 1px solid #e5e7eb;
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border-radius: 8px;
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overflow: hidden;
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transition: transform 0.3s, box-shadow 0.3s;
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}
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.game-card:hover {
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transform: translateY(-2px);
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box-shadow: 0 4px 12px rgba(0,0,0,0.1);
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}
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.game-card.completed {
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opacity: 0.8;
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}
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.game-cover {
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width: 100%;
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height: 200px;
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object-fit: cover;
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}
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.game-info {
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padding: 1rem;
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}
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.game-info h3 {
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margin: 0 0 0.5rem 0;
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font-size: 1.1rem;
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}
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.platform {
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color: #666;
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font-size: 0.9rem;
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margin: 0.5rem 0;
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}
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.status {
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display: inline-block;
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padding: 0.25rem 0.5rem;
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border-radius: 4px;
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font-size: 0.8rem;
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font-weight: 500;
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}
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.status-playing { background: #fef3c7; color: #92400e; }
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.status-completed { background: #d1fae5; color: #065f46; }
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.status-backlog { background: #e0e7ff; color: #3730a3; }
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.rating {
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margin: 0.5rem 0;
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font-weight: 500;
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}
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.notes {
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font-size: 0.9rem;
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color: #4b5563;
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margin: 0.5rem 0;
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}
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.actions {
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margin-top: 1rem;
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}
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.btn {
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padding: 0.5rem 1rem;
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border: none;
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border-radius: 4px;
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cursor: pointer;
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font-size: 0.9rem;
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transition: opacity 0.3s;
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}
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.btn:hover {
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opacity: 0.8;
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}
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.btn-primary { background: #3b82f6; color: white; }
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.btn-secondary { background: #6b7280; color: white; }
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.btn-danger { background: #ef4444; color: white; }
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.btn-sm { padding: 0.25rem 0.75rem; font-size: 0.85rem; }
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`]
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})
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export class GamesListComponent implements OnInit {
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gamesService = inject(GamesService);
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authService = inject(AuthService);
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games = signal<Game[]>([]);
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loading = signal(true);
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showAddForm = signal(false);
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statusFilter = signal<'all' | GameStatus>('all');
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// Expose GameStatus enum to template
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GameStatus = GameStatus;
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newGame: Partial<CreateGameDto> = {
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title: '',
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platform: '',
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status: GameStatus.backlog,
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rating: undefined,
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notes: ''
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};
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ngOnInit() {
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this.loadGames();
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}
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loadGames() {
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this.loading.set(true);
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this.gamesService.getAllGames().subscribe({
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next: (games) => {
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this.games.set(games);
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this.loading.set(false);
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},
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error: () => {
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this.loading.set(false);
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}
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});
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}
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filteredGames() {
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const filter = this.statusFilter();
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if (filter === 'all') {
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return this.games();
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}
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return this.games().filter(game => game.status === filter);
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}
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getCountByStatus(status: GameStatus): number {
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return this.games().filter(game => game.status === status).length;
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}
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setFilter(filter: 'all' | GameStatus) {
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this.statusFilter.set(filter);
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}
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getStatusLabel(status: GameStatus): string {
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switch (status) {
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case GameStatus.playing: return 'Currently Playing';
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case GameStatus.completed: return 'Completed';
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case GameStatus.backlog: return 'In Backlog';
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}
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}
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toggleAddForm() {
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this.showAddForm.update(v => !v);
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if (!this.showAddForm()) {
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this.resetForm();
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}
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}
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resetForm() {
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this.newGame = {
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title: '',
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platform: '',
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status: GameStatus.backlog,
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rating: undefined,
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notes: ''
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};
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}
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addGame() {
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if (!this.newGame.title || !this.newGame.status) return;
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const gameToAdd: CreateGameDto = {
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title: this.newGame.title,
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platform: this.newGame.platform,
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status: this.newGame.status,
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rating: this.newGame.rating,
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notes: this.newGame.notes
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};
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this.gamesService.createGame(gameToAdd).subscribe(() => {
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this.loadGames();
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this.toggleAddForm();
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});
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}
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deleteGame(game: Game) {
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if (confirm(`Are you sure you want to delete "${game.title}"?`)) {
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this.gamesService.deleteGame(game.id).subscribe(() => {
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this.loadGames();
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});
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}
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}
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}
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Reference in New Issue
Block a user