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feat: stats and achievements (#45)
### Explanation _No response_ ### Issue Closes #39 ### Attestations - [ ] I have read and agree to the [Code of Conduct](https://docs.nhcarrigan.com/community/coc/) - [ ] I have read and agree to the [Community Guidelines](https://docs.nhcarrigan.com/community/guide/). - [ ] My contribution complies with the [Contributor Covenant](https://docs.nhcarrigan.com/dev/covenant/). ### Dependencies - [ ] I have pinned the dependencies to a specific patch version. ### Style - [ ] I have run the linter and resolved any errors. - [ ] My pull request uses an appropriate title, matching the conventional commit standards. - [ ] My scope of feat/fix/chore/etc. correctly matches the nature of changes in my pull request. ### Tests - [ ] My contribution adds new code, and I have added tests to cover it. - [ ] My contribution modifies existing code, and I have updated the tests to reflect these changes. - [ ] All new and existing tests pass locally with my changes. - [ ] Code coverage remains at or above the configured threshold. ### Documentation _No response_ ### Versioning _No response_ Reviewed-on: #45 Co-authored-by: Naomi Carrigan <commits@nhcarrigan.com> Co-committed-by: Naomi Carrigan <commits@nhcarrigan.com>
This commit was merged in pull request #45.
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// Achievement sound player using the notification system
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import { soundPlayer } from "$lib/notifications";
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import { NotificationType } from "$lib/notifications/types";
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export function playAchievementSound() {
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// Use the soundPlayer which respects global notification settings
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soundPlayer.play(NotificationType.ACHIEVEMENT);
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}
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// Test function for development
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export function testAchievementSound() {
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try {
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playAchievementSound();
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console.log("Achievement sound played successfully!");
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} catch (error) {
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console.error("Error playing achievement sound:", error);
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}
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}
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