feat: initial prototype works

I can log in and create a book! Woo!
This commit is contained in:
2026-02-04 12:17:05 -08:00
parent e167a17bd9
commit b6d66d34cb
44 changed files with 3695 additions and 493 deletions
+13 -52
View File
@@ -5,22 +5,16 @@
*/
import { FastifyPluginAsync } from "fastify";
import { PrismaClient } from "../../../generated/prisma";
import { Game, GameStatus } from "@library/shared-types";
import { Game, CreateGameDto, UpdateGameDto } from "@library/shared-types";
import { GameService } from "../../services/game.service";
import { adminGuard } from "../../middleware/admin-guard";
const gamesRoutes: FastifyPluginAsync = async (app) => {
const prisma = new PrismaClient();
const gameService = new GameService();
// Get all games (public route)
app.get<{ Reply: Game[] }>("/", async () => {
const games = await prisma.game.findMany({
orderBy: { updatedAt: "desc" },
});
return games.map((game) => ({
...game,
status: game.status.toLowerCase() as GameStatus,
}));
return gameService.getAllGames();
});
// Get single game (public route)
@@ -28,64 +22,34 @@ const gamesRoutes: FastifyPluginAsync = async (app) => {
"/:id",
async (request) => {
const { id } = request.params;
const game = await prisma.game.findUnique({
where: { id },
});
if (!game) return null;
return {
...game,
status: game.status.toLowerCase() as GameStatus,
};
return gameService.getGameById(id);
}
);
// Create game (protected admin route)
app.post<{ Body: Omit<Game, "id" | "createdAt" | "updatedAt">; Reply: Game }>(
app.post<{ Body: CreateGameDto; Reply: Game }>(
"/",
{
preValidation: [app.authenticate, adminGuard],
},
async (request, reply) => {
const game = await prisma.game.create({
data: {
...request.body,
status: request.body.status.toUpperCase() as any,
},
});
return {
...game,
status: game.status.toLowerCase() as GameStatus,
};
async (request) => {
return gameService.createGame(request.body);
}
);
// Update game (protected admin route)
app.put<{
Params: { id: string };
Body: Partial<Omit<Game, "id" | "createdAt" | "updatedAt">>;
Body: UpdateGameDto;
Reply: Game | null;
}>(
"/:id",
{
preValidation: [app.authenticate, adminGuard],
},
async (request, reply) => {
async (request) => {
const { id } = request.params;
const updateData = { ...request.body };
if (updateData.status) {
updateData.status = updateData.status.toUpperCase() as any;
}
const game = await prisma.game.update({
where: { id },
data: updateData,
});
return {
...game,
status: game.status.toLowerCase() as GameStatus,
};
return gameService.updateGame(id, request.body);
}
);
@@ -95,12 +59,9 @@ const gamesRoutes: FastifyPluginAsync = async (app) => {
{
preValidation: [app.authenticate, adminGuard],
},
async (request, reply) => {
async (request) => {
const { id } = request.params;
await prisma.game.delete({
where: { id },
});
await gameService.deleteGame(id);
return { success: true };
}
);