feat: achievements

This commit is contained in:
2026-01-19 18:32:46 -08:00
parent 1ce43dcff8
commit b691a91c53
14 changed files with 1687 additions and 4 deletions
@@ -0,0 +1,154 @@
<script lang="ts">
import { onMount } from 'svelte';
import { fade, fly } from 'svelte/transition';
import { cubicOut } from 'svelte/easing';
import { listen } from '@tauri-apps/api/event';
import type { AchievementUnlockedEvent } from '$lib/types/achievements';
let achievements = $state<AchievementUnlockedEvent[]>([]);
let currentAchievement = $state<AchievementUnlockedEvent | null>(null);
let showNotification = $state(false);
onMount(async () => {
const unlisten = await listen<AchievementUnlockedEvent>('achievement:unlocked', (event) => {
achievements.push(event.payload);
if (!showNotification) {
showNext();
}
});
return unlisten;
});
function showNext() {
if (achievements.length > 0) {
currentAchievement = achievements.shift() || null;
showNotification = true;
// Auto-hide after 5 seconds
setTimeout(() => {
showNotification = false;
// Show next achievement after animation completes
setTimeout(() => showNext(), 300);
}, 5000);
}
}
function dismiss() {
showNotification = false;
// Show next achievement after animation completes
setTimeout(() => showNext(), 300);
}
function getRarityColor(rarity: string): string {
switch (rarity) {
case 'legendary': return 'from-yellow-400 to-orange-500';
case 'epic': return 'from-purple-400 to-pink-500';
case 'rare': return 'from-blue-400 to-indigo-500';
default: return 'from-green-400 to-emerald-500';
}
}
function getAchievementRarity(id: string): string {
// Determine rarity based on achievement ID
if (id === 'TokenMaster') return 'legendary';
if (['CodeMachine', 'Unstoppable'].includes(id)) return 'epic';
if (['BlossomingCoder', 'CodeWizard', 'MasterBuilder', 'EnduranceChamp', 'DeepDive', 'CreativeCoder'].includes(id)) return 'rare';
return 'common';
}
</script>
{#if showNotification && currentAchievement}
<div
class="fixed top-20 right-4 z-50 max-w-sm"
in:fly={{ x: 300, duration: 500, easing: cubicOut }}
out:fade={{ duration: 300 }}
>
<!-- Backdrop with animated gradient border -->
<div class="relative p-[2px] rounded-lg overflow-hidden">
<!-- Animated gradient border -->
<div class="absolute inset-0 bg-gradient-to-r {getRarityColor(getAchievementRarity(currentAchievement.achievement.id))} animate-pulse"></div>
<!-- Main notification content -->
<div class="relative bg-[var(--bg-primary)] rounded-lg p-4 shadow-2xl backdrop-blur-sm">
<button
onclick={dismiss}
onkeydown={(e) => e.key === 'Enter' && dismiss()}
class="absolute top-2 right-2 text-gray-500 hover:text-gray-700 dark:text-gray-400 dark:hover:text-gray-200 transition-colors"
aria-label="Dismiss notification"
>
<svg class="w-5 h-5" fill="none" stroke="currentColor" viewBox="0 0 24 24">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M6 18L18 6M6 6l12 12"></path>
</svg>
</button>
<div class="flex items-start gap-4">
<!-- Icon with animated sparkles -->
<div class="relative flex-shrink-0">
<div class="text-5xl animate-bounce">{currentAchievement.achievement.icon}</div>
<!-- Sparkle animations -->
<div class="absolute -top-1 -right-1 text-yellow-400 animate-ping"></div>
<div class="absolute -bottom-1 -left-1 text-yellow-400 animate-ping animation-delay-200"></div>
<div class="absolute top-1/2 -right-2 text-yellow-400 animate-ping animation-delay-400"></div>
</div>
<!-- Text content -->
<div class="flex-1 min-w-0 pt-1">
<h3 class="text-sm font-semibold text-gray-500 dark:text-gray-400 uppercase tracking-wide">
Achievement Unlocked!
</h3>
<p class="text-lg font-bold text-[var(--text-primary)] mt-1">
{currentAchievement.achievement.name}
</p>
<p class="text-sm text-gray-600 dark:text-gray-400 mt-1">
{currentAchievement.achievement.description}
</p>
<!-- Rarity badge -->
<div class="mt-2 inline-flex items-center">
<span class="px-2 py-1 text-xs font-medium rounded-full bg-gradient-to-r {getRarityColor(getAchievementRarity(currentAchievement.achievement.id))} text-white capitalize">
{getAchievementRarity(currentAchievement.achievement.id)}
</span>
</div>
</div>
</div>
<!-- Celebration confetti effect (CSS only) -->
<div class="absolute inset-0 pointer-events-none overflow-hidden rounded-lg">
{#each Array(10) as _, i}
<div
class="absolute w-2 h-2 bg-gradient-to-br {getRarityColor(getAchievementRarity(currentAchievement.achievement.id))} rounded-full animate-fall"
style="left: {Math.random() * 100}%; animation-delay: {Math.random() * 2}s; animation-duration: {2 + Math.random() * 2}s;"
></div>
{/each}
</div>
</div>
</div>
</div>
{/if}
<style>
@keyframes fall {
0% {
transform: translateY(-20px) rotate(0deg);
opacity: 1;
}
100% {
transform: translateY(400px) rotate(720deg);
opacity: 0;
}
}
.animate-fall {
animation: fall linear infinite;
}
.animation-delay-200 {
animation-delay: 200ms;
}
.animation-delay-400 {
animation-delay: 400ms;
}
</style>
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@@ -0,0 +1,223 @@
<script lang="ts">
import { slide } from 'svelte/transition';
import { quintOut } from 'svelte/easing';
import {
achievementsStore,
achievementProgress,
achievementCategories,
} from '$lib/stores/achievements';
import type { Achievement } from '$lib/types/achievements';
interface Props {
isOpen: boolean;
onClose?: () => void;
}
const { isOpen = $bindable(false), onClose } = $props<Props>();
let selectedCategory = $state<string | null>(null);
const achievementsState = $derived($achievementsStore);
const progress = $derived($achievementProgress);
function getRarityColor(rarity: string): string {
switch (rarity) {
case 'legendary': return 'text-yellow-500 dark:text-yellow-400';
case 'epic': return 'text-purple-500 dark:text-purple-400';
case 'rare': return 'text-blue-500 dark:text-blue-400';
default: return 'text-green-500 dark:text-green-400';
}
}
function getRarityBg(rarity: string): string {
switch (rarity) {
case 'legendary': return 'bg-yellow-500/10';
case 'epic': return 'bg-purple-500/10';
case 'rare': return 'bg-blue-500/10';
default: return 'bg-green-500/10';
}
}
function formatDate(date: Date | undefined): string {
if (!date) return '';
return new Date(date).toLocaleDateString('en-US', {
month: 'short',
day: 'numeric',
year: 'numeric',
});
}
function getAchievementsForCategory(categoryIds: string[]): Achievement[] {
return categoryIds.map(id => achievementsState.achievements[id as keyof typeof achievementsState.achievements]).filter(Boolean);
}
</script>
<!-- Achievements panel -->
{#if isOpen}
<div
class="fixed inset-0 bg-black/50 z-40"
onclick={onClose}
onkeydown={(e) => e.key === 'Escape' && onClose()}
role="button"
tabindex="-1"
aria-label="Close achievements panel"
transition:slide={{ duration: 300, easing: quintOut }}
></div>
<div
class="fixed left-0 top-0 h-full w-96 bg-[var(--bg-primary)] border-r border-[var(--border-color)]
shadow-2xl z-50 flex flex-col"
transition:slide={{ duration: 300, easing: quintOut, axis: 'x' }}
>
<!-- Header -->
<div class="p-6 border-b border-[var(--border-color)]">
<div class="flex items-center justify-between">
<h2 class="text-2xl font-bold text-[var(--text-primary)]">Achievements</h2>
<button
onclick={onClose}
onkeydown={(e) => e.key === 'Enter' && onClose()}
class="text-gray-500 hover:text-gray-700 dark:text-gray-400 dark:hover:text-gray-200"
>
<svg class="w-6 h-6" fill="none" stroke="currentColor" viewBox="0 0 24 24">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M6 18L18 6M6 6l12 12"></path>
</svg>
</button>
</div>
<!-- Overall progress -->
<div class="mt-4">
<div class="flex items-center justify-between text-sm text-gray-600 dark:text-gray-400 mb-2">
<span>{progress.unlocked} / {progress.total} Unlocked</span>
<span>{progress.percentage}%</span>
</div>
<div class="w-full bg-gray-200 dark:bg-gray-700 rounded-full h-2">
<div
class="bg-gradient-to-r from-[var(--accent-primary)] to-[var(--accent-secondary)] h-2 rounded-full transition-all duration-500"
style="width: {progress.percentage}%"
></div>
</div>
</div>
</div>
<!-- Categories -->
<div class="flex-1 overflow-y-auto">
{#each achievementCategories as category}
{@const achievements = getAchievementsForCategory(category.ids)}
{@const unlockedCount = achievements.filter(a => a.unlocked).length}
<div class="border-b border-[var(--border-color)]">
<button
onclick={() => selectedCategory = selectedCategory === category.name ? null : category.name}
onkeydown={(e) => e.key === 'Enter' && (selectedCategory = selectedCategory === category.name ? null : category.name)}
class="w-full p-4 text-left hover:bg-[var(--bg-secondary)] transition-colors"
>
<div class="flex items-center justify-between">
<div>
<h3 class="font-semibold text-[var(--text-primary)]">{category.name}</h3>
<p class="text-sm text-gray-600 dark:text-gray-400">{category.description}</p>
</div>
<div class="flex items-center gap-2">
<span class="text-sm text-gray-600 dark:text-gray-400">
{unlockedCount} / {achievements.length}
</span>
<svg
class="w-5 h-5 transition-transform {selectedCategory === category.name ? 'rotate-180' : ''}"
fill="none"
stroke="currentColor"
viewBox="0 0 24 24"
>
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M19 9l-7 7-7-7"></path>
</svg>
</div>
</div>
</button>
{#if selectedCategory === category.name}
<div class="p-4 space-y-3" transition:slide={{ duration: 200, easing: quintOut }}>
{#each achievements as achievement}
<div
class="p-3 rounded-lg border {achievement.unlocked ? 'border-[var(--border-color)] bg-[var(--bg-secondary)]' : 'border-gray-300 dark:border-gray-600 bg-gray-100 dark:bg-gray-800 opacity-50'}"
>
<div class="flex items-start gap-3">
<!-- Icon -->
<div class="text-3xl flex-shrink-0 {achievement.unlocked ? '' : 'grayscale'}">
{achievement.icon}
</div>
<!-- Details -->
<div class="flex-1 min-w-0">
<div class="flex items-center gap-2">
<h4 class="font-semibold text-[var(--text-primary)]">
{achievement.name}
</h4>
<span class="text-xs px-2 py-0.5 rounded-full {getRarityBg(achievement.rarity)} {getRarityColor(achievement.rarity)} capitalize">
{achievement.rarity}
</span>
</div>
<p class="text-sm text-gray-600 dark:text-gray-400 mt-1">
{achievement.description}
</p>
{#if achievement.unlocked && achievement.unlockedAt}
<p class="text-xs text-gray-500 dark:text-gray-500 mt-2">
Unlocked {formatDate(achievement.unlockedAt)}
</p>
{:else if achievement.maxProgress && achievement.progress !== undefined}
<!-- Progress bar for locked achievements -->
<div class="mt-2">
<div class="flex items-center justify-between text-xs text-gray-500 mb-1">
<span>Progress</span>
<span>{achievement.progress} / {achievement.maxProgress}</span>
</div>
<div class="w-full bg-gray-300 dark:bg-gray-700 rounded-full h-1.5">
<div
class="bg-gray-500 h-1.5 rounded-full transition-all duration-300"
style="width: {Math.min((achievement.progress / achievement.maxProgress) * 100, 100)}%"
></div>
</div>
</div>
{/if}
</div>
</div>
</div>
{/each}
</div>
{/if}
</div>
{/each}
</div>
<!-- Footer with last unlocked -->
{#if achievementsState.lastUnlocked}
<div class="p-4 border-t border-[var(--border-color)] bg-[var(--bg-secondary)]">
<p class="text-sm text-gray-600 dark:text-gray-400 mb-1">Last Unlocked:</p>
<div class="flex items-center gap-2">
<span class="text-xl">{achievementsState.lastUnlocked.icon}</span>
<div>
<p class="font-semibold text-[var(--text-primary)]">{achievementsState.lastUnlocked.name}</p>
<p class="text-xs text-gray-500">{formatDate(achievementsState.lastUnlocked.unlockedAt)}</p>
</div>
</div>
</div>
{/if}
</div>
{/if}
<style>
/* Custom scrollbar for achievement list */
:global(.overflow-y-auto::-webkit-scrollbar) {
width: 8px;
}
:global(.overflow-y-auto::-webkit-scrollbar-track) {
background: var(--bg-secondary);
}
:global(.overflow-y-auto::-webkit-scrollbar-thumb) {
background: var(--border-color);
border-radius: 4px;
}
:global(.overflow-y-auto::-webkit-scrollbar-thumb:hover) {
background: var(--accent-primary);
}
</style>
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@@ -1,4 +1,10 @@
<script lang="ts">
interface Props {
onToggleAchievements?: () => void;
}
const { onToggleAchievements = () => {} } = $props<Props>();
import { invoke } from "@tauri-apps/api/core";
import { getVersion } from "@tauri-apps/api/app";
import { open } from "@tauri-apps/plugin-dialog";
@@ -8,6 +14,7 @@
import type { ConnectionStatus } from "$lib/types/messages";
import { onMount } from "svelte";
import StatsDisplay from "./StatsDisplay.svelte";
import { achievementProgress } from "$lib/stores/achievements";
const DISCORD_URL = "https://chat.nhcarrigan.com";
@@ -18,6 +25,7 @@
let grantedToolsList: string[] = $state([]);
let appVersion = $state("");
let showStats = $state(false);
const progress = $derived($achievementProgress);
let currentConfig: HikariConfig = $state({
model: null,
api_key: null,
@@ -128,6 +136,10 @@
return "Disconnected";
}
}
function toggleAchievements() {
onToggleAchievements();
}
</script>
<div
@@ -169,6 +181,18 @@
</div>
<div class="flex items-center gap-3">
<button
onclick={toggleAchievements}
class="p-1 text-gray-500 hover:text-[var(--accent-primary)] transition-colors relative"
title="Achievements"
>
<span class="text-lg">🏆</span>
{#if progress.unlocked > 0}
<span class="absolute -top-1 -right-1 bg-[var(--accent-primary)] text-white text-xs rounded-full w-4 h-4 flex items-center justify-center text-[10px]">
{progress.unlocked}
</span>
{/if}
</button>
<button
onclick={() => showStats = !showStats}
class="p-1 text-gray-500 hover:text-[var(--accent-primary)] transition-colors {showStats ? 'text-[var(--accent-primary)]' : ''}"
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@@ -0,0 +1,445 @@
import { writable, derived } from 'svelte/store';
import { listen } from '@tauri-apps/api/event';
import { invoke } from '@tauri-apps/api/core';
import type { Achievement, AchievementUnlockedEvent, AchievementId } from '$lib/types/achievements';
interface AchievementState {
achievements: Record<AchievementId, Achievement>;
totalUnlocked: number;
lastUnlocked: Achievement | null;
}
// Initial achievement definitions
const achievementDefinitions: Record<AchievementId, Omit<Achievement, 'unlocked' | 'unlockedAt'>> = {
// Token milestones
FirstSteps: {
id: 'FirstSteps',
name: 'First Steps',
description: 'Generated your first 1,000 tokens',
icon: '👶',
rarity: 'common',
maxProgress: 1000,
},
GrowingStrong: {
id: 'GrowingStrong',
name: 'Growing Strong',
description: 'Reached 10,000 tokens total',
icon: '🌱',
rarity: 'common',
maxProgress: 10000,
},
BlossomingCoder: {
id: 'BlossomingCoder',
name: 'Blossoming Coder',
description: 'Generated 100,000 tokens - you\'re really growing!',
icon: '🌸',
rarity: 'rare',
maxProgress: 100000,
},
TokenMaster: {
id: 'TokenMaster',
name: 'Token Master',
description: 'One million tokens! You\'re unstoppable!',
icon: '👑',
rarity: 'legendary',
maxProgress: 1000000,
},
// Code generation
HelloWorld: {
id: 'HelloWorld',
name: 'Hello, World!',
description: 'Generated your first code block',
icon: '👋',
rarity: 'common',
maxProgress: 1,
},
CodeWizard: {
id: 'CodeWizard',
name: 'Code Wizard',
description: '100 code blocks generated',
icon: '🧙‍♀️',
rarity: 'rare',
maxProgress: 100,
},
ThousandBlocks: {
id: 'ThousandBlocks',
name: 'Thousand Blocks',
description: '1,000 code blocks! You\'re a code machine!',
icon: '🏗️',
rarity: 'epic',
maxProgress: 1000,
},
// File operations
FileManipulator: {
id: 'FileManipulator',
name: 'File Manipulator',
description: 'Edited 10 files',
icon: '📝',
rarity: 'common',
maxProgress: 10,
},
FileArchitect: {
id: 'FileArchitect',
name: 'File Architect',
description: 'Created or edited 100 files',
icon: '🏛️',
rarity: 'rare',
maxProgress: 100,
},
// Conversation milestones
ConversationStarter: {
id: 'ConversationStarter',
name: 'Conversation Starter',
description: 'Exchanged 10 messages',
icon: '💬',
rarity: 'common',
maxProgress: 10,
},
ChattyKathy: {
id: 'ChattyKathy',
name: 'Chatty Kathy',
description: '100 messages exchanged',
icon: '🗣️',
rarity: 'common',
maxProgress: 100,
},
Conversationalist: {
id: 'Conversationalist',
name: 'Master Conversationalist',
description: '1,000 messages! We\'re really connecting!',
icon: '💖',
rarity: 'rare',
maxProgress: 1000,
},
// Tool usage
Toolsmith: {
id: 'Toolsmith',
name: 'Toolsmith',
description: 'Used 5 different tools',
icon: '🔨',
rarity: 'common',
maxProgress: 5,
},
ToolMaster: {
id: 'ToolMaster',
name: 'Tool Master',
description: 'Used 10 different tools efficiently',
icon: '🛠️',
rarity: 'rare',
maxProgress: 10,
},
// Time-based achievements
EarlyBird: {
id: 'EarlyBird',
name: 'Early Bird',
description: 'Started a session between 5 AM and 7 AM',
icon: '🌅',
rarity: 'common',
},
NightOwl: {
id: 'NightOwl',
name: 'Night Owl',
description: 'Coding after midnight',
icon: '🦉',
rarity: 'common',
},
AllNighter: {
id: 'AllNighter',
name: 'All Nighter',
description: 'Worked through the night (2 AM - 5 AM)',
icon: '🌙',
rarity: 'rare',
},
WeekendWarrior: {
id: 'WeekendWarrior',
name: 'Weekend Warrior',
description: 'Coding on a weekend',
icon: '⚔️',
rarity: 'common',
},
DedicatedDeveloper: {
id: 'DedicatedDeveloper',
name: 'Dedicated Developer',
description: 'Coded for 30 days in a row',
icon: '🏆',
rarity: 'legendary',
},
// Search and exploration
Explorer: {
id: 'Explorer',
name: 'Explorer',
description: 'Used search tools 50 times',
icon: '🔍',
rarity: 'common',
maxProgress: 50,
},
MasterSearcher: {
id: 'MasterSearcher',
name: 'Master Searcher',
description: 'Searched 500 times across files',
icon: '🕵️‍♀️',
rarity: 'rare',
maxProgress: 500,
},
// Session achievements
QuickSession: {
id: 'QuickSession',
name: 'Quick Session',
description: 'Completed a productive session in under 5 minutes',
icon: '⚡',
rarity: 'common',
},
FocusedWork: {
id: 'FocusedWork',
name: 'Focused Work',
description: 'Worked for 30 minutes straight',
icon: '🎯',
rarity: 'common',
},
DeepDive: {
id: 'DeepDive',
name: 'Deep Dive',
description: 'Worked for 2 hours continuously',
icon: '🏊‍♀️',
rarity: 'rare',
},
MarathonSession: {
id: 'MarathonSession',
name: 'Marathon Session',
description: '5+ hour coding session!',
icon: '🏃‍♀️',
rarity: 'epic',
},
// Special achievements
FirstMessage: {
id: 'FirstMessage',
name: 'First Message',
description: 'Sent your first message to Hikari',
icon: '✨',
rarity: 'common',
maxProgress: 1,
},
FirstTool: {
id: 'FirstTool',
name: 'First Tool',
description: 'Used your first tool',
icon: '🔧',
rarity: 'common',
maxProgress: 1,
},
FirstCodeBlock: {
id: 'FirstCodeBlock',
name: 'First Code',
description: 'Generated your first code block',
icon: '📦',
rarity: 'common',
maxProgress: 1,
},
FirstFileEdit: {
id: 'FirstFileEdit',
name: 'First Edit',
description: 'Made your first file edit',
icon: '✏️',
rarity: 'common',
maxProgress: 1,
},
Polyglot: {
id: 'Polyglot',
name: 'Polyglot',
description: 'Generated code in 5+ languages in one session',
icon: '🌍',
rarity: 'rare',
maxProgress: 5,
},
SpeedCoder: {
id: 'SpeedCoder',
name: 'Speed Coder',
description: 'Generated 10 code blocks in 10 minutes',
icon: '🚀',
rarity: 'rare',
},
ClaudeConnoisseur: {
id: 'ClaudeConnoisseur',
name: 'Claude Connoisseur',
description: 'Used all available Claude models',
icon: '🎨',
rarity: 'epic',
maxProgress: 5, // Adjust based on available models
},
MarathonCoder: {
id: 'MarathonCoder',
name: 'Marathon Coder',
description: '10,000 tokens in a single session',
icon: '🏃‍♂️',
rarity: 'epic',
maxProgress: 10000,
},
};
// Initialize all achievements as locked
const initialAchievements: Record<AchievementId, Achievement> = {} as Record<AchievementId, Achievement>;
for (const [id, def] of Object.entries(achievementDefinitions)) {
initialAchievements[id as AchievementId] = {
...def,
unlocked: false,
progress: 0,
};
}
// Create the main store
function createAchievementsStore() {
const { subscribe, update } = writable<AchievementState>({
achievements: initialAchievements,
totalUnlocked: 0,
lastUnlocked: null,
});
return {
subscribe,
unlockAchievement: (event: AchievementUnlockedEvent) => {
update(state => {
const achievement = state.achievements[event.achievement.id];
if (achievement && !achievement.unlocked) {
achievement.unlocked = true;
achievement.unlockedAt = event.achievement.unlocked_at ? new Date(event.achievement.unlocked_at) : new Date();
state.totalUnlocked++;
state.lastUnlocked = achievement;
}
return state;
});
},
updateProgress: (id: AchievementId, progress: number) => {
update(state => {
const achievement = state.achievements[id];
if (achievement) {
achievement.progress = progress;
}
return state;
});
},
reset: () => {
update(() => ({
achievements: initialAchievements,
totalUnlocked: 0,
lastUnlocked: null,
}));
}
};
}
export const achievementsStore = createAchievementsStore();
// Derived stores for different views
export const unlockedAchievements = derived(
achievementsStore,
$store => Object.values($store.achievements).filter(a => a.unlocked)
);
export const lockedAchievements = derived(
achievementsStore,
$store => Object.values($store.achievements).filter(a => !a.unlocked)
);
export const achievementsByRarity = derived(
achievementsStore,
$store => {
const byRarity: Record<string, Achievement[]> = {
common: [],
rare: [],
epic: [],
legendary: [],
};
for (const achievement of Object.values($store.achievements)) {
byRarity[achievement.rarity].push(achievement);
}
return byRarity;
}
);
export const achievementProgress = derived(
achievementsStore,
$store => ({
unlocked: $store.totalUnlocked,
total: Object.keys($store.achievements).length,
percentage: Math.round(($store.totalUnlocked / Object.keys($store.achievements).length) * 100),
})
);
// Initialize achievement listener
export async function initAchievementsListener() {
// Listen for achievement unlocked events
await listen<AchievementUnlockedEvent>('achievement:unlocked', (event) => {
achievementsStore.unlockAchievement(event.payload);
});
// Load saved achievements from persistent storage
try {
const savedAchievements = await invoke<AchievementUnlockedEvent[]>('load_saved_achievements');
// Update the store with saved achievements
for (const event of savedAchievements) {
achievementsStore.unlockAchievement(event);
}
} catch (error) {
console.error('Failed to load saved achievements:', error);
}
}
// Export achievement categories for the display panel
export const achievementCategories = [
{
name: 'Token Milestones',
description: 'Track your token generation progress',
ids: ['FirstSteps', 'GrowingStrong', 'BlossomingCoder', 'TokenMaster'] as AchievementId[],
},
{
name: 'Code Generation',
description: 'Achievements for generating code',
ids: ['HelloWorld', 'CodeWizard', 'ThousandBlocks'] as AchievementId[],
},
{
name: 'File Operations',
description: 'Working with files and projects',
ids: ['FileManipulator', 'FileArchitect'] as AchievementId[],
},
{
name: 'Conversations',
description: 'Building our relationship through chat',
ids: ['ConversationStarter', 'ChattyKathy', 'Conversationalist'] as AchievementId[],
},
{
name: 'Tools & Skills',
description: 'Mastering different tools',
ids: ['Toolsmith', 'ToolMaster'] as AchievementId[],
},
{
name: 'Time-Based',
description: 'When you code matters too!',
ids: ['EarlyBird', 'NightOwl', 'AllNighter', 'WeekendWarrior', 'DedicatedDeveloper'] as AchievementId[],
},
{
name: 'Search & Explore',
description: 'Finding what you need',
ids: ['Explorer', 'MasterSearcher'] as AchievementId[],
},
{
name: 'Session Records',
description: 'Your coding session achievements',
ids: ['QuickSession', 'FocusedWork', 'DeepDive', 'MarathonSession', 'MarathonCoder'] as AchievementId[],
},
{
name: 'Special',
description: 'Unique accomplishments',
ids: ['FirstMessage', 'FirstTool', 'FirstCodeBlock', 'FirstFileEdit', 'Polyglot', 'SpeedCoder', 'ClaudeConnoisseur'] as AchievementId[],
},
];
+4
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@@ -4,6 +4,7 @@ import { claudeStore } from "$lib/stores/claude";
import { characterState } from "$lib/stores/character";
import { configStore } from "$lib/stores/config";
import { initStatsListener, resetSessionStats } from "$lib/stores/stats";
import { initAchievementsListener } from "$lib/stores/achievements";
import type { ConnectionStatus, PermissionPromptEvent } from "$lib/types/messages";
import type { CharacterState } from "$lib/types/states";
import {
@@ -80,6 +81,9 @@ export async function initializeTauriListeners() {
// Initialize stats listener
await initStatsListener();
// Initialize achievements listener
await initAchievementsListener();
const connectionUnlisten = await listen<string>("claude:connection", async (event) => {
const status = event.payload as ConnectionStatus;
claudeStore.setConnectionStatus(status);
+71
View File
@@ -0,0 +1,71 @@
export interface AchievementUnlockedEvent {
achievement: {
id: AchievementId;
name: string;
description: string;
icon: string;
unlocked_at: string | null;
};
}
export type AchievementId =
// Token Milestones
| 'FirstSteps' // 1,000 tokens
| 'GrowingStrong' // 10,000 tokens
| 'BlossomingCoder' // 100,000 tokens
| 'TokenMaster' // 1,000,000 tokens
// Code Generation
| 'HelloWorld' // First code block
| 'CodeWizard' // 100 code blocks
| 'ThousandBlocks' // 1,000 code blocks
// File Operations
| 'FileManipulator' // 10 files edited
| 'FileArchitect' // 100 files edited
// Conversation milestones
| 'ConversationStarter' // 10 messages
| 'ChattyKathy' // 100 messages
| 'Conversationalist' // 1,000 messages
// Tool usage
| 'Toolsmith' // 5 different tools
| 'ToolMaster' // 10 different tools
// Time-based achievements
| 'EarlyBird' // Started session 5-7 AM
| 'NightOwl' // Coding after midnight
| 'AllNighter' // Worked 2-5 AM
| 'WeekendWarrior' // Coding on weekend
| 'DedicatedDeveloper' // 30 days in a row
// Search and exploration
| 'Explorer' // 50 searches
| 'MasterSearcher' // 500 searches
// Session achievements
| 'QuickSession' // Productive session < 5 min
| 'FocusedWork' // 30 min session
| 'DeepDive' // 2 hour session
| 'MarathonSession' // 5+ hour session
// Special achievements
| 'FirstMessage' // First message sent
| 'FirstTool' // First tool used
| 'FirstCodeBlock' // First code generated
| 'FirstFileEdit' // First file edit
| 'Polyglot' // 5+ languages in one session
| 'SpeedCoder' // 10 code blocks in 10 minutes
| 'ClaudeConnoisseur' // Used all Claude models
| 'MarathonCoder';
export interface Achievement {
id: AchievementId;
name: string;
description: string;
icon: string;
rarity: 'common' | 'rare' | 'epic' | 'legendary';
unlocked: boolean;
unlockedAt?: Date;
progress?: number;
maxProgress?: number;
}
export interface AchievementCategory {
name: string;
description: string;
achievements: Achievement[];
}
+6 -1
View File
@@ -9,8 +9,11 @@
import AnimeGirl from "$lib/components/AnimeGirl.svelte";
import PermissionModal from "$lib/components/PermissionModal.svelte";
import ConfigSidebar from "$lib/components/ConfigSidebar.svelte";
import AchievementNotification from "$lib/components/AchievementNotification.svelte";
import AchievementsPanel from "$lib/components/AchievementsPanel.svelte";
let initialized = false;
let achievementPanelOpen = $state(false);
onMount(async () => {
if (!initialized) {
@@ -33,7 +36,7 @@
</script>
<div class="app-container h-screen w-screen flex flex-col bg-[var(--bg-primary)] overflow-hidden">
<StatusBar />
<StatusBar onToggleAchievements={() => achievementPanelOpen = !achievementPanelOpen} />
<main class="flex-1 flex overflow-hidden">
<!-- Left panel: Character display -->
@@ -52,6 +55,8 @@
<PermissionModal />
<ConfigSidebar />
<AchievementNotification />
<AchievementsPanel bind:isOpen={achievementPanelOpen} onClose={() => achievementPanelOpen = false} />
</div>
<style>