feat: add more achievements

This commit is contained in:
2026-01-19 19:39:36 -08:00
parent d72ca7a975
commit da566f408e
4 changed files with 416 additions and 4 deletions
+202
View File
@@ -55,6 +55,28 @@ pub enum AchievementId {
SpeedCoder, // 10 code blocks in 10 minutes
ClaudeConnoisseur, // Used all Claude models
MarathonCoder, // 10k tokens in one session
// Relationship & Greetings
GoodMorning, // Say "good morning"
GoodNight, // Say "good night" or "goodnight"
ThankYou, // Say "thank you" or "thanks"
LoveYou, // Say "love you" or "ily"
// Personality & Fun
EmojiUser, // Use an emoji in a message
QuestionMaster, // Use "?" in 20 messages
CapsLock, // Send a message in ALL CAPS
PleaseAndThankYou, // Use "please" in messages
// Git & Development
GitGuru, // Use git commands 10 times
TestWriter, // Create test files
Debugger, // Fix bugs (messages with "fix", "bug", "error")
// Tool Mastery
BashMaster, // Use Bash tool 50 times
FileExplorer, // Use Read tool 100 times
SearchExpert, // Use Grep tool 50 times
}
#[derive(Debug, Clone, Serialize, Deserialize)]
@@ -361,9 +383,164 @@ pub fn get_achievement_info(id: &AchievementId) -> Achievement {
icon: "🏃‍♂️".to_string(),
unlocked_at: None,
},
// Relationship & Greetings
AchievementId::GoodMorning => Achievement {
id: id.clone(),
name: "Good Morning!".to_string(),
description: "Greeted Hikari with a good morning".to_string(),
icon: "🌅".to_string(),
unlocked_at: None,
},
AchievementId::GoodNight => Achievement {
id: id.clone(),
name: "Good Night".to_string(),
description: "Said good night to Hikari".to_string(),
icon: "🌙".to_string(),
unlocked_at: None,
},
AchievementId::ThankYou => Achievement {
id: id.clone(),
name: "Grateful Heart".to_string(),
description: "Thanked Hikari for her help".to_string(),
icon: "💝".to_string(),
unlocked_at: None,
},
AchievementId::LoveYou => Achievement {
id: id.clone(),
name: "Love Connection".to_string(),
description: "Expressed love to Hikari".to_string(),
icon: "💕".to_string(),
unlocked_at: None,
},
// Personality & Fun
AchievementId::EmojiUser => Achievement {
id: id.clone(),
name: "Emoji Enthusiast".to_string(),
description: "Used an emoji in your message".to_string(),
icon: "😊".to_string(),
unlocked_at: None,
},
AchievementId::QuestionMaster => Achievement {
id: id.clone(),
name: "Question Master".to_string(),
description: "Asked 20 questions".to_string(),
icon: "".to_string(),
unlocked_at: None,
},
AchievementId::CapsLock => Achievement {
id: id.clone(),
name: "CAPS LOCK ENGAGED".to_string(),
description: "SENT A MESSAGE IN ALL CAPS".to_string(),
icon: "📢".to_string(),
unlocked_at: None,
},
AchievementId::PleaseAndThankYou => Achievement {
id: id.clone(),
name: "Polite Programmer".to_string(),
description: "Said please in a request".to_string(),
icon: "🎩".to_string(),
unlocked_at: None,
},
// Git & Development
AchievementId::GitGuru => Achievement {
id: id.clone(),
name: "Git Guru".to_string(),
description: "Used git commands 10 times".to_string(),
icon: "🌿".to_string(),
unlocked_at: None,
},
AchievementId::TestWriter => Achievement {
id: id.clone(),
name: "Test Writer".to_string(),
description: "Created test files".to_string(),
icon: "🧪".to_string(),
unlocked_at: None,
},
AchievementId::Debugger => Achievement {
id: id.clone(),
name: "Bug Squasher".to_string(),
description: "Fixed bugs and errors".to_string(),
icon: "🐛".to_string(),
unlocked_at: None,
},
// Tool Mastery
AchievementId::BashMaster => Achievement {
id: id.clone(),
name: "Bash Master".to_string(),
description: "Used Bash tool 50 times".to_string(),
icon: "🐚".to_string(),
unlocked_at: None,
},
AchievementId::FileExplorer => Achievement {
id: id.clone(),
name: "File Explorer".to_string(),
description: "Read 100 files".to_string(),
icon: "📂".to_string(),
unlocked_at: None,
},
AchievementId::SearchExpert => Achievement {
id: id.clone(),
name: "Search Expert".to_string(),
description: "Used Grep tool 50 times".to_string(),
icon: "🔎".to_string(),
unlocked_at: None,
},
}
}
// Check achievements based on message content
pub fn check_message_achievements(
message: &str,
progress: &mut AchievementProgress,
) -> Vec<AchievementId> {
let mut newly_unlocked = Vec::new();
let message_lower = message.to_lowercase();
println!("Checking message achievements for: {}", message);
// Relationship & Greetings
if message_lower.contains("good morning") && progress.unlock(AchievementId::GoodMorning) {
newly_unlocked.push(AchievementId::GoodMorning);
}
if (message_lower.contains("good night") || message_lower.contains("goodnight"))
&& progress.unlock(AchievementId::GoodNight) {
newly_unlocked.push(AchievementId::GoodNight);
}
if (message_lower.contains("thank you") || message_lower.contains("thanks") || message_lower.contains("thx"))
&& progress.unlock(AchievementId::ThankYou) {
newly_unlocked.push(AchievementId::ThankYou);
}
if (message_lower.contains("love you") || message_lower.contains("ily"))
&& progress.unlock(AchievementId::LoveYou) {
newly_unlocked.push(AchievementId::LoveYou);
}
// Personality & Fun
if message.chars().any(|c| c as u32 >= 0x1F300) && progress.unlock(AchievementId::EmojiUser) {
newly_unlocked.push(AchievementId::EmojiUser);
}
if message == message.to_uppercase() && message.len() > 5
&& message.chars().any(|c| c.is_alphabetic())
&& progress.unlock(AchievementId::CapsLock) {
newly_unlocked.push(AchievementId::CapsLock);
}
if message_lower.contains("please") && progress.unlock(AchievementId::PleaseAndThankYou) {
newly_unlocked.push(AchievementId::PleaseAndThankYou);
}
// Git & Development patterns in messages
if (message_lower.contains("fix") || message_lower.contains("bug") || message_lower.contains("error"))
&& progress.unlock(AchievementId::Debugger) {
newly_unlocked.push(AchievementId::Debugger);
}
newly_unlocked
}
// Check which achievements should be unlocked based on current stats
pub fn check_achievements(
stats: &crate::stats::UsageStats,
@@ -489,6 +666,31 @@ pub fn check_achievements(
// Claude Connoisseur - check model usage
// TODO: Track different Claude models used
// Tool mastery achievements
if let Some(bash_count) = stats.tools_usage.get("Bash") {
if *bash_count >= 50 && progress.unlock(AchievementId::BashMaster) {
newly_unlocked.push(AchievementId::BashMaster);
}
}
if let Some(read_count) = stats.tools_usage.get("Read") {
if *read_count >= 100 && progress.unlock(AchievementId::FileExplorer) {
newly_unlocked.push(AchievementId::FileExplorer);
}
}
if let Some(grep_count) = stats.tools_usage.get("Grep") {
if *grep_count >= 50 && progress.unlock(AchievementId::SearchExpert) {
newly_unlocked.push(AchievementId::SearchExpert);
}
}
// Git Guru - check git command usage in Bash
if let Some(bash_count) = stats.tools_usage.get("Bash") {
if *bash_count >= 10 && progress.unlock(AchievementId::GitGuru) {
// TODO: More specific git command tracking
newly_unlocked.push(AchievementId::GitGuru);
}
}
// Time-based achievements
if let Some(session_start) = progress.session_start {
let hour = session_start.hour();
+23 -3
View File
@@ -91,7 +91,7 @@ impl WslBridge {
}
pub async fn new_with_loaded_achievements(app: &tauri::AppHandle) -> Self {
let mut bridge = Self::new();
let bridge = Self::new();
// Load saved achievements into the stats
let achievements = crate::achievements::load_achievements(app).await;
@@ -613,15 +613,35 @@ fn process_json_line(line: &str, app: &AppHandle, stats: &Arc<RwLock<UsageStats>
emit_state_change(app, state, None);
}
ClaudeMessage::User { .. } => {
ClaudeMessage::User { message } => {
// Increment message count for user messages
stats.write().increment_messages();
// Extract text content from the message
let message_text = message.content.iter()
.filter_map(|block| match block {
crate::types::ContentBlock::Text { text } => Some(text.clone()),
_ => None,
})
.collect::<Vec<String>>()
.join(" ");
// Check achievements after user message
let newly_unlocked = {
let mut stats_guard = stats.write();
println!("User sent message, checking achievements...");
stats_guard.check_achievements()
// Check message-based achievements
let mut unlocked = crate::achievements::check_message_achievements(
&message_text,
&mut stats_guard.achievements,
);
// Check stats-based achievements
let stats_unlocked = stats_guard.check_achievements();
unlocked.extend(stats_unlocked);
unlocked
};
// Emit achievement events for any newly unlocked achievements