Files
hikari-desktop/src/lib/components/AchievementNotification.svelte
T
naomi 70fcaa8650
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feat: stats and achievements (#45)
### Explanation

_No response_

### Issue

Closes #39

### Attestations

- [ ] I have read and agree to the [Code of Conduct](https://docs.nhcarrigan.com/community/coc/)
- [ ] I have read and agree to the [Community Guidelines](https://docs.nhcarrigan.com/community/guide/).
- [ ] My contribution complies with the [Contributor Covenant](https://docs.nhcarrigan.com/dev/covenant/).

### Dependencies

- [ ] I have pinned the dependencies to a specific patch version.

### Style

- [ ] I have run the linter and resolved any errors.
- [ ] My pull request uses an appropriate title, matching the conventional commit standards.
- [ ] My scope of feat/fix/chore/etc. correctly matches the nature of changes in my pull request.

### Tests

- [ ] My contribution adds new code, and I have added tests to cover it.
- [ ] My contribution modifies existing code, and I have updated the tests to reflect these changes.
- [ ] All new and existing tests pass locally with my changes.
- [ ] Code coverage remains at or above the configured threshold.

### Documentation

_No response_

### Versioning

_No response_

Reviewed-on: #45
Co-authored-by: Naomi Carrigan <commits@nhcarrigan.com>
Co-committed-by: Naomi Carrigan <commits@nhcarrigan.com>
2026-01-19 20:51:53 -08:00

203 lines
6.1 KiB
Svelte

<script lang="ts">
import { onMount } from "svelte";
import { fade, fly } from "svelte/transition";
import { cubicOut } from "svelte/easing";
import { listen } from "@tauri-apps/api/event";
import type { AchievementUnlockedEvent } from "$lib/types/achievements";
let achievements = $state<AchievementUnlockedEvent[]>([]);
let currentAchievement = $state<AchievementUnlockedEvent | null>(null);
let showNotification = $state(false);
onMount(() => {
let unlisten: (() => void) | undefined;
const setupListener = async () => {
unlisten = await listen<AchievementUnlockedEvent>("achievement:unlocked", (event) => {
achievements.push(event.payload);
if (!showNotification) {
showNext();
}
});
};
setupListener();
return () => {
if (unlisten) {
unlisten();
}
};
});
function showNext() {
if (achievements.length > 0) {
currentAchievement = achievements.shift() || null;
showNotification = true;
// Auto-hide after 5 seconds
setTimeout(() => {
showNotification = false;
// Show next achievement after animation completes
setTimeout(() => showNext(), 300);
}, 5000);
}
}
function dismiss() {
showNotification = false;
// Show next achievement after animation completes
setTimeout(() => showNext(), 300);
}
function getRarityColor(rarity: string): string {
switch (rarity) {
case "legendary":
return "from-yellow-400 to-orange-500";
case "epic":
return "from-purple-400 to-pink-500";
case "rare":
return "from-blue-400 to-indigo-500";
default:
return "from-green-400 to-emerald-500";
}
}
function getAchievementRarity(id: string): string {
// Determine rarity based on achievement ID
if (id === "TokenMaster") return "legendary";
if (["CodeMachine", "Unstoppable"].includes(id)) return "epic";
if (
[
"BlossomingCoder",
"CodeWizard",
"MasterBuilder",
"EnduranceChamp",
"DeepDive",
"CreativeCoder",
].includes(id)
)
return "rare";
return "common";
}
</script>
{#if showNotification && currentAchievement}
<div
class="fixed top-20 right-4 z-50 max-w-sm"
in:fly={{ x: 300, duration: 500, easing: cubicOut }}
out:fade={{ duration: 300 }}
>
<!-- Backdrop with animated gradient border -->
<div class="relative p-[2px] rounded-lg overflow-hidden">
<!-- Animated gradient border -->
<div
class="absolute inset-0 bg-gradient-to-r {getRarityColor(
getAchievementRarity(currentAchievement.achievement.id)
)} animate-pulse"
></div>
<!-- Main notification content -->
<div class="relative bg-[var(--bg-primary)] rounded-lg p-4 shadow-2xl backdrop-blur-sm">
<button
onclick={dismiss}
onkeydown={(e) => e.key === "Enter" && dismiss()}
class="absolute top-2 right-2 text-gray-500 hover:text-gray-700 dark:text-gray-400 dark:hover:text-gray-200 transition-colors"
aria-label="Dismiss notification"
>
<svg class="w-5 h-5" fill="none" stroke="currentColor" viewBox="0 0 24 24">
<path
stroke-linecap="round"
stroke-linejoin="round"
stroke-width="2"
d="M6 18L18 6M6 6l12 12"
></path>
</svg>
</button>
<div class="flex items-start gap-4">
<!-- Icon with animated sparkles -->
<div class="relative flex-shrink-0">
<div class="text-5xl animate-bounce">{currentAchievement.achievement.icon}</div>
<!-- Sparkle animations -->
<div class="absolute -top-1 -right-1 text-yellow-400 animate-ping"></div>
<div
class="absolute -bottom-1 -left-1 text-yellow-400 animate-ping animation-delay-200"
>
</div>
<div class="absolute top-1/2 -right-2 text-yellow-400 animate-ping animation-delay-400">
</div>
</div>
<!-- Text content -->
<div class="flex-1 min-w-0 pt-1">
<h3
class="text-sm font-semibold text-gray-500 dark:text-gray-400 uppercase tracking-wide"
>
Achievement Unlocked!
</h3>
<p class="text-lg font-bold text-[var(--text-primary)] mt-1">
{currentAchievement.achievement.name}
</p>
<p class="text-sm text-gray-600 dark:text-gray-400 mt-1">
{currentAchievement.achievement.description}
</p>
<!-- Rarity badge -->
<div class="mt-2 inline-flex items-center">
<span
class="px-2 py-1 text-xs font-medium rounded-full bg-gradient-to-r {getRarityColor(
getAchievementRarity(currentAchievement.achievement.id)
)} text-white capitalize"
>
{getAchievementRarity(currentAchievement.achievement.id)}
</span>
</div>
</div>
</div>
<!-- Celebration confetti effect (CSS only) -->
<div class="absolute inset-0 pointer-events-none overflow-hidden rounded-lg">
{#each Array(10) as _ (_)}
<div
class="absolute w-2 h-2 bg-gradient-to-br {getRarityColor(
getAchievementRarity(currentAchievement.achievement.id)
)} rounded-full animate-fall"
style="left: {Math.random() * 100}%; animation-delay: {Math.random() *
2}s; animation-duration: {2 + Math.random() * 2}s;"
></div>
{/each}
</div>
</div>
</div>
</div>
{/if}
<style>
@keyframes fall {
0% {
transform: translateY(-20px) rotate(0deg);
opacity: 1;
}
100% {
transform: translateY(400px) rotate(720deg);
opacity: 0;
}
}
.animate-fall {
animation: fall linear infinite;
}
.animation-delay-200 {
animation-delay: 200ms;
}
.animation-delay-400 {
animation-delay: 400ms;
}
</style>