generated from nhcarrigan/template
feat: rewrite as moderation bot (#11)
## Summary - Replaces the old AI companion bot with a full Discord moderation system - Adds 8 slash commands: `warn`, `mute`, `unmute`, `kick`, `softban`, `ban`, `unban`, `prune` - Adds logging for member join/leave, activity (messages, threads, voice), and moderation actions - Audit log integration captures manual bans, kicks, timeouts, and unbans - All applicable actions post sanctions to the Hikari sanction API - All commands are ephemeral, use Components v2, and enforce permission + role hierarchy checks ## Test plan - [ ] Run `pnpm register` to register all 8 commands to the guild - [ ] Verify each command appears in Discord and is only visible to members with the appropriate permissions - [ ] Test each command against a valid target and confirm mod log entry, DM notification, and sanction record - [ ] Test each command against an invalid target (equal/higher role, self, bot) and confirm correct error response - [ ] Perform a manual ban, kick, and timeout in the Discord UI and confirm audit log handler picks them up - [ ] Perform a manual unban and confirm it logs correctly without creating a sanction - [ ] Verify join/leave messages appear in the welcome log channel - [ ] Verify message edits, deletes, thread events, and voice state changes appear in the activity log channel ✨ This issue was created with help from Hikari~ 🌸 Reviewed-on: #11 Co-authored-by: Hikari <hikari@nhcarrigan.com> Co-committed-by: Hikari <hikari@nhcarrigan.com>
This commit was merged in pull request #11.
This commit is contained in:
@@ -0,0 +1,107 @@
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/**
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* @copyright nhcarrigan
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* @license Naomi's Public License
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* @author Naomi Carrigan
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*/
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/* eslint-disable max-lines-per-function -- Command handlers have many validation and action steps */
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import {
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InteractionContextType,
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PermissionFlagsBits,
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SlashCommandBuilder,
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} from "discord.js";
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import { logModerationAction } from "../modules/logModAction.js";
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import { errorReply, successReply } from "../utils/components.js";
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import { logger } from "../utils/logger.js";
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import type { Command } from "../interfaces/command.js";
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const unbanCommand: Command = {
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data: new SlashCommandBuilder().
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setName("unban").
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setDescription("Lift a ban from a user.").
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setDefaultMemberPermissions(PermissionFlagsBits.BanMembers).
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setContexts([ InteractionContextType.Guild ]).
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addUserOption((option) => {
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return option.
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setName("user").
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setDescription("The user to unban.").
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setRequired(true);
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}).
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addStringOption((option) => {
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return option.
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setName("reason").
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setDescription("The reason for lifting the ban.").
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setRequired(true).
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setMaxLength(512);
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}),
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execute: async(interaction) => {
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await interaction.deferReply({ ephemeral: true });
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const hasPermission = interaction.memberPermissions?.has(
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PermissionFlagsBits.BanMembers,
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);
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if (hasPermission !== true) {
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await interaction.editReply(
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errorReply(
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"Insufficient Permissions",
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"You do not have permission to use this command.",
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),
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);
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return;
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}
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const target = interaction.options.getUser("user", true);
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const reason = interaction.options.getString("reason", true);
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if (target.id === interaction.user.id) {
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await interaction.editReply(
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errorReply("Invalid Target", "You cannot unban yourself."),
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);
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return;
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}
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try {
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await interaction.guild?.bans.fetch(target.id);
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} catch {
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await interaction.editReply(
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errorReply("Not Banned", "That user does not have an active ban."),
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);
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return;
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}
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try {
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await interaction.guild?.bans.remove(target.id, reason);
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} catch {
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await interaction.editReply(
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errorReply(
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"Action Failed",
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"Failed to remove the ban. Check my permissions.",
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),
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);
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return;
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}
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await logModerationAction(interaction.client, {
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action: "Member Unbanned",
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emoji: "🔓",
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moderatorTag: interaction.user.username,
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reason: reason,
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sanctionNumber: null,
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source: "Command",
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targetId: target.id,
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targetTag: target.username,
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});
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await interaction.editReply(
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successReply(
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"Member Unbanned",
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`**User**: ${target.username} (\`${target.id}\`)\n**Reason**: ${reason}`,
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),
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);
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},
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};
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void logger.log("debug", "Unban command loaded.");
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export { unbanCommand };
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