Files
hikari-desktop/src/lib/notifications/soundPlayer.ts
T
naomi a8f98406e1
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feat: add notification sounds (#44)
### Explanation

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### Issue

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### Attestations

- [ ] I have read and agree to the [Code of Conduct](https://docs.nhcarrigan.com/community/coc/)
- [ ] I have read and agree to the [Community Guidelines](https://docs.nhcarrigan.com/community/guide/).
- [ ] My contribution complies with the [Contributor Covenant](https://docs.nhcarrigan.com/dev/covenant/).

### Dependencies

- [ ] I have pinned the dependencies to a specific patch version.

### Style

- [ ] I have run the linter and resolved any errors.
- [ ] My pull request uses an appropriate title, matching the conventional commit standards.
- [ ] My scope of feat/fix/chore/etc. correctly matches the nature of changes in my pull request.

### Tests

- [ ] My contribution adds new code, and I have added tests to cover it.
- [ ] My contribution modifies existing code, and I have updated the tests to reflect these changes.
- [ ] All new and existing tests pass locally with my changes.
- [ ] Code coverage remains at or above the configured threshold.

### Documentation

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### Versioning

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Reviewed-on: #44
Co-authored-by: Naomi Carrigan <commits@nhcarrigan.com>
Co-committed-by: Naomi Carrigan <commits@nhcarrigan.com>
2026-01-19 16:18:25 -08:00

62 lines
1.7 KiB
TypeScript

import { NOTIFICATION_SOUNDS, type NotificationType } from "./types";
class SoundPlayer {
private audioCache: Map<NotificationType, HTMLAudioElement> = new Map();
private enabled: boolean = true;
private globalVolume: number = 1.0;
constructor() {
// Preload all essential sounds
this.preloadSounds();
}
private preloadSounds(): void {
Object.entries(NOTIFICATION_SOUNDS).forEach(([type, sound]) => {
const audio = new Audio(`/sounds/${sound.filename}`);
audio.preload = "auto";
audio.volume = (sound.volume || 0.7) * this.globalVolume;
this.audioCache.set(type as NotificationType, audio);
});
}
async play(type: NotificationType): Promise<void> {
if (!this.enabled) return;
try {
const audio = this.audioCache.get(type);
if (!audio) {
console.warn(`No audio found for notification type: ${type}`);
return;
}
// Clone the audio to allow overlapping sounds
const audioClone = audio.cloneNode() as HTMLAudioElement;
audioClone.volume = audio.volume;
await audioClone.play();
} catch (error) {
console.error("Failed to play notification sound:", error);
}
}
setEnabled(enabled: boolean): void {
this.enabled = enabled;
}
setGlobalVolume(volume: number): void {
this.globalVolume = Math.max(0, Math.min(1, volume));
// Update all cached audio volumes
this.audioCache.forEach((audio, type) => {
const sound = NOTIFICATION_SOUNDS[type];
audio.volume = (sound.volume || 0.7) * this.globalVolume;
});
}
isEnabled(): boolean {
return this.enabled;
}
}
// Export singleton instance
export const soundPlayer = new SoundPlayer();