feat: achievements

This commit is contained in:
2026-01-19 18:32:46 -08:00
parent 1ce43dcff8
commit b691a91c53
14 changed files with 1687 additions and 4 deletions
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<script lang="ts">
import { slide } from 'svelte/transition';
import { quintOut } from 'svelte/easing';
import {
achievementsStore,
achievementProgress,
achievementCategories,
} from '$lib/stores/achievements';
import type { Achievement } from '$lib/types/achievements';
interface Props {
isOpen: boolean;
onClose?: () => void;
}
const { isOpen = $bindable(false), onClose } = $props<Props>();
let selectedCategory = $state<string | null>(null);
const achievementsState = $derived($achievementsStore);
const progress = $derived($achievementProgress);
function getRarityColor(rarity: string): string {
switch (rarity) {
case 'legendary': return 'text-yellow-500 dark:text-yellow-400';
case 'epic': return 'text-purple-500 dark:text-purple-400';
case 'rare': return 'text-blue-500 dark:text-blue-400';
default: return 'text-green-500 dark:text-green-400';
}
}
function getRarityBg(rarity: string): string {
switch (rarity) {
case 'legendary': return 'bg-yellow-500/10';
case 'epic': return 'bg-purple-500/10';
case 'rare': return 'bg-blue-500/10';
default: return 'bg-green-500/10';
}
}
function formatDate(date: Date | undefined): string {
if (!date) return '';
return new Date(date).toLocaleDateString('en-US', {
month: 'short',
day: 'numeric',
year: 'numeric',
});
}
function getAchievementsForCategory(categoryIds: string[]): Achievement[] {
return categoryIds.map(id => achievementsState.achievements[id as keyof typeof achievementsState.achievements]).filter(Boolean);
}
</script>
<!-- Achievements panel -->
{#if isOpen}
<div
class="fixed inset-0 bg-black/50 z-40"
onclick={onClose}
onkeydown={(e) => e.key === 'Escape' && onClose()}
role="button"
tabindex="-1"
aria-label="Close achievements panel"
transition:slide={{ duration: 300, easing: quintOut }}
></div>
<div
class="fixed left-0 top-0 h-full w-96 bg-[var(--bg-primary)] border-r border-[var(--border-color)]
shadow-2xl z-50 flex flex-col"
transition:slide={{ duration: 300, easing: quintOut, axis: 'x' }}
>
<!-- Header -->
<div class="p-6 border-b border-[var(--border-color)]">
<div class="flex items-center justify-between">
<h2 class="text-2xl font-bold text-[var(--text-primary)]">Achievements</h2>
<button
onclick={onClose}
onkeydown={(e) => e.key === 'Enter' && onClose()}
class="text-gray-500 hover:text-gray-700 dark:text-gray-400 dark:hover:text-gray-200"
>
<svg class="w-6 h-6" fill="none" stroke="currentColor" viewBox="0 0 24 24">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M6 18L18 6M6 6l12 12"></path>
</svg>
</button>
</div>
<!-- Overall progress -->
<div class="mt-4">
<div class="flex items-center justify-between text-sm text-gray-600 dark:text-gray-400 mb-2">
<span>{progress.unlocked} / {progress.total} Unlocked</span>
<span>{progress.percentage}%</span>
</div>
<div class="w-full bg-gray-200 dark:bg-gray-700 rounded-full h-2">
<div
class="bg-gradient-to-r from-[var(--accent-primary)] to-[var(--accent-secondary)] h-2 rounded-full transition-all duration-500"
style="width: {progress.percentage}%"
></div>
</div>
</div>
</div>
<!-- Categories -->
<div class="flex-1 overflow-y-auto">
{#each achievementCategories as category}
{@const achievements = getAchievementsForCategory(category.ids)}
{@const unlockedCount = achievements.filter(a => a.unlocked).length}
<div class="border-b border-[var(--border-color)]">
<button
onclick={() => selectedCategory = selectedCategory === category.name ? null : category.name}
onkeydown={(e) => e.key === 'Enter' && (selectedCategory = selectedCategory === category.name ? null : category.name)}
class="w-full p-4 text-left hover:bg-[var(--bg-secondary)] transition-colors"
>
<div class="flex items-center justify-between">
<div>
<h3 class="font-semibold text-[var(--text-primary)]">{category.name}</h3>
<p class="text-sm text-gray-600 dark:text-gray-400">{category.description}</p>
</div>
<div class="flex items-center gap-2">
<span class="text-sm text-gray-600 dark:text-gray-400">
{unlockedCount} / {achievements.length}
</span>
<svg
class="w-5 h-5 transition-transform {selectedCategory === category.name ? 'rotate-180' : ''}"
fill="none"
stroke="currentColor"
viewBox="0 0 24 24"
>
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M19 9l-7 7-7-7"></path>
</svg>
</div>
</div>
</button>
{#if selectedCategory === category.name}
<div class="p-4 space-y-3" transition:slide={{ duration: 200, easing: quintOut }}>
{#each achievements as achievement}
<div
class="p-3 rounded-lg border {achievement.unlocked ? 'border-[var(--border-color)] bg-[var(--bg-secondary)]' : 'border-gray-300 dark:border-gray-600 bg-gray-100 dark:bg-gray-800 opacity-50'}"
>
<div class="flex items-start gap-3">
<!-- Icon -->
<div class="text-3xl flex-shrink-0 {achievement.unlocked ? '' : 'grayscale'}">
{achievement.icon}
</div>
<!-- Details -->
<div class="flex-1 min-w-0">
<div class="flex items-center gap-2">
<h4 class="font-semibold text-[var(--text-primary)]">
{achievement.name}
</h4>
<span class="text-xs px-2 py-0.5 rounded-full {getRarityBg(achievement.rarity)} {getRarityColor(achievement.rarity)} capitalize">
{achievement.rarity}
</span>
</div>
<p class="text-sm text-gray-600 dark:text-gray-400 mt-1">
{achievement.description}
</p>
{#if achievement.unlocked && achievement.unlockedAt}
<p class="text-xs text-gray-500 dark:text-gray-500 mt-2">
Unlocked {formatDate(achievement.unlockedAt)}
</p>
{:else if achievement.maxProgress && achievement.progress !== undefined}
<!-- Progress bar for locked achievements -->
<div class="mt-2">
<div class="flex items-center justify-between text-xs text-gray-500 mb-1">
<span>Progress</span>
<span>{achievement.progress} / {achievement.maxProgress}</span>
</div>
<div class="w-full bg-gray-300 dark:bg-gray-700 rounded-full h-1.5">
<div
class="bg-gray-500 h-1.5 rounded-full transition-all duration-300"
style="width: {Math.min((achievement.progress / achievement.maxProgress) * 100, 100)}%"
></div>
</div>
</div>
{/if}
</div>
</div>
</div>
{/each}
</div>
{/if}
</div>
{/each}
</div>
<!-- Footer with last unlocked -->
{#if achievementsState.lastUnlocked}
<div class="p-4 border-t border-[var(--border-color)] bg-[var(--bg-secondary)]">
<p class="text-sm text-gray-600 dark:text-gray-400 mb-1">Last Unlocked:</p>
<div class="flex items-center gap-2">
<span class="text-xl">{achievementsState.lastUnlocked.icon}</span>
<div>
<p class="font-semibold text-[var(--text-primary)]">{achievementsState.lastUnlocked.name}</p>
<p class="text-xs text-gray-500">{formatDate(achievementsState.lastUnlocked.unlockedAt)}</p>
</div>
</div>
</div>
{/if}
</div>
{/if}
<style>
/* Custom scrollbar for achievement list */
:global(.overflow-y-auto::-webkit-scrollbar) {
width: 8px;
}
:global(.overflow-y-auto::-webkit-scrollbar-track) {
background: var(--bg-secondary);
}
:global(.overflow-y-auto::-webkit-scrollbar-thumb) {
background: var(--border-color);
border-radius: 4px;
}
:global(.overflow-y-auto::-webkit-scrollbar-thumb:hover) {
background: var(--accent-primary);
}
</style>