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hikari-desktop/src-tauri/src/achievements.rs
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feat: another wave of features (#61)
## Explanation

This PR bundles several user-facing improvements and feature additions for the v0.3.0 release, including quality-of-life improvements to the UI, new slash commands, better state persistence, and auto-update checking.

## Included Changes

- **Resizable chat input** with drag handle (#58 partial)
- **Arrow key navigation fix** - cursor keys now navigate text when user has typed input (#58)
- **Scroll position persistence** per conversation tab
- **/skill command** for invoking Claude Code skills (#57)
- **Stats persistence fix** - stats now persist across session changes, only reset on disconnect (#59)
- **Auto-update checker** on startup (#17)
- **Resizable character panel** with full-height sprites (#10)
- **Font size and zoom settings** with keyboard shortcuts (Ctrl++/Ctrl+-/Ctrl+0) (#19)

## Closes

Closes #10, #17, #19, #57, #58, #59

## Attestations

- [x] I have read and agree to the Code of Conduct
- [x] I have read and agree to the Community Guidelines
- [x] My contribution complies with the Contributor Covenant
- [x] I have run the linter and resolved any errors
- [x] My pull request uses an appropriate title, matching the conventional commit standards
- [x] My scope of feat/fix/chore/etc. correctly matches the nature of changes in my pull request
- [x] All new and existing tests pass locally with my changes
- [x] Code coverage remains at or above the configured threshold

## Documentation

N/A - Internal app features

## Versioning

Minor - My pull request introduces new non-breaking features.

---
 This PR was created with help from Hikari~ 🌸

Co-authored-by: Hikari <hikari@nhcarrigan.com>
Reviewed-on: #61
Co-authored-by: Naomi Carrigan <commits@nhcarrigan.com>
Co-committed-by: Naomi Carrigan <commits@nhcarrigan.com>
2026-01-23 19:07:22 -08:00

834 lines
29 KiB
Rust

use chrono::{DateTime, Datelike, Timelike, Utc};
use serde::{Deserialize, Serialize};
use std::collections::HashSet;
use tauri_plugin_store::StoreExt;
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq, Eq, Hash)]
pub enum AchievementId {
// Token Milestones
FirstSteps, // 1,000 tokens
GrowingStrong, // 10,000 tokens
BlossomingCoder, // 100,000 tokens
TokenMaster, // 1,000,000 tokens
// Code Generation
HelloWorld, // First code block
CodeWizard, // 100 code blocks
ThousandBlocks, // 1,000 code blocks
// File Operations
FileManipulator, // 10 files edited
FileArchitect, // 100 files edited
// Conversation milestones
ConversationStarter, // 10 messages
ChattyKathy, // 100 messages
Conversationalist, // 1,000 messages
// Tool usage
Toolsmith, // 5 different tools
ToolMaster, // 10 different tools
// Time-based achievements
EarlyBird, // Started session 5-7 AM
NightOwl, // Coding after midnight
AllNighter, // Worked 2-5 AM
WeekendWarrior, // Coding on weekend
DedicatedDeveloper, // 30 days in a row
// Search and exploration
Explorer, // 50 searches
MasterSearcher, // 500 searches
// Session achievements
QuickSession, // Productive session < 5 min
FocusedWork, // 30 min session
DeepDive, // 2 hour session
MarathonSession, // 5+ hour session
// Special achievements
FirstMessage, // First message sent
FirstTool, // First tool used
FirstCodeBlock, // First code generated
FirstFileEdit, // First file edit
Polyglot, // 5+ languages in one session
SpeedCoder, // 10 code blocks in 10 minutes
ClaudeConnoisseur, // Used all Claude models
MarathonCoder, // 10k tokens in one session
// Relationship & Greetings
GoodMorning, // Say "good morning"
GoodNight, // Say "good night" or "goodnight"
ThankYou, // Say "thank you" or "thanks"
LoveYou, // Say "love you" or "ily"
// Personality & Fun
EmojiUser, // Use an emoji in a message
QuestionMaster, // Use "?" in 20 messages
CapsLock, // Send a message in ALL CAPS
PleaseAndThankYou, // Use "please" in messages
// Git & Development
GitGuru, // Use git commands 10 times
TestWriter, // Create test files
Debugger, // Fix bugs (messages with "fix", "bug", "error")
// Tool Mastery
BashMaster, // Use Bash tool 50 times
FileExplorer, // Use Read tool 100 times
SearchExpert, // Use Grep tool 50 times
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Achievement {
pub id: AchievementId,
pub name: String,
pub description: String,
pub icon: String,
pub unlocked_at: Option<DateTime<Utc>>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AchievementProgress {
pub unlocked: HashSet<AchievementId>,
pub newly_unlocked: Vec<AchievementId>, // Achievements unlocked but not yet notified
#[serde(skip)]
pub session_start: Option<DateTime<Utc>>,
}
impl AchievementProgress {
pub fn new() -> Self {
Self {
unlocked: HashSet::new(),
newly_unlocked: Vec::new(),
session_start: None,
}
}
pub fn unlock(&mut self, achievement: AchievementId) -> bool {
if self.unlocked.insert(achievement.clone()) {
self.newly_unlocked.push(achievement);
true
} else {
false
}
}
#[cfg(test)]
pub fn take_newly_unlocked(&mut self) -> Vec<AchievementId> {
std::mem::take(&mut self.newly_unlocked)
}
#[cfg(test)]
pub fn is_unlocked(&self, achievement: &AchievementId) -> bool {
self.unlocked.contains(achievement)
}
pub fn start_session(&mut self) {
self.session_start = Some(Utc::now());
}
}
impl Default for AchievementProgress {
fn default() -> Self {
Self::new()
}
}
pub fn get_achievement_info(id: &AchievementId) -> Achievement {
match id {
// Token Milestones
AchievementId::FirstSteps => Achievement {
id: id.clone(),
name: "First Steps!".to_string(),
description: "Used 1,000 tokens".to_string(),
icon: "🌱".to_string(),
unlocked_at: None,
},
AchievementId::GrowingStrong => Achievement {
id: id.clone(),
name: "Growing Strong!".to_string(),
description: "Used 10,000 tokens".to_string(),
icon: "🌸".to_string(),
unlocked_at: None,
},
AchievementId::BlossomingCoder => Achievement {
id: id.clone(),
name: "Blossoming Coder!".to_string(),
description: "Used 100,000 tokens".to_string(),
icon: "🌺".to_string(),
unlocked_at: None,
},
AchievementId::TokenMaster => Achievement {
id: id.clone(),
name: "Token Master!".to_string(),
description: "Used 1,000,000 tokens".to_string(),
icon: "🌟".to_string(),
unlocked_at: None,
},
// Code Generation
AchievementId::HelloWorld => Achievement {
id: id.clone(),
name: "Hello World!".to_string(),
description: "Generated your first code block".to_string(),
icon: "📝".to_string(),
unlocked_at: None,
},
AchievementId::CodeWizard => Achievement {
id: id.clone(),
name: "Code Wizard!".to_string(),
description: "Generated 100 code blocks".to_string(),
icon: "🎯".to_string(),
unlocked_at: None,
},
AchievementId::ThousandBlocks => Achievement {
id: id.clone(),
name: "Thousand Blocks".to_string(),
description: "1,000 code blocks! You're a code machine!".to_string(),
icon: "🏗️".to_string(),
unlocked_at: None,
},
// File Operations
AchievementId::FileManipulator => Achievement {
id: id.clone(),
name: "File Manipulator".to_string(),
description: "Edited 10 files".to_string(),
icon: "📝".to_string(),
unlocked_at: None,
},
AchievementId::FileArchitect => Achievement {
id: id.clone(),
name: "File Architect".to_string(),
description: "Created or edited 100 files".to_string(),
icon: "🏛️".to_string(),
unlocked_at: None,
},
// Conversation milestones
AchievementId::ConversationStarter => Achievement {
id: id.clone(),
name: "Conversation Starter".to_string(),
description: "Exchanged 10 messages".to_string(),
icon: "💬".to_string(),
unlocked_at: None,
},
AchievementId::ChattyKathy => Achievement {
id: id.clone(),
name: "Chatty Kathy".to_string(),
description: "100 messages exchanged".to_string(),
icon: "🗣️".to_string(),
unlocked_at: None,
},
AchievementId::Conversationalist => Achievement {
id: id.clone(),
name: "Master Conversationalist".to_string(),
description: "1,000 messages! We're really connecting!".to_string(),
icon: "💖".to_string(),
unlocked_at: None,
},
// Tool usage
AchievementId::Toolsmith => Achievement {
id: id.clone(),
name: "Toolsmith".to_string(),
description: "Used 5 different tools".to_string(),
icon: "🔨".to_string(),
unlocked_at: None,
},
AchievementId::ToolMaster => Achievement {
id: id.clone(),
name: "Tool Master".to_string(),
description: "Used 10 different tools efficiently".to_string(),
icon: "🛠️".to_string(),
unlocked_at: None,
},
// Time-based achievements
AchievementId::EarlyBird => Achievement {
id: id.clone(),
name: "Early Bird".to_string(),
description: "Started a session between 5 AM and 7 AM".to_string(),
icon: "🌅".to_string(),
unlocked_at: None,
},
AchievementId::NightOwl => Achievement {
id: id.clone(),
name: "Night Owl".to_string(),
description: "Coding after midnight".to_string(),
icon: "🦉".to_string(),
unlocked_at: None,
},
AchievementId::AllNighter => Achievement {
id: id.clone(),
name: "All Nighter".to_string(),
description: "Worked through the night (2 AM - 5 AM)".to_string(),
icon: "🌙".to_string(),
unlocked_at: None,
},
AchievementId::WeekendWarrior => Achievement {
id: id.clone(),
name: "Weekend Warrior".to_string(),
description: "Coding on a weekend".to_string(),
icon: "⚔️".to_string(),
unlocked_at: None,
},
AchievementId::DedicatedDeveloper => Achievement {
id: id.clone(),
name: "Dedicated Developer".to_string(),
description: "Coded for 30 days in a row".to_string(),
icon: "🏆".to_string(),
unlocked_at: None,
},
// Search and exploration
AchievementId::Explorer => Achievement {
id: id.clone(),
name: "Explorer".to_string(),
description: "Used search tools 50 times".to_string(),
icon: "🔍".to_string(),
unlocked_at: None,
},
AchievementId::MasterSearcher => Achievement {
id: id.clone(),
name: "Master Searcher".to_string(),
description: "Searched 500 times across files".to_string(),
icon: "🕵️‍♀️".to_string(),
unlocked_at: None,
},
// Session achievements
AchievementId::QuickSession => Achievement {
id: id.clone(),
name: "Quick Session".to_string(),
description: "Completed a productive session in under 5 minutes".to_string(),
icon: "".to_string(),
unlocked_at: None,
},
AchievementId::FocusedWork => Achievement {
id: id.clone(),
name: "Focused Work".to_string(),
description: "Worked for 30 minutes straight".to_string(),
icon: "🎯".to_string(),
unlocked_at: None,
},
AchievementId::DeepDive => Achievement {
id: id.clone(),
name: "Deep Dive".to_string(),
description: "Worked for 2 hours continuously".to_string(),
icon: "🏊‍♀️".to_string(),
unlocked_at: None,
},
AchievementId::MarathonSession => Achievement {
id: id.clone(),
name: "Marathon Session".to_string(),
description: "5+ hour coding session!".to_string(),
icon: "🏃‍♀️".to_string(),
unlocked_at: None,
},
// Special achievements
AchievementId::FirstMessage => Achievement {
id: id.clone(),
name: "First Message".to_string(),
description: "Sent your first message to Hikari".to_string(),
icon: "".to_string(),
unlocked_at: None,
},
AchievementId::FirstTool => Achievement {
id: id.clone(),
name: "First Tool".to_string(),
description: "Used your first tool".to_string(),
icon: "🔧".to_string(),
unlocked_at: None,
},
AchievementId::FirstCodeBlock => Achievement {
id: id.clone(),
name: "First Code".to_string(),
description: "Generated your first code block".to_string(),
icon: "📦".to_string(),
unlocked_at: None,
},
AchievementId::FirstFileEdit => Achievement {
id: id.clone(),
name: "First Edit".to_string(),
description: "Made your first file edit".to_string(),
icon: "✏️".to_string(),
unlocked_at: None,
},
AchievementId::Polyglot => Achievement {
id: id.clone(),
name: "Polyglot".to_string(),
description: "Generated code in 5+ languages in one session".to_string(),
icon: "🌍".to_string(),
unlocked_at: None,
},
AchievementId::SpeedCoder => Achievement {
id: id.clone(),
name: "Speed Coder".to_string(),
description: "Generated 10 code blocks in 10 minutes".to_string(),
icon: "🚀".to_string(),
unlocked_at: None,
},
AchievementId::ClaudeConnoisseur => Achievement {
id: id.clone(),
name: "Claude Connoisseur".to_string(),
description: "Used all available Claude models".to_string(),
icon: "🎨".to_string(),
unlocked_at: None,
},
AchievementId::MarathonCoder => Achievement {
id: id.clone(),
name: "Marathon Coder".to_string(),
description: "10,000 tokens in a single session".to_string(),
icon: "🏃‍♂️".to_string(),
unlocked_at: None,
},
// Relationship & Greetings
AchievementId::GoodMorning => Achievement {
id: id.clone(),
name: "Good Morning!".to_string(),
description: "Greeted Hikari with a good morning".to_string(),
icon: "🌅".to_string(),
unlocked_at: None,
},
AchievementId::GoodNight => Achievement {
id: id.clone(),
name: "Good Night".to_string(),
description: "Said good night to Hikari".to_string(),
icon: "🌙".to_string(),
unlocked_at: None,
},
AchievementId::ThankYou => Achievement {
id: id.clone(),
name: "Grateful Heart".to_string(),
description: "Thanked Hikari for her help".to_string(),
icon: "💝".to_string(),
unlocked_at: None,
},
AchievementId::LoveYou => Achievement {
id: id.clone(),
name: "Love Connection".to_string(),
description: "Expressed love to Hikari".to_string(),
icon: "💕".to_string(),
unlocked_at: None,
},
// Personality & Fun
AchievementId::EmojiUser => Achievement {
id: id.clone(),
name: "Emoji Enthusiast".to_string(),
description: "Used an emoji in your message".to_string(),
icon: "😊".to_string(),
unlocked_at: None,
},
AchievementId::QuestionMaster => Achievement {
id: id.clone(),
name: "Question Master".to_string(),
description: "Asked 20 questions".to_string(),
icon: "".to_string(),
unlocked_at: None,
},
AchievementId::CapsLock => Achievement {
id: id.clone(),
name: "CAPS LOCK ENGAGED".to_string(),
description: "SENT A MESSAGE IN ALL CAPS".to_string(),
icon: "📢".to_string(),
unlocked_at: None,
},
AchievementId::PleaseAndThankYou => Achievement {
id: id.clone(),
name: "Polite Programmer".to_string(),
description: "Said please in a request".to_string(),
icon: "🎩".to_string(),
unlocked_at: None,
},
// Git & Development
AchievementId::GitGuru => Achievement {
id: id.clone(),
name: "Git Guru".to_string(),
description: "Used git commands 10 times".to_string(),
icon: "🌿".to_string(),
unlocked_at: None,
},
AchievementId::TestWriter => Achievement {
id: id.clone(),
name: "Test Writer".to_string(),
description: "Created test files".to_string(),
icon: "🧪".to_string(),
unlocked_at: None,
},
AchievementId::Debugger => Achievement {
id: id.clone(),
name: "Bug Squasher".to_string(),
description: "Fixed bugs and errors".to_string(),
icon: "🐛".to_string(),
unlocked_at: None,
},
// Tool Mastery
AchievementId::BashMaster => Achievement {
id: id.clone(),
name: "Bash Master".to_string(),
description: "Used Bash tool 50 times".to_string(),
icon: "🐚".to_string(),
unlocked_at: None,
},
AchievementId::FileExplorer => Achievement {
id: id.clone(),
name: "File Explorer".to_string(),
description: "Read 100 files".to_string(),
icon: "📂".to_string(),
unlocked_at: None,
},
AchievementId::SearchExpert => Achievement {
id: id.clone(),
name: "Search Expert".to_string(),
description: "Used Grep tool 50 times".to_string(),
icon: "🔎".to_string(),
unlocked_at: None,
},
}
}
// Check achievements based on message content
pub fn check_message_achievements(
message: &str,
progress: &mut AchievementProgress,
) -> Vec<AchievementId> {
let mut newly_unlocked = Vec::new();
let message_lower = message.to_lowercase();
println!("Checking message achievements for: {}", message);
// Relationship & Greetings
if message_lower.contains("good morning") && progress.unlock(AchievementId::GoodMorning) {
newly_unlocked.push(AchievementId::GoodMorning);
}
if (message_lower.contains("good night") || message_lower.contains("goodnight"))
&& progress.unlock(AchievementId::GoodNight)
{
newly_unlocked.push(AchievementId::GoodNight);
}
if (message_lower.contains("thank you")
|| message_lower.contains("thanks")
|| message_lower.contains("thx"))
&& progress.unlock(AchievementId::ThankYou)
{
newly_unlocked.push(AchievementId::ThankYou);
}
if (message_lower.contains("love you") || message_lower.contains("ily"))
&& progress.unlock(AchievementId::LoveYou)
{
newly_unlocked.push(AchievementId::LoveYou);
}
// Personality & Fun
if message.chars().any(|c| c as u32 >= 0x1F300) && progress.unlock(AchievementId::EmojiUser) {
newly_unlocked.push(AchievementId::EmojiUser);
}
if message == message.to_uppercase()
&& message.len() > 5
&& message.chars().any(|c| c.is_alphabetic())
&& progress.unlock(AchievementId::CapsLock)
{
newly_unlocked.push(AchievementId::CapsLock);
}
if message_lower.contains("please") && progress.unlock(AchievementId::PleaseAndThankYou) {
newly_unlocked.push(AchievementId::PleaseAndThankYou);
}
// Git & Development patterns in messages
if (message_lower.contains("fix")
|| message_lower.contains("bug")
|| message_lower.contains("error"))
&& progress.unlock(AchievementId::Debugger)
{
newly_unlocked.push(AchievementId::Debugger);
}
newly_unlocked
}
// Check which achievements should be unlocked based on current stats
pub fn check_achievements(
stats: &crate::stats::UsageStats,
progress: &mut AchievementProgress,
) -> Vec<AchievementId> {
let mut newly_unlocked = Vec::new();
println!(
"Checking achievements with stats: messages={}, tokens={}, code_blocks={}",
stats.messages_exchanged,
stats.total_input_tokens + stats.total_output_tokens,
stats.code_blocks_generated
);
println!("Currently unlocked: {:?}", progress.unlocked);
// Token milestones
let total_tokens = stats.total_input_tokens + stats.total_output_tokens;
if total_tokens >= 1_000 && progress.unlock(AchievementId::FirstSteps) {
println!("Unlocked FirstSteps achievement!");
newly_unlocked.push(AchievementId::FirstSteps);
}
if total_tokens >= 10_000 && progress.unlock(AchievementId::GrowingStrong) {
newly_unlocked.push(AchievementId::GrowingStrong);
}
if total_tokens >= 100_000 && progress.unlock(AchievementId::BlossomingCoder) {
newly_unlocked.push(AchievementId::BlossomingCoder);
}
if total_tokens >= 1_000_000 && progress.unlock(AchievementId::TokenMaster) {
newly_unlocked.push(AchievementId::TokenMaster);
}
// Code generation
if stats.code_blocks_generated >= 1 && progress.unlock(AchievementId::HelloWorld) {
newly_unlocked.push(AchievementId::HelloWorld);
}
if stats.code_blocks_generated >= 100 && progress.unlock(AchievementId::CodeWizard) {
newly_unlocked.push(AchievementId::CodeWizard);
}
if stats.code_blocks_generated >= 1000 && progress.unlock(AchievementId::ThousandBlocks) {
newly_unlocked.push(AchievementId::ThousandBlocks);
}
// File operations
if stats.files_edited >= 10 && progress.unlock(AchievementId::FileManipulator) {
newly_unlocked.push(AchievementId::FileManipulator);
}
let total_files = stats.files_edited + stats.files_created;
if total_files >= 100 && progress.unlock(AchievementId::FileArchitect) {
newly_unlocked.push(AchievementId::FileArchitect);
}
// Conversation milestones
if stats.messages_exchanged >= 1 && progress.unlock(AchievementId::FirstMessage) {
newly_unlocked.push(AchievementId::FirstMessage);
}
if stats.messages_exchanged >= 10 && progress.unlock(AchievementId::ConversationStarter) {
newly_unlocked.push(AchievementId::ConversationStarter);
}
if stats.messages_exchanged >= 100 && progress.unlock(AchievementId::ChattyKathy) {
newly_unlocked.push(AchievementId::ChattyKathy);
}
if stats.messages_exchanged >= 1000 && progress.unlock(AchievementId::Conversationalist) {
newly_unlocked.push(AchievementId::Conversationalist);
}
// Tool usage
let unique_tools = stats.tools_usage.len();
if unique_tools >= 5 && progress.unlock(AchievementId::Toolsmith) {
newly_unlocked.push(AchievementId::Toolsmith);
}
if unique_tools >= 10 && progress.unlock(AchievementId::ToolMaster) {
newly_unlocked.push(AchievementId::ToolMaster);
}
// Search and exploration
let search_tools = ["Glob", "Grep", "search", "Task"];
let search_count: u64 = search_tools
.iter()
.filter_map(|tool| stats.tools_usage.get(*tool))
.sum();
if search_count >= 50 && progress.unlock(AchievementId::Explorer) {
newly_unlocked.push(AchievementId::Explorer);
}
if search_count >= 500 && progress.unlock(AchievementId::MasterSearcher) {
newly_unlocked.push(AchievementId::MasterSearcher);
}
// Session duration achievements
let session_secs = stats.session_duration_seconds;
if session_secs < 300
&& stats.session_messages_exchanged >= 5
&& progress.unlock(AchievementId::QuickSession)
{
newly_unlocked.push(AchievementId::QuickSession);
}
if session_secs >= 1800 && progress.unlock(AchievementId::FocusedWork) {
newly_unlocked.push(AchievementId::FocusedWork);
}
if session_secs >= 7200 && progress.unlock(AchievementId::DeepDive) {
newly_unlocked.push(AchievementId::DeepDive);
}
if session_secs >= 18000 && progress.unlock(AchievementId::MarathonSession) {
newly_unlocked.push(AchievementId::MarathonSession);
}
// Session token achievement
let session_tokens = stats.session_input_tokens + stats.session_output_tokens;
if session_tokens >= 10000 && progress.unlock(AchievementId::MarathonCoder) {
newly_unlocked.push(AchievementId::MarathonCoder);
}
// Special first-time achievements
if !stats.tools_usage.is_empty() && progress.unlock(AchievementId::FirstTool) {
newly_unlocked.push(AchievementId::FirstTool);
}
if stats.code_blocks_generated >= 1 && progress.unlock(AchievementId::FirstCodeBlock) {
newly_unlocked.push(AchievementId::FirstCodeBlock);
}
if stats.files_edited >= 1 && progress.unlock(AchievementId::FirstFileEdit) {
newly_unlocked.push(AchievementId::FirstFileEdit);
}
// Speed coder - need to track time for this
// TODO: Implement tracking for 10 code blocks in 10 minutes
// Polyglot - need to track languages
// TODO: Implement tracking for multiple programming languages
// Claude Connoisseur - check model usage
// TODO: Track different Claude models used
// Tool mastery achievements
if let Some(bash_count) = stats.tools_usage.get("Bash") {
if *bash_count >= 50 && progress.unlock(AchievementId::BashMaster) {
newly_unlocked.push(AchievementId::BashMaster);
}
}
if let Some(read_count) = stats.tools_usage.get("Read") {
if *read_count >= 100 && progress.unlock(AchievementId::FileExplorer) {
newly_unlocked.push(AchievementId::FileExplorer);
}
}
if let Some(grep_count) = stats.tools_usage.get("Grep") {
if *grep_count >= 50 && progress.unlock(AchievementId::SearchExpert) {
newly_unlocked.push(AchievementId::SearchExpert);
}
}
// Git Guru - check git command usage in Bash
if let Some(bash_count) = stats.tools_usage.get("Bash") {
if *bash_count >= 10 && progress.unlock(AchievementId::GitGuru) {
// TODO: More specific git command tracking
newly_unlocked.push(AchievementId::GitGuru);
}
}
// Time-based achievements
if let Some(session_start) = progress.session_start {
let hour = session_start.hour();
let weekday = session_start.weekday();
// Early bird - 5 AM to 7 AM
if (5..=7).contains(&hour) && progress.unlock(AchievementId::EarlyBird) {
newly_unlocked.push(AchievementId::EarlyBird);
}
// Night owl - after midnight
let current_hour = Utc::now().hour();
if current_hour < 6 && progress.unlock(AchievementId::NightOwl) {
newly_unlocked.push(AchievementId::NightOwl);
}
// All nighter - 2 AM to 5 AM
if (2..=5).contains(&current_hour) && progress.unlock(AchievementId::AllNighter) {
newly_unlocked.push(AchievementId::AllNighter);
}
// Weekend warrior
use chrono::Weekday;
if (weekday == Weekday::Sat || weekday == Weekday::Sun)
&& progress.unlock(AchievementId::WeekendWarrior)
{
newly_unlocked.push(AchievementId::WeekendWarrior);
}
}
// Dedicated Developer - need to track consecutive days
// TODO: Implement 30 days in a row tracking
newly_unlocked
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AchievementUnlockedEvent {
pub achievement: Achievement,
}
// Save achievements to persistent store
pub async fn save_achievements(
app: &tauri::AppHandle,
progress: &AchievementProgress,
) -> Result<(), String> {
let store = app.store("achievements.json").map_err(|e| e.to_string())?;
// Create a serializable version with just the unlocked achievement IDs
let unlocked_list: Vec<AchievementId> = progress.unlocked.iter().cloned().collect();
println!("Saving achievements: {:?}", unlocked_list);
store.set(
"unlocked",
serde_json::to_value(unlocked_list).map_err(|e| e.to_string())?,
);
store.save().map_err(|e| e.to_string())?;
println!("Achievements saved successfully");
Ok(())
}
// Load achievements from persistent store
pub async fn load_achievements(app: &tauri::AppHandle) -> AchievementProgress {
println!("Loading achievements from store...");
let store = match app.store("achievements.json") {
Ok(s) => s,
Err(e) => {
println!("Failed to open achievements store: {}", e);
return AchievementProgress::new();
}
};
let mut progress = AchievementProgress::new();
// Get unlocked achievements
if let Some(unlocked_value) = store.get("unlocked") {
println!("Found unlocked value in store: {:?}", unlocked_value);
if let Ok(unlocked_list) =
serde_json::from_value::<Vec<AchievementId>>(unlocked_value.clone())
{
println!("Loaded {} achievements", unlocked_list.len());
for achievement_id in unlocked_list {
progress.unlocked.insert(achievement_id);
}
} else {
println!("Failed to parse unlocked achievements");
}
} else {
println!("No unlocked achievements found in store");
}
progress
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_achievement_unlock() {
let mut progress = AchievementProgress::new();
// First unlock should return true
assert!(progress.unlock(AchievementId::FirstSteps));
assert!(progress.is_unlocked(&AchievementId::FirstSteps));
// Second unlock of same achievement should return false
assert!(!progress.unlock(AchievementId::FirstSteps));
// Newly unlocked should contain the achievement
let newly = progress.take_newly_unlocked();
assert_eq!(newly.len(), 1);
assert_eq!(newly[0], AchievementId::FirstSteps);
// After taking, newly unlocked should be empty
let newly = progress.take_newly_unlocked();
assert!(newly.is_empty());
}
}