feat: bunch of work done here, got comments and edit and delete

This commit is contained in:
2026-02-04 13:00:16 -08:00
parent b6d66d34cb
commit 318f3bc500
19 changed files with 1868 additions and 117 deletions
@@ -4,12 +4,13 @@
* @author Naomi Carrigan
*/
import { Component, OnInit, inject, signal } from '@angular/core';
import { Component, OnInit, inject, signal, computed } from '@angular/core';
import { CommonModule } from '@angular/common';
import { FormsModule } from '@angular/forms';
import { GamesService } from '../../services/games.service';
import { AuthService } from '../../services/auth.service';
import { Game, GameStatus, CreateGameDto } from '@library/shared-types';
import { CommentsService } from '../../services/comments.service';
import { Game, GameStatus, CreateGameDto, UpdateGameDto, Comment } from '@library/shared-types';
@Component({
selector: 'app-games-list',
@@ -55,9 +56,9 @@ import { Game, GameStatus, CreateGameDto } from '@library/shared-types';
<div class="form-group">
<label for="status">Status</label>
<select id="status" [(ngModel)]="newGame.status" name="status" required>
<option value="playing">Currently Playing</option>
<option value="completed">Completed</option>
<option value="backlog">In Backlog</option>
<option [value]="GameStatus.playing">Currently Playing</option>
<option [value]="GameStatus.completed">Completed</option>
<option [value]="GameStatus.backlog">In Backlog</option>
</select>
</div>
@@ -91,6 +92,71 @@ import { Game, GameStatus, CreateGameDto } from '@library/shared-types';
</form>
}
@if (editingGame() && authService.isAdmin()) {
<form (ngSubmit)="saveEdit()" class="add-form">
<h3>Edit Game</h3>
<div class="form-group">
<label for="edit-title">Title</label>
<input
type="text"
id="edit-title"
[(ngModel)]="editGame.title"
name="title"
required
placeholder="Enter game title"
>
</div>
<div class="form-group">
<label for="edit-platform">Platform</label>
<input
type="text"
id="edit-platform"
[(ngModel)]="editGame.platform"
name="platform"
placeholder="PC, PS5, Xbox, Switch, etc."
>
</div>
<div class="form-group">
<label for="edit-status">Status</label>
<select id="edit-status" [(ngModel)]="editGame.status" name="status" required>
<option [value]="GameStatus.playing">Currently Playing</option>
<option [value]="GameStatus.completed">Completed</option>
<option [value]="GameStatus.backlog">In Backlog</option>
</select>
</div>
<div class="form-group">
<label for="edit-rating">Rating (0-10)</label>
<input
type="number"
id="edit-rating"
[(ngModel)]="editGame.rating"
name="rating"
min="0"
max="10"
>
</div>
<div class="form-group">
<label for="edit-notes">Notes</label>
<textarea
id="edit-notes"
[(ngModel)]="editGame.notes"
name="notes"
rows="3"
placeholder="Any thoughts about the game..."
></textarea>
</div>
<div class="form-actions">
<button type="submit" class="btn btn-primary">Save Changes</button>
<button type="button" (click)="cancelEdit()" class="btn btn-secondary">Cancel</button>
</div>
</form>
}
<div class="filters">
<button
(click)="setFilter('all')"
@@ -104,21 +170,21 @@ import { Game, GameStatus, CreateGameDto } from '@library/shared-types';
[class.active]="statusFilter() === GameStatus.playing"
class="filter-btn"
>
Playing ({{ getCountByStatus(GameStatus.playing) }})
Playing ({{ playingCount() }})
</button>
<button
(click)="setFilter(GameStatus.completed)"
[class.active]="statusFilter() === GameStatus.completed"
class="filter-btn"
>
Completed ({{ getCountByStatus(GameStatus.completed) }})
Completed ({{ completedCount() }})
</button>
<button
(click)="setFilter(GameStatus.backlog)"
[class.active]="statusFilter() === GameStatus.backlog"
class="filter-btn"
>
Backlog ({{ getCountByStatus(GameStatus.backlog) }})
Backlog ({{ backlogCount() }})
</button>
</div>
@@ -157,11 +223,58 @@ import { Game, GameStatus, CreateGameDto } from '@library/shared-types';
@if (authService.isAdmin()) {
<div class="actions">
<button (click)="startEdit(game)" class="btn btn-secondary btn-sm">
Edit
</button>
<button (click)="deleteGame(game)" class="btn btn-danger btn-sm">
Delete
</button>
</div>
}
<div class="comments-section">
<button (click)="toggleComments(game.id)" class="btn btn-secondary btn-sm comments-toggle">
{{ expandedComments()[game.id] ? 'Hide' : 'Show' }} Comments{{ comments()[game.id] ? ' (' + getCommentCount(game.id) + ')' : '' }}
</button>
@if (expandedComments()[game.id]) {
<div class="comments-container">
@if (authService.isAuthenticated()) {
<form (ngSubmit)="addComment(game.id)" class="comment-form">
<textarea
[(ngModel)]="newCommentContent[game.id]"
name="comment"
placeholder="Add a comment (Markdown supported)..."
rows="2"
></textarea>
<button type="submit" class="btn btn-primary btn-sm">Post Comment</button>
</form>
}
@if (commentsLoading()[game.id]) {
<div class="comments-loading">Loading comments...</div>
} @else {
@for (comment of comments()[game.id] || []; track comment.id) {
<div class="comment">
<div class="comment-header">
@if (comment.user.avatar) {
<img [src]="comment.user.avatar" [alt]="comment.user.username" class="comment-avatar">
}
<span class="comment-author">{{ comment.user.username }}</span>
<span class="comment-date">{{ formatDate(comment.createdAt) }}</span>
@if (authService.isAdmin()) {
<button (click)="deleteComment(game.id, comment.id)" class="btn btn-danger btn-xs">Delete</button>
}
</div>
<div class="comment-content" [innerHTML]="comment.content"></div>
</div>
} @empty {
<div class="no-comments">No comments yet. Be the first to comment!</div>
}
}
</div>
}
</div>
</div>
</div>
}
@@ -344,20 +457,115 @@ import { Game, GameStatus, CreateGameDto } from '@library/shared-types';
.btn-secondary { background: #6b7280; color: white; }
.btn-danger { background: #ef4444; color: white; }
.btn-sm { padding: 0.25rem 0.75rem; font-size: 0.85rem; }
.btn-xs { padding: 0.15rem 0.5rem; font-size: 0.75rem; }
.comments-section {
margin-top: 1rem;
border-top: 1px solid #e5e7eb;
padding-top: 1rem;
}
.comments-toggle {
width: 100%;
}
.comments-container {
margin-top: 1rem;
}
.comment-form {
margin-bottom: 1rem;
}
.comment-form textarea {
width: 100%;
padding: 0.5rem;
border: 1px solid #ddd;
border-radius: 4px;
font-size: 0.9rem;
resize: vertical;
margin-bottom: 0.5rem;
}
.comment {
background: #f8f9fa;
border: 1px solid #e5e7eb;
border-radius: 4px;
padding: 0.75rem;
margin-bottom: 0.5rem;
}
.comment-header {
display: flex;
align-items: center;
gap: 0.5rem;
margin-bottom: 0.5rem;
flex-wrap: wrap;
}
.comment-avatar {
width: 24px;
height: 24px;
border-radius: 50%;
}
.comment-author {
font-weight: 500;
color: #374151;
}
.comment-date {
font-size: 0.75rem;
color: #6b7280;
}
.comment-content {
font-size: 0.9rem;
color: #4b5563;
}
.comments-loading,
.no-comments {
text-align: center;
padding: 1rem;
color: #6b7280;
font-size: 0.9rem;
}
`]
})
export class GamesListComponent implements OnInit {
gamesService = inject(GamesService);
authService = inject(AuthService);
commentsService = inject(CommentsService);
games = signal<Game[]>([]);
loading = signal(true);
showAddForm = signal(false);
editingGame = signal<Game | null>(null);
statusFilter = signal<'all' | GameStatus>('all');
// Comments state
comments = signal<Record<string, Comment[]>>({});
commentsLoading = signal<Record<string, boolean>>({});
expandedComments = signal<Record<string, boolean>>({});
newCommentContent: Record<string, string> = {};
// Expose GameStatus enum to template
GameStatus = GameStatus;
// Computed signals for reactive count updates
playingCount = computed(() => this.games().filter(game => game.status === GameStatus.playing).length);
completedCount = computed(() => this.games().filter(game => game.status === GameStatus.completed).length);
backlogCount = computed(() => this.games().filter(game => game.status === GameStatus.backlog).length);
filteredGames = computed(() => {
const filter = this.statusFilter();
if (filter === 'all') {
return this.games();
}
return this.games().filter(game => game.status === filter);
});
newGame: Partial<CreateGameDto> = {
title: '',
platform: '',
@@ -366,6 +574,8 @@ export class GamesListComponent implements OnInit {
notes: ''
};
editGame: Partial<UpdateGameDto> = {};
ngOnInit() {
this.loadGames();
}
@@ -383,18 +593,6 @@ export class GamesListComponent implements OnInit {
});
}
filteredGames() {
const filter = this.statusFilter();
if (filter === 'all') {
return this.games();
}
return this.games().filter(game => game.status === filter);
}
getCountByStatus(status: GameStatus): number {
return this.games().filter(game => game.status === status).length;
}
setFilter(filter: 'all' | GameStatus) {
this.statusFilter.set(filter);
}
@@ -448,4 +646,108 @@ export class GamesListComponent implements OnInit {
});
}
}
startEdit(game: Game) {
this.editingGame.set(game);
this.editGame = {
title: game.title,
platform: game.platform,
status: game.status,
rating: game.rating,
notes: game.notes
};
this.showAddForm.set(false);
}
cancelEdit() {
this.editingGame.set(null);
this.editGame = {};
}
saveEdit() {
const game = this.editingGame();
if (!game || !this.editGame.title || !this.editGame.status) return;
this.gamesService.updateGame(game.id, this.editGame).subscribe(() => {
this.loadGames();
this.cancelEdit();
});
}
// Comments methods
formatDate(date: Date | string): string {
return new Date(date).toLocaleDateString();
}
toggleComments(gameId: string) {
const expanded = this.expandedComments();
const isCurrentlyExpanded = expanded[gameId];
this.expandedComments.set({
...expanded,
[gameId]: !isCurrentlyExpanded
});
if (!isCurrentlyExpanded && !this.comments()[gameId]) {
this.loadComments(gameId);
}
}
loadComments(gameId: string) {
this.commentsLoading.set({
...this.commentsLoading(),
[gameId]: true
});
this.commentsService.getCommentsForGame(gameId).subscribe({
next: (comments) => {
this.comments.set({
...this.comments(),
[gameId]: comments
});
this.commentsLoading.set({
...this.commentsLoading(),
[gameId]: false
});
},
error: () => {
this.commentsLoading.set({
...this.commentsLoading(),
[gameId]: false
});
}
});
}
getCommentCount(gameId: string): number {
return this.comments()[gameId]?.length || 0;
}
addComment(gameId: string) {
const content = this.newCommentContent[gameId];
if (!content?.trim()) return;
this.commentsService.addCommentToGame(gameId, { content }).subscribe({
next: (comment) => {
this.comments.set({
...this.comments(),
[gameId]: [comment, ...(this.comments()[gameId] || [])]
});
this.newCommentContent[gameId] = '';
}
});
}
deleteComment(gameId: string, commentId: string) {
if (!confirm('Are you sure you want to delete this comment?')) return;
this.commentsService.deleteCommentFromGame(gameId, commentId).subscribe({
next: () => {
this.comments.set({
...this.comments(),
[gameId]: (this.comments()[gameId] || []).filter(c => c.id !== commentId)
});
}
});
}
}