generated from nhcarrigan/template
feat: stats and achievements (#45)
### Explanation _No response_ ### Issue Closes #39 ### Attestations - [ ] I have read and agree to the [Code of Conduct](https://docs.nhcarrigan.com/community/coc/) - [ ] I have read and agree to the [Community Guidelines](https://docs.nhcarrigan.com/community/guide/). - [ ] My contribution complies with the [Contributor Covenant](https://docs.nhcarrigan.com/dev/covenant/). ### Dependencies - [ ] I have pinned the dependencies to a specific patch version. ### Style - [ ] I have run the linter and resolved any errors. - [ ] My pull request uses an appropriate title, matching the conventional commit standards. - [ ] My scope of feat/fix/chore/etc. correctly matches the nature of changes in my pull request. ### Tests - [ ] My contribution adds new code, and I have added tests to cover it. - [ ] My contribution modifies existing code, and I have updated the tests to reflect these changes. - [ ] All new and existing tests pass locally with my changes. - [ ] Code coverage remains at or above the configured threshold. ### Documentation _No response_ ### Versioning _No response_ Reviewed-on: #45 Co-authored-by: Naomi Carrigan <commits@nhcarrigan.com> Co-committed-by: Naomi Carrigan <commits@nhcarrigan.com>
This commit was merged in pull request #45.
This commit is contained in:
@@ -0,0 +1,202 @@
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<script lang="ts">
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import { onMount } from "svelte";
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import { fade, fly } from "svelte/transition";
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import { cubicOut } from "svelte/easing";
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import { listen } from "@tauri-apps/api/event";
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import type { AchievementUnlockedEvent } from "$lib/types/achievements";
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let achievements = $state<AchievementUnlockedEvent[]>([]);
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let currentAchievement = $state<AchievementUnlockedEvent | null>(null);
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let showNotification = $state(false);
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onMount(() => {
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let unlisten: (() => void) | undefined;
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const setupListener = async () => {
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unlisten = await listen<AchievementUnlockedEvent>("achievement:unlocked", (event) => {
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achievements.push(event.payload);
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if (!showNotification) {
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showNext();
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}
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});
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};
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setupListener();
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return () => {
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if (unlisten) {
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unlisten();
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}
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};
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});
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function showNext() {
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if (achievements.length > 0) {
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currentAchievement = achievements.shift() || null;
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showNotification = true;
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// Auto-hide after 5 seconds
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setTimeout(() => {
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showNotification = false;
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// Show next achievement after animation completes
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setTimeout(() => showNext(), 300);
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}, 5000);
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}
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}
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function dismiss() {
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showNotification = false;
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// Show next achievement after animation completes
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setTimeout(() => showNext(), 300);
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}
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function getRarityColor(rarity: string): string {
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switch (rarity) {
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case "legendary":
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return "from-yellow-400 to-orange-500";
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case "epic":
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return "from-purple-400 to-pink-500";
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case "rare":
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return "from-blue-400 to-indigo-500";
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default:
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return "from-green-400 to-emerald-500";
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}
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}
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function getAchievementRarity(id: string): string {
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// Determine rarity based on achievement ID
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if (id === "TokenMaster") return "legendary";
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if (["CodeMachine", "Unstoppable"].includes(id)) return "epic";
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if (
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[
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"BlossomingCoder",
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"CodeWizard",
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"MasterBuilder",
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"EnduranceChamp",
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"DeepDive",
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"CreativeCoder",
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].includes(id)
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)
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return "rare";
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return "common";
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}
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</script>
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{#if showNotification && currentAchievement}
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<div
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class="fixed top-20 right-4 z-50 max-w-sm"
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in:fly={{ x: 300, duration: 500, easing: cubicOut }}
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out:fade={{ duration: 300 }}
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>
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<!-- Backdrop with animated gradient border -->
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<div class="relative p-[2px] rounded-lg overflow-hidden">
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<!-- Animated gradient border -->
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<div
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class="absolute inset-0 bg-gradient-to-r {getRarityColor(
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getAchievementRarity(currentAchievement.achievement.id)
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)} animate-pulse"
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></div>
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<!-- Main notification content -->
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<div class="relative bg-[var(--bg-primary)] rounded-lg p-4 shadow-2xl backdrop-blur-sm">
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<button
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onclick={dismiss}
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onkeydown={(e) => e.key === "Enter" && dismiss()}
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class="absolute top-2 right-2 text-gray-500 hover:text-gray-700 dark:text-gray-400 dark:hover:text-gray-200 transition-colors"
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aria-label="Dismiss notification"
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>
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<svg class="w-5 h-5" fill="none" stroke="currentColor" viewBox="0 0 24 24">
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<path
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stroke-linecap="round"
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stroke-linejoin="round"
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stroke-width="2"
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d="M6 18L18 6M6 6l12 12"
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></path>
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</svg>
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</button>
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<div class="flex items-start gap-4">
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<!-- Icon with animated sparkles -->
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<div class="relative flex-shrink-0">
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<div class="text-5xl animate-bounce">{currentAchievement.achievement.icon}</div>
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<!-- Sparkle animations -->
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<div class="absolute -top-1 -right-1 text-yellow-400 animate-ping">✨</div>
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<div
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class="absolute -bottom-1 -left-1 text-yellow-400 animate-ping animation-delay-200"
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>
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✨
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</div>
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<div class="absolute top-1/2 -right-2 text-yellow-400 animate-ping animation-delay-400">
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✨
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</div>
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</div>
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<!-- Text content -->
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<div class="flex-1 min-w-0 pt-1">
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<h3
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class="text-sm font-semibold text-gray-500 dark:text-gray-400 uppercase tracking-wide"
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>
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Achievement Unlocked!
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</h3>
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<p class="text-lg font-bold text-[var(--text-primary)] mt-1">
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{currentAchievement.achievement.name}
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</p>
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<p class="text-sm text-gray-600 dark:text-gray-400 mt-1">
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{currentAchievement.achievement.description}
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</p>
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<!-- Rarity badge -->
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<div class="mt-2 inline-flex items-center">
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<span
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class="px-2 py-1 text-xs font-medium rounded-full bg-gradient-to-r {getRarityColor(
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getAchievementRarity(currentAchievement.achievement.id)
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)} text-white capitalize"
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>
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{getAchievementRarity(currentAchievement.achievement.id)}
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</span>
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</div>
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</div>
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</div>
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<!-- Celebration confetti effect (CSS only) -->
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<div class="absolute inset-0 pointer-events-none overflow-hidden rounded-lg">
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{#each Array(10) as _ (_)}
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<div
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class="absolute w-2 h-2 bg-gradient-to-br {getRarityColor(
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getAchievementRarity(currentAchievement.achievement.id)
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)} rounded-full animate-fall"
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style="left: {Math.random() * 100}%; animation-delay: {Math.random() *
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2}s; animation-duration: {2 + Math.random() * 2}s;"
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></div>
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{/each}
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</div>
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</div>
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</div>
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</div>
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{/if}
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<style>
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@keyframes fall {
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0% {
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transform: translateY(-20px) rotate(0deg);
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opacity: 1;
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}
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100% {
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transform: translateY(400px) rotate(720deg);
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opacity: 0;
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}
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}
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.animate-fall {
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animation: fall linear infinite;
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}
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.animation-delay-200 {
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animation-delay: 200ms;
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}
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.animation-delay-400 {
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animation-delay: 400ms;
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}
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</style>
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