generated from nhcarrigan/template
feat: add notification sounds (#44)
### Explanation _No response_ ### Issue _No response_ ### Attestations - [ ] I have read and agree to the [Code of Conduct](https://docs.nhcarrigan.com/community/coc/) - [ ] I have read and agree to the [Community Guidelines](https://docs.nhcarrigan.com/community/guide/). - [ ] My contribution complies with the [Contributor Covenant](https://docs.nhcarrigan.com/dev/covenant/). ### Dependencies - [ ] I have pinned the dependencies to a specific patch version. ### Style - [ ] I have run the linter and resolved any errors. - [ ] My pull request uses an appropriate title, matching the conventional commit standards. - [ ] My scope of feat/fix/chore/etc. correctly matches the nature of changes in my pull request. ### Tests - [ ] My contribution adds new code, and I have added tests to cover it. - [ ] My contribution modifies existing code, and I have updated the tests to reflect these changes. - [ ] All new and existing tests pass locally with my changes. - [ ] Code coverage remains at or above the configured threshold. ### Documentation _No response_ ### Versioning _No response_ Reviewed-on: #44 Co-authored-by: Naomi Carrigan <commits@nhcarrigan.com> Co-committed-by: Naomi Carrigan <commits@nhcarrigan.com>
This commit was merged in pull request #44.
This commit is contained in:
@@ -0,0 +1,103 @@
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import { characterState } from "$lib/stores/character";
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import { notificationManager } from "./notificationManager";
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import type { CharacterState } from "$lib/types/states";
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import type { ConnectionStatus } from "$lib/types/messages";
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// Track previous states to detect transitions
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let previousCharacterState: CharacterState | null = null;
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let previousConnectionStatus: ConnectionStatus | null = null;
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let taskStartTime: number | null = null;
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let hasNotifiedTaskStart = false;
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export function handleCharacterStateChange(newState: CharacterState): void {
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// Detect state transitions
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if (previousCharacterState === newState) return;
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// Task completion: any state -> success
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if (newState === "success" && previousCharacterState !== null) {
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const taskDuration = taskStartTime ? Date.now() - taskStartTime : 0;
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// Only notify for tasks that took more than 2 seconds
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if (taskDuration > 2000) {
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notificationManager.notifySuccess();
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}
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taskStartTime = null;
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}
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// Error occurred
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if (newState === "error" && previousCharacterState !== "error") {
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notificationManager.notifyError();
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}
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// Permission needed
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if (newState === "permission") {
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notificationManager.notifyPermission();
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}
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// Starting long tasks - only notify once per response
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if (
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(newState === "coding" || newState === "searching") &&
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previousCharacterState !== "coding" &&
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previousCharacterState !== "searching" &&
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!hasNotifiedTaskStart
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) {
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taskStartTime = Date.now();
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hasNotifiedTaskStart = true;
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notificationManager.notifyTaskStart();
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}
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previousCharacterState = newState;
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}
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export function handleConnectionStatusChange(newStatus: ConnectionStatus): void {
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// Only notify on successful connection after being disconnected
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if (
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newStatus === "connected" &&
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previousConnectionStatus &&
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previousConnectionStatus !== "connected"
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) {
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notificationManager.notifyConnection();
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}
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previousConnectionStatus = newStatus;
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}
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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export function handleToolExecution(_toolName: string): void {
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// For now, we don't notify on every tool execution
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// But we could add specific rules here if needed
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}
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// Reset notification state for a new response
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export function handleNewUserMessage(): void {
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hasNotifiedTaskStart = false;
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}
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// Store unsubscribe functions
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let unsubscribeCharacterState: (() => void) | null = null;
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// Initialize listeners
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export function initializeNotificationRules(): void {
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// Clean up any existing subscriptions first
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cleanupNotificationRules();
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// Subscribe to character state changes
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unsubscribeCharacterState = characterState.subscribe((state) => {
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handleCharacterStateChange(state);
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});
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// We'll connect to connection status in the next step
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}
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// Cleanup function to prevent duplicate listeners
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export function cleanupNotificationRules(): void {
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if (unsubscribeCharacterState) {
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unsubscribeCharacterState();
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unsubscribeCharacterState = null;
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}
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// Reset state tracking
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previousCharacterState = null;
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previousConnectionStatus = null;
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taskStartTime = null;
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hasNotifiedTaskStart = false;
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}
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