Files
hikari-desktop/src/lib/notifications/rules.ts
T
naomi a8f98406e1
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feat: add notification sounds (#44)
### Explanation

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### Issue

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### Attestations

- [ ] I have read and agree to the [Code of Conduct](https://docs.nhcarrigan.com/community/coc/)
- [ ] I have read and agree to the [Community Guidelines](https://docs.nhcarrigan.com/community/guide/).
- [ ] My contribution complies with the [Contributor Covenant](https://docs.nhcarrigan.com/dev/covenant/).

### Dependencies

- [ ] I have pinned the dependencies to a specific patch version.

### Style

- [ ] I have run the linter and resolved any errors.
- [ ] My pull request uses an appropriate title, matching the conventional commit standards.
- [ ] My scope of feat/fix/chore/etc. correctly matches the nature of changes in my pull request.

### Tests

- [ ] My contribution adds new code, and I have added tests to cover it.
- [ ] My contribution modifies existing code, and I have updated the tests to reflect these changes.
- [ ] All new and existing tests pass locally with my changes.
- [ ] Code coverage remains at or above the configured threshold.

### Documentation

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### Versioning

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Reviewed-on: #44
Co-authored-by: Naomi Carrigan <commits@nhcarrigan.com>
Co-committed-by: Naomi Carrigan <commits@nhcarrigan.com>
2026-01-19 16:18:25 -08:00

104 lines
3.1 KiB
TypeScript

import { characterState } from "$lib/stores/character";
import { notificationManager } from "./notificationManager";
import type { CharacterState } from "$lib/types/states";
import type { ConnectionStatus } from "$lib/types/messages";
// Track previous states to detect transitions
let previousCharacterState: CharacterState | null = null;
let previousConnectionStatus: ConnectionStatus | null = null;
let taskStartTime: number | null = null;
let hasNotifiedTaskStart = false;
export function handleCharacterStateChange(newState: CharacterState): void {
// Detect state transitions
if (previousCharacterState === newState) return;
// Task completion: any state -> success
if (newState === "success" && previousCharacterState !== null) {
const taskDuration = taskStartTime ? Date.now() - taskStartTime : 0;
// Only notify for tasks that took more than 2 seconds
if (taskDuration > 2000) {
notificationManager.notifySuccess();
}
taskStartTime = null;
}
// Error occurred
if (newState === "error" && previousCharacterState !== "error") {
notificationManager.notifyError();
}
// Permission needed
if (newState === "permission") {
notificationManager.notifyPermission();
}
// Starting long tasks - only notify once per response
if (
(newState === "coding" || newState === "searching") &&
previousCharacterState !== "coding" &&
previousCharacterState !== "searching" &&
!hasNotifiedTaskStart
) {
taskStartTime = Date.now();
hasNotifiedTaskStart = true;
notificationManager.notifyTaskStart();
}
previousCharacterState = newState;
}
export function handleConnectionStatusChange(newStatus: ConnectionStatus): void {
// Only notify on successful connection after being disconnected
if (
newStatus === "connected" &&
previousConnectionStatus &&
previousConnectionStatus !== "connected"
) {
notificationManager.notifyConnection();
}
previousConnectionStatus = newStatus;
}
// eslint-disable-next-line @typescript-eslint/no-unused-vars
export function handleToolExecution(_toolName: string): void {
// For now, we don't notify on every tool execution
// But we could add specific rules here if needed
}
// Reset notification state for a new response
export function handleNewUserMessage(): void {
hasNotifiedTaskStart = false;
}
// Store unsubscribe functions
let unsubscribeCharacterState: (() => void) | null = null;
// Initialize listeners
export function initializeNotificationRules(): void {
// Clean up any existing subscriptions first
cleanupNotificationRules();
// Subscribe to character state changes
unsubscribeCharacterState = characterState.subscribe((state) => {
handleCharacterStateChange(state);
});
// We'll connect to connection status in the next step
}
// Cleanup function to prevent duplicate listeners
export function cleanupNotificationRules(): void {
if (unsubscribeCharacterState) {
unsubscribeCharacterState();
unsubscribeCharacterState = null;
}
// Reset state tracking
previousCharacterState = null;
previousConnectionStatus = null;
taskStartTime = null;
hasNotifiedTaskStart = false;
}