feat: stats and achievements (#45)
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### Explanation

_No response_

### Issue

Closes #39

### Attestations

- [ ] I have read and agree to the [Code of Conduct](https://docs.nhcarrigan.com/community/coc/)
- [ ] I have read and agree to the [Community Guidelines](https://docs.nhcarrigan.com/community/guide/).
- [ ] My contribution complies with the [Contributor Covenant](https://docs.nhcarrigan.com/dev/covenant/).

### Dependencies

- [ ] I have pinned the dependencies to a specific patch version.

### Style

- [ ] I have run the linter and resolved any errors.
- [ ] My pull request uses an appropriate title, matching the conventional commit standards.
- [ ] My scope of feat/fix/chore/etc. correctly matches the nature of changes in my pull request.

### Tests

- [ ] My contribution adds new code, and I have added tests to cover it.
- [ ] My contribution modifies existing code, and I have updated the tests to reflect these changes.
- [ ] All new and existing tests pass locally with my changes.
- [ ] Code coverage remains at or above the configured threshold.

### Documentation

_No response_

### Versioning

_No response_

Reviewed-on: #45
Co-authored-by: Naomi Carrigan <commits@nhcarrigan.com>
Co-committed-by: Naomi Carrigan <commits@nhcarrigan.com>
This commit was merged in pull request #45.
This commit is contained in:
2026-01-19 20:51:53 -08:00
committed by Naomi Carrigan
parent a8f98406e1
commit 70fcaa8650
24 changed files with 2995 additions and 19 deletions
@@ -0,0 +1,202 @@
<script lang="ts">
import { onMount } from "svelte";
import { fade, fly } from "svelte/transition";
import { cubicOut } from "svelte/easing";
import { listen } from "@tauri-apps/api/event";
import type { AchievementUnlockedEvent } from "$lib/types/achievements";
let achievements = $state<AchievementUnlockedEvent[]>([]);
let currentAchievement = $state<AchievementUnlockedEvent | null>(null);
let showNotification = $state(false);
onMount(() => {
let unlisten: (() => void) | undefined;
const setupListener = async () => {
unlisten = await listen<AchievementUnlockedEvent>("achievement:unlocked", (event) => {
achievements.push(event.payload);
if (!showNotification) {
showNext();
}
});
};
setupListener();
return () => {
if (unlisten) {
unlisten();
}
};
});
function showNext() {
if (achievements.length > 0) {
currentAchievement = achievements.shift() || null;
showNotification = true;
// Auto-hide after 5 seconds
setTimeout(() => {
showNotification = false;
// Show next achievement after animation completes
setTimeout(() => showNext(), 300);
}, 5000);
}
}
function dismiss() {
showNotification = false;
// Show next achievement after animation completes
setTimeout(() => showNext(), 300);
}
function getRarityColor(rarity: string): string {
switch (rarity) {
case "legendary":
return "from-yellow-400 to-orange-500";
case "epic":
return "from-purple-400 to-pink-500";
case "rare":
return "from-blue-400 to-indigo-500";
default:
return "from-green-400 to-emerald-500";
}
}
function getAchievementRarity(id: string): string {
// Determine rarity based on achievement ID
if (id === "TokenMaster") return "legendary";
if (["CodeMachine", "Unstoppable"].includes(id)) return "epic";
if (
[
"BlossomingCoder",
"CodeWizard",
"MasterBuilder",
"EnduranceChamp",
"DeepDive",
"CreativeCoder",
].includes(id)
)
return "rare";
return "common";
}
</script>
{#if showNotification && currentAchievement}
<div
class="fixed top-20 right-4 z-50 max-w-sm"
in:fly={{ x: 300, duration: 500, easing: cubicOut }}
out:fade={{ duration: 300 }}
>
<!-- Backdrop with animated gradient border -->
<div class="relative p-[2px] rounded-lg overflow-hidden">
<!-- Animated gradient border -->
<div
class="absolute inset-0 bg-gradient-to-r {getRarityColor(
getAchievementRarity(currentAchievement.achievement.id)
)} animate-pulse"
></div>
<!-- Main notification content -->
<div class="relative bg-[var(--bg-primary)] rounded-lg p-4 shadow-2xl backdrop-blur-sm">
<button
onclick={dismiss}
onkeydown={(e) => e.key === "Enter" && dismiss()}
class="absolute top-2 right-2 text-gray-500 hover:text-gray-700 dark:text-gray-400 dark:hover:text-gray-200 transition-colors"
aria-label="Dismiss notification"
>
<svg class="w-5 h-5" fill="none" stroke="currentColor" viewBox="0 0 24 24">
<path
stroke-linecap="round"
stroke-linejoin="round"
stroke-width="2"
d="M6 18L18 6M6 6l12 12"
></path>
</svg>
</button>
<div class="flex items-start gap-4">
<!-- Icon with animated sparkles -->
<div class="relative flex-shrink-0">
<div class="text-5xl animate-bounce">{currentAchievement.achievement.icon}</div>
<!-- Sparkle animations -->
<div class="absolute -top-1 -right-1 text-yellow-400 animate-ping"></div>
<div
class="absolute -bottom-1 -left-1 text-yellow-400 animate-ping animation-delay-200"
>
</div>
<div class="absolute top-1/2 -right-2 text-yellow-400 animate-ping animation-delay-400">
</div>
</div>
<!-- Text content -->
<div class="flex-1 min-w-0 pt-1">
<h3
class="text-sm font-semibold text-gray-500 dark:text-gray-400 uppercase tracking-wide"
>
Achievement Unlocked!
</h3>
<p class="text-lg font-bold text-[var(--text-primary)] mt-1">
{currentAchievement.achievement.name}
</p>
<p class="text-sm text-gray-600 dark:text-gray-400 mt-1">
{currentAchievement.achievement.description}
</p>
<!-- Rarity badge -->
<div class="mt-2 inline-flex items-center">
<span
class="px-2 py-1 text-xs font-medium rounded-full bg-gradient-to-r {getRarityColor(
getAchievementRarity(currentAchievement.achievement.id)
)} text-white capitalize"
>
{getAchievementRarity(currentAchievement.achievement.id)}
</span>
</div>
</div>
</div>
<!-- Celebration confetti effect (CSS only) -->
<div class="absolute inset-0 pointer-events-none overflow-hidden rounded-lg">
{#each Array(10) as _ (_)}
<div
class="absolute w-2 h-2 bg-gradient-to-br {getRarityColor(
getAchievementRarity(currentAchievement.achievement.id)
)} rounded-full animate-fall"
style="left: {Math.random() * 100}%; animation-delay: {Math.random() *
2}s; animation-duration: {2 + Math.random() * 2}s;"
></div>
{/each}
</div>
</div>
</div>
</div>
{/if}
<style>
@keyframes fall {
0% {
transform: translateY(-20px) rotate(0deg);
opacity: 1;
}
100% {
transform: translateY(400px) rotate(720deg);
opacity: 0;
}
}
.animate-fall {
animation: fall linear infinite;
}
.animation-delay-200 {
animation-delay: 200ms;
}
.animation-delay-400 {
animation-delay: 400ms;
}
</style>
+266
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@@ -0,0 +1,266 @@
<script lang="ts">
import { slide } from "svelte/transition";
import { quintOut } from "svelte/easing";
import {
achievementsStore,
achievementProgress,
achievementCategories,
} from "$lib/stores/achievements";
import type { Achievement } from "$lib/types/achievements";
interface Props {
isOpen: boolean;
onClose?: () => void;
}
const { isOpen = $bindable(false), onClose }: Props = $props();
let selectedCategory = $state<string | null>(null);
const achievementsState = $derived($achievementsStore);
const progress = $derived($achievementProgress);
function getRarityColor(rarity: string): string {
switch (rarity) {
case "legendary":
return "text-yellow-500 dark:text-yellow-400";
case "epic":
return "text-purple-500 dark:text-purple-400";
case "rare":
return "text-blue-500 dark:text-blue-400";
default:
return "text-green-500 dark:text-green-400";
}
}
function getRarityBg(rarity: string): string {
switch (rarity) {
case "legendary":
return "bg-yellow-500/10";
case "epic":
return "bg-purple-500/10";
case "rare":
return "bg-blue-500/10";
default:
return "bg-green-500/10";
}
}
function formatDate(date: Date | undefined): string {
if (!date) return "";
return new Date(date).toLocaleDateString("en-US", {
month: "short",
day: "numeric",
year: "numeric",
});
}
function getAchievementsForCategory(categoryIds: string[]): Achievement[] {
return categoryIds
.map(
(id) => achievementsState.achievements[id as keyof typeof achievementsState.achievements]
)
.filter(Boolean);
}
</script>
<!-- Achievements panel -->
{#if isOpen}
<div
class="fixed inset-0 bg-black/50 z-40"
onclick={onClose}
onkeydown={(e) => e.key === "Escape" && onClose?.()}
role="button"
tabindex="-1"
aria-label="Close achievements panel"
transition:slide={{ duration: 300, easing: quintOut }}
></div>
<div
class="fixed left-0 top-0 h-full w-96 bg-[var(--bg-primary)] border-r border-[var(--border-color)]
shadow-2xl z-50 flex flex-col"
transition:slide={{ duration: 300, easing: quintOut, axis: "x" }}
>
<!-- Header -->
<div class="p-6 border-b border-[var(--border-color)]">
<div class="flex items-center justify-between">
<h2 class="text-2xl font-bold text-[var(--text-primary)]">Achievements</h2>
<button
onclick={onClose}
onkeydown={(e) => e.key === "Enter" && onClose?.()}
class="text-gray-500 hover:text-gray-700 dark:text-gray-400 dark:hover:text-gray-200"
aria-label="Close achievements panel"
>
<svg class="w-6 h-6" fill="none" stroke="currentColor" viewBox="0 0 24 24">
<path
stroke-linecap="round"
stroke-linejoin="round"
stroke-width="2"
d="M6 18L18 6M6 6l12 12"
></path>
</svg>
</button>
</div>
<!-- Overall progress -->
<div class="mt-4">
<div
class="flex items-center justify-between text-sm text-gray-600 dark:text-gray-400 mb-2"
>
<span>{progress.unlocked} / {progress.total} Unlocked</span>
<span>{progress.percentage}%</span>
</div>
<div class="w-full bg-gray-200 dark:bg-gray-700 rounded-full h-2">
<div
class="bg-gradient-to-r from-[var(--accent-primary)] to-[var(--accent-secondary)] h-2 rounded-full transition-all duration-500"
style="width: {progress.percentage}%"
></div>
</div>
</div>
</div>
<!-- Categories -->
<div class="flex-1 overflow-y-auto">
{#each achievementCategories as category (category.name)}
{@const achievements = getAchievementsForCategory(category.ids)}
{@const unlockedCount = achievements.filter((a) => a.unlocked).length}
<div class="border-b border-[var(--border-color)]">
<button
onclick={() =>
(selectedCategory = selectedCategory === category.name ? null : category.name)}
onkeydown={(e) =>
e.key === "Enter" &&
(selectedCategory = selectedCategory === category.name ? null : category.name)}
class="w-full p-4 text-left hover:bg-[var(--bg-secondary)] transition-colors"
>
<div class="flex items-center justify-between">
<div>
<h3 class="font-semibold text-[var(--text-primary)]">{category.name}</h3>
<p class="text-sm text-gray-600 dark:text-gray-400">{category.description}</p>
</div>
<div class="flex items-center gap-2">
<span class="text-sm text-gray-600 dark:text-gray-400">
{unlockedCount} / {achievements.length}
</span>
<svg
class="w-5 h-5 transition-transform {selectedCategory === category.name
? 'rotate-180'
: ''}"
fill="none"
stroke="currentColor"
viewBox="0 0 24 24"
>
<path
stroke-linecap="round"
stroke-linejoin="round"
stroke-width="2"
d="M19 9l-7 7-7-7"
></path>
</svg>
</div>
</div>
</button>
{#if selectedCategory === category.name}
<div class="p-4 space-y-3" transition:slide={{ duration: 200, easing: quintOut }}>
{#each achievements as achievement (achievement.id)}
<div
class="p-3 rounded-lg border {achievement.unlocked
? 'border-[var(--border-color)] bg-[var(--bg-secondary)]'
: 'border-gray-300 dark:border-gray-600 bg-gray-100 dark:bg-gray-800 opacity-50'}"
>
<div class="flex items-start gap-3">
<!-- Icon -->
<div class="text-3xl flex-shrink-0 {achievement.unlocked ? '' : 'grayscale'}">
{achievement.icon}
</div>
<!-- Details -->
<div class="flex-1 min-w-0">
<div class="flex items-center gap-2">
<h4 class="font-semibold text-[var(--text-primary)]">
{achievement.name}
</h4>
<span
class="text-xs px-2 py-0.5 rounded-full {getRarityBg(
achievement.rarity
)} {getRarityColor(achievement.rarity)} capitalize"
>
{achievement.rarity}
</span>
</div>
<p class="text-sm text-gray-600 dark:text-gray-400 mt-1">
{achievement.description}
</p>
{#if achievement.unlocked && achievement.unlockedAt}
<p class="text-xs text-gray-500 dark:text-gray-500 mt-2">
Unlocked {formatDate(achievement.unlockedAt)}
</p>
{:else if achievement.maxProgress && achievement.progress !== undefined}
<!-- Progress bar for locked achievements -->
<div class="mt-2">
<div class="flex items-center justify-between text-xs text-gray-500 mb-1">
<span>Progress</span>
<span>{achievement.progress} / {achievement.maxProgress}</span>
</div>
<div class="w-full bg-gray-300 dark:bg-gray-700 rounded-full h-1.5">
<div
class="bg-gray-500 h-1.5 rounded-full transition-all duration-300"
style="width: {Math.min(
(achievement.progress / achievement.maxProgress) * 100,
100
)}%"
></div>
</div>
</div>
{/if}
</div>
</div>
</div>
{/each}
</div>
{/if}
</div>
{/each}
</div>
<!-- Footer with last unlocked -->
{#if achievementsState.lastUnlocked}
<div class="p-4 border-t border-[var(--border-color)] bg-[var(--bg-secondary)]">
<p class="text-sm text-gray-600 dark:text-gray-400 mb-1">Last Unlocked:</p>
<div class="flex items-center gap-2">
<span class="text-xl">{achievementsState.lastUnlocked.icon}</span>
<div>
<p class="font-semibold text-[var(--text-primary)]">
{achievementsState.lastUnlocked.name}
</p>
<p class="text-xs text-gray-500">
{formatDate(achievementsState.lastUnlocked.unlockedAt)}
</p>
</div>
</div>
</div>
{/if}
</div>
{/if}
<style>
/* Custom scrollbar for achievement list */
:global(.overflow-y-auto::-webkit-scrollbar) {
width: 8px;
}
:global(.overflow-y-auto::-webkit-scrollbar-track) {
background: var(--bg-secondary);
}
:global(.overflow-y-auto::-webkit-scrollbar-thumb) {
background: var(--border-color);
border-radius: 4px;
}
:global(.overflow-y-auto::-webkit-scrollbar-thumb:hover) {
background: var(--accent-primary);
}
</style>
+1 -1
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@@ -54,7 +54,7 @@
disabled={!isConnected || isSubmitting}
rows={1}
class="w-full px-4 py-3 bg-[var(--bg-secondary)] border border-[var(--border-color)]
rounded-lg text-white placeholder-gray-500 resize-none
rounded-lg text-[var(--text-primary)] placeholder-gray-500 resize-none
focus:outline-none focus:border-[var(--accent-primary)] focus:ring-1 focus:ring-[var(--accent-primary)]
disabled:opacity-50 disabled:cursor-not-allowed
transition-all duration-200"
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@@ -0,0 +1,168 @@
<script lang="ts">
import { formattedStats } from "$lib/stores/stats";
import { fade } from "svelte/transition";
let showToolsBreakdown = false;
</script>
<div class="stats-display" transition:fade={{ duration: 200 }}>
<div class="stats-row">
<span class="stat-label">Duration:</span>
<span class="stat-value">{$formattedStats.sessionDuration}</span>
</div>
<div class="stats-row">
<span class="stat-label">Messages:</span>
<span class="stat-value">{$formattedStats.messagesSession}</span>
<span class="stat-secondary">/ {$formattedStats.messagesTotal}</span>
</div>
<div class="stats-section">
<h3>Tokens & Cost</h3>
<div class="stat-row">
<span class="stat-label">Session:</span>
<span class="stat-value">{$formattedStats.sessionTokens}</span>
<span class="stat-cost">{$formattedStats.sessionCost}</span>
</div>
<div class="stat-row stat-detail">
<span class="stat-label">Input:</span>
<span class="stat-value">{$formattedStats.sessionInputTokens}</span>
</div>
<div class="stat-row stat-detail">
<span class="stat-label">Output:</span>
<span class="stat-value">{$formattedStats.sessionOutputTokens}</span>
</div>
<div class="stat-row stat-highlight">
<span class="stat-label">Total:</span>
<span class="stat-value">{$formattedStats.totalTokens}</span>
<span class="stat-cost">{$formattedStats.totalCost}</span>
</div>
</div>
<div class="stats-section">
<h3>Activity</h3>
<div class="stat-row">
<span class="stat-label">Code blocks:</span>
<span class="stat-value">{$formattedStats.codeBlocksSession}</span>
<span class="stat-secondary">/ {$formattedStats.codeBlocksTotal}</span>
</div>
<div class="stat-row">
<span class="stat-label">Files edited:</span>
<span class="stat-value">{$formattedStats.filesEditedSession}</span>
<span class="stat-secondary">/ {$formattedStats.filesEditedTotal}</span>
</div>
<div class="stat-row">
<span class="stat-label">Files created:</span>
<span class="stat-value">{$formattedStats.filesCreatedSession}</span>
<span class="stat-secondary">/ {$formattedStats.filesCreatedTotal}</span>
</div>
</div>
{#if Object.keys($formattedStats.sessionToolsUsage).length > 0}
<div class="stats-section">
<h3 class="tools-header">
<button class="tools-toggle" onclick={() => (showToolsBreakdown = !showToolsBreakdown)}>
Tools Used
<span class="toggle-icon">{showToolsBreakdown ? "▼" : "▶"}</span>
</button>
</h3>
{#if showToolsBreakdown}
<div class="tools-breakdown">
{#each Object.entries($formattedStats.sessionToolsUsage).sort((a, b) => b[1] - a[1]) as [tool, count] (tool)}
<div class="stat-row stat-detail">
<span class="stat-label">{tool}:</span>
<span class="stat-value">{count}</span>
</div>
{/each}
</div>
{/if}
</div>
{/if}
<div class="model-info">
<span class="model-label">Model:</span>
<span class="model-value">{$formattedStats.model}</span>
</div>
</div>
<style>
.stats-display {
display: flex;
flex-direction: column;
gap: 1rem;
padding: 0.75rem;
background: var(--bg-secondary);
border: 1px solid var(--border-color);
border-radius: 8px;
font-size: 0.85rem;
box-shadow:
0 4px 6px rgba(0, 0, 0, 0.1),
0 1px 3px rgba(0, 0, 0, 0.08);
}
.stats-section {
display: flex;
flex-direction: column;
gap: 0.25rem;
}
.stats-section h3 {
font-size: 0.9rem;
font-weight: 600;
color: var(--text-primary);
margin: 0 0 0.25rem 0;
padding-bottom: 0.25rem;
border-bottom: 1px solid var(--border-color);
}
.stat-row {
display: flex;
justify-content: space-between;
align-items: center;
padding: 0.125rem 0;
}
.stat-detail {
margin-left: 1rem;
font-size: 0.8rem;
opacity: 0.8;
}
.stat-highlight {
font-weight: 600;
color: var(--accent-primary);
margin-top: 0.25rem;
padding-top: 0.25rem;
border-top: 1px solid var(--border-color);
}
.stat-label {
color: var(--text-secondary, #9ca3af);
}
.stat-value {
font-family: var(--font-mono, monospace);
color: var(--text-primary, #e5e7eb);
}
.model-info {
display: flex;
justify-content: space-between;
align-items: center;
padding: 0.5rem;
background: var(--bg-primary);
border-radius: 4px;
font-size: 0.8rem;
}
.model-label {
color: var(--text-secondary, #9ca3af);
font-weight: 600;
}
.model-value {
font-family: var(--font-mono, monospace);
color: var(--text-primary, #e5e7eb);
font-size: 0.75rem;
}
</style>
+59
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@@ -1,4 +1,10 @@
<script lang="ts">
interface Props {
onToggleAchievements?: () => void;
}
const { onToggleAchievements = () => {} }: Props = $props();
import { invoke } from "@tauri-apps/api/core";
import { getVersion } from "@tauri-apps/api/app";
import { open } from "@tauri-apps/plugin-dialog";
@@ -7,6 +13,8 @@
import { configStore, type HikariConfig } from "$lib/stores/config";
import type { ConnectionStatus } from "$lib/types/messages";
import { onMount } from "svelte";
import StatsDisplay from "./StatsDisplay.svelte";
import { achievementProgress } from "$lib/stores/achievements";
const DISCORD_URL = "https://chat.nhcarrigan.com";
@@ -16,6 +24,8 @@
let isConnecting = $state(false);
let grantedToolsList: string[] = $state([]);
let appVersion = $state("");
let showStats = $state(false);
const progress = $derived($achievementProgress);
let currentConfig: HikariConfig = $state({
model: null,
api_key: null,
@@ -126,6 +136,10 @@
return "Disconnected";
}
}
function toggleAchievements() {
onToggleAchievements();
}
</script>
<div
@@ -167,6 +181,36 @@
</div>
<div class="flex items-center gap-3">
<button
onclick={toggleAchievements}
class="p-1 text-gray-500 hover:text-[var(--accent-primary)] transition-colors relative"
title="Achievements"
>
<span class="text-lg">🏆</span>
{#if progress.unlocked > 0}
<span
class="absolute -top-1 -right-1 bg-[var(--accent-primary)] text-white text-xs rounded-full w-4 h-4 flex items-center justify-center text-[10px]"
>
{progress.unlocked}
</span>
{/if}
</button>
<button
onclick={() => (showStats = !showStats)}
class="p-1 text-gray-500 hover:text-[var(--accent-primary)] transition-colors {showStats
? 'text-[var(--accent-primary)]'
: ''}"
title="Usage Stats"
>
<svg class="w-5 h-5" fill="none" stroke="currentColor" viewBox="0 0 24 24">
<path
stroke-linecap="round"
stroke-linejoin="round"
stroke-width="2"
d="M9 19v-6a2 2 0 00-2-2H5a2 2 0 00-2 2v6a2 2 0 002 2h2a2 2 0 002-2zM13 19v-4a2 2 0 00-2-2H9a2 2 0 00-2 2v4a2 2 0 002 2h2a2 2 0 002-2zM21 19V8a2 2 0 00-2-2h-2a2 2 0 00-2 2v11a2 2 0 002 2h2a2 2 0 002-2z"
/>
</svg>
</button>
<button
onclick={configStore.openSidebar}
class="p-1 text-gray-500 hover:text-[var(--accent-primary)] transition-colors"
@@ -201,6 +245,12 @@
{#if appVersion}
<span class="text-xs text-gray-600">v{appVersion}</span>
{/if}
{#if showStats}
<div class="absolute top-full right-0 mt-2 mr-4 z-50">
<StatsDisplay />
</div>
{/if}
{#if connectionStatus === "connected"}
<button
onclick={handleDisconnect}
@@ -219,3 +269,12 @@
{/if}
</div>
</div>
{#if showStats}
<!-- svelte-ignore a11y_click_events_have_key_events -->
<!-- svelte-ignore a11y_no_static_element_interactions -->
<div class="fixed inset-0 z-40" onclick={() => (showStats = false)}></div>
<div class="fixed top-14 right-4 z-50">
<StatsDisplay />
</div>
{/if}
+58 -11
View File
@@ -25,17 +25,17 @@
function getLineClass(type: string): string {
switch (type) {
case "user":
return "text-cyan-400";
return "terminal-user";
case "assistant":
return "text-gray-100";
return "terminal-assistant";
case "system":
return "text-gray-500 italic";
return "terminal-system italic";
case "tool":
return "text-purple-400";
return "terminal-tool";
case "error":
return "text-red-400";
return "terminal-error";
default:
return "text-gray-300";
return "terminal-default";
}
}
@@ -75,7 +75,7 @@
<div class="w-3 h-3 rounded-full bg-yellow-500"></div>
<div class="w-3 h-3 rounded-full bg-green-500"></div>
</div>
<span class="text-sm text-gray-400 ml-2">Terminal</span>
<span class="text-sm terminal-header-text ml-2">Terminal</span>
</div>
<div
@@ -84,16 +84,18 @@
class="terminal-content h-[calc(100%-40px)] overflow-y-auto p-4 font-mono text-sm"
>
{#if lines.length === 0}
<div class="text-gray-500 italic">Waiting for Claude... Type a message below to start!</div>
<div class="terminal-waiting italic">
Waiting for Claude... Type a message below to start!
</div>
{:else}
{#each lines as line (line.id)}
<div class="terminal-line mb-2 {getLineClass(line.type)}">
<span class="text-gray-600 text-xs mr-2">{formatTime(line.timestamp)}</span>
<span class="terminal-timestamp text-xs mr-2">{formatTime(line.timestamp)}</span>
{#if getLinePrefix(line.type)}
<span class="text-gray-500 mr-2">{getLinePrefix(line.type)}</span>
<span class="terminal-prefix mr-2">{getLinePrefix(line.type)}</span>
{/if}
{#if line.toolName}
<span class="text-purple-300 mr-2">[{line.toolName}]</span>
<span class="terminal-tool-name mr-2">[{line.toolName}]</span>
{/if}
<span class="whitespace-pre-wrap">{line.content}</span>
</div>
@@ -107,4 +109,49 @@
scrollbar-width: thin;
scrollbar-color: var(--border-color) var(--bg-terminal);
}
/* Terminal text colors that adapt to theme */
.terminal-user {
color: var(--terminal-user, #22d3ee);
}
.terminal-assistant {
color: var(--text-primary);
}
.terminal-system {
color: var(--text-secondary);
}
.terminal-tool {
color: var(--terminal-tool, #c084fc);
}
.terminal-error {
color: var(--terminal-error, #f87171);
}
.terminal-default {
color: var(--text-primary);
}
.terminal-timestamp {
color: var(--text-tertiary, #6b7280);
}
.terminal-prefix {
color: var(--text-secondary);
}
.terminal-tool-name {
color: var(--terminal-tool-name, #ddd6fe);
}
.terminal-waiting {
color: var(--text-secondary);
}
.terminal-header-text {
color: var(--text-secondary);
}
</style>
+7
View File
@@ -4,6 +4,7 @@ export enum NotificationType {
PERMISSION = "permission",
CONNECTION = "connection",
TASK_START = "task_start",
ACHIEVEMENT = "achievement",
}
export interface NotificationSound {
@@ -45,4 +46,10 @@ export const NOTIFICATION_SOUNDS: Record<NotificationType, NotificationSound> =
phrase: "Working on it!",
volume: 0.6,
},
[NotificationType.ACHIEVEMENT]: {
type: NotificationType.ACHIEVEMENT,
filename: "achievement.mp3",
phrase: "Achievement Get~!",
volume: 0.8,
},
};
+19
View File
@@ -0,0 +1,19 @@
// Achievement sound player using the notification system
import { soundPlayer } from "$lib/notifications";
import { NotificationType } from "$lib/notifications/types";
export function playAchievementSound() {
// Use the soundPlayer which respects global notification settings
soundPlayer.play(NotificationType.ACHIEVEMENT);
}
// Test function for development
export function testAchievementSound() {
try {
playAchievementSound();
console.log("Achievement sound played successfully!");
} catch (error) {
console.error("Error playing achievement sound:", error);
}
}
+649
View File
@@ -0,0 +1,649 @@
import { writable, derived } from "svelte/store";
import { listen } from "@tauri-apps/api/event";
import { invoke } from "@tauri-apps/api/core";
import type { Achievement, AchievementUnlockedEvent, AchievementId } from "$lib/types/achievements";
import { playAchievementSound } from "$lib/sounds/achievement";
interface AchievementState {
achievements: Record<AchievementId, Achievement>;
totalUnlocked: number;
lastUnlocked: Achievement | null;
}
// Initial achievement definitions
const achievementDefinitions: Record<
AchievementId,
Omit<Achievement, "unlocked" | "unlockedAt">
> = {
// Token milestones
FirstSteps: {
id: "FirstSteps",
name: "First Steps",
description: "Generated your first 1,000 tokens",
icon: "👶",
rarity: "common",
maxProgress: 1000,
},
GrowingStrong: {
id: "GrowingStrong",
name: "Growing Strong",
description: "Reached 10,000 tokens total",
icon: "🌱",
rarity: "common",
maxProgress: 10000,
},
BlossomingCoder: {
id: "BlossomingCoder",
name: "Blossoming Coder",
description: "Generated 100,000 tokens - you're really growing!",
icon: "🌸",
rarity: "rare",
maxProgress: 100000,
},
TokenMaster: {
id: "TokenMaster",
name: "Token Master",
description: "One million tokens! You're unstoppable!",
icon: "👑",
rarity: "legendary",
maxProgress: 1000000,
},
// Code generation
HelloWorld: {
id: "HelloWorld",
name: "Hello, World!",
description: "Generated your first code block",
icon: "👋",
rarity: "common",
maxProgress: 1,
},
CodeWizard: {
id: "CodeWizard",
name: "Code Wizard",
description: "100 code blocks generated",
icon: "🧙‍♀️",
rarity: "rare",
maxProgress: 100,
},
ThousandBlocks: {
id: "ThousandBlocks",
name: "Thousand Blocks",
description: "1,000 code blocks! You're a code machine!",
icon: "🏗️",
rarity: "epic",
maxProgress: 1000,
},
// File operations
FileManipulator: {
id: "FileManipulator",
name: "File Manipulator",
description: "Edited 10 files",
icon: "📝",
rarity: "common",
maxProgress: 10,
},
FileArchitect: {
id: "FileArchitect",
name: "File Architect",
description: "Created or edited 100 files",
icon: "🏛️",
rarity: "rare",
maxProgress: 100,
},
// Conversation milestones
ConversationStarter: {
id: "ConversationStarter",
name: "Conversation Starter",
description: "Exchanged 10 messages",
icon: "💬",
rarity: "common",
maxProgress: 10,
},
ChattyKathy: {
id: "ChattyKathy",
name: "Chatty Kathy",
description: "100 messages exchanged",
icon: "🗣️",
rarity: "common",
maxProgress: 100,
},
Conversationalist: {
id: "Conversationalist",
name: "Master Conversationalist",
description: "1,000 messages! We're really connecting!",
icon: "💖",
rarity: "rare",
maxProgress: 1000,
},
// Tool usage
Toolsmith: {
id: "Toolsmith",
name: "Toolsmith",
description: "Used 5 different tools",
icon: "🔨",
rarity: "common",
maxProgress: 5,
},
ToolMaster: {
id: "ToolMaster",
name: "Tool Master",
description: "Used 10 different tools efficiently",
icon: "🛠️",
rarity: "rare",
maxProgress: 10,
},
// Time-based achievements
EarlyBird: {
id: "EarlyBird",
name: "Early Bird",
description: "Started a session between 5 AM and 7 AM",
icon: "🌅",
rarity: "common",
},
NightOwl: {
id: "NightOwl",
name: "Night Owl",
description: "Coding after midnight",
icon: "🦉",
rarity: "common",
},
AllNighter: {
id: "AllNighter",
name: "All Nighter",
description: "Worked through the night (2 AM - 5 AM)",
icon: "🌙",
rarity: "rare",
},
WeekendWarrior: {
id: "WeekendWarrior",
name: "Weekend Warrior",
description: "Coding on a weekend",
icon: "⚔️",
rarity: "common",
},
DedicatedDeveloper: {
id: "DedicatedDeveloper",
name: "Dedicated Developer",
description: "Coded for 30 days in a row",
icon: "🏆",
rarity: "legendary",
},
// Search and exploration
Explorer: {
id: "Explorer",
name: "Explorer",
description: "Used search tools 50 times",
icon: "🔍",
rarity: "common",
maxProgress: 50,
},
MasterSearcher: {
id: "MasterSearcher",
name: "Master Searcher",
description: "Searched 500 times across files",
icon: "🕵️‍♀️",
rarity: "rare",
maxProgress: 500,
},
// Session achievements
QuickSession: {
id: "QuickSession",
name: "Quick Session",
description: "Completed a productive session in under 5 minutes",
icon: "⚡",
rarity: "common",
},
FocusedWork: {
id: "FocusedWork",
name: "Focused Work",
description: "Worked for 30 minutes straight",
icon: "🎯",
rarity: "common",
},
DeepDive: {
id: "DeepDive",
name: "Deep Dive",
description: "Worked for 2 hours continuously",
icon: "🏊‍♀️",
rarity: "rare",
},
MarathonSession: {
id: "MarathonSession",
name: "Marathon Session",
description: "5+ hour coding session!",
icon: "🏃‍♀️",
rarity: "epic",
},
// Special achievements
FirstMessage: {
id: "FirstMessage",
name: "First Message",
description: "Sent your first message to Hikari",
icon: "✨",
rarity: "common",
maxProgress: 1,
},
FirstTool: {
id: "FirstTool",
name: "First Tool",
description: "Used your first tool",
icon: "🔧",
rarity: "common",
maxProgress: 1,
},
FirstCodeBlock: {
id: "FirstCodeBlock",
name: "First Code",
description: "Generated your first code block",
icon: "📦",
rarity: "common",
maxProgress: 1,
},
FirstFileEdit: {
id: "FirstFileEdit",
name: "First Edit",
description: "Made your first file edit",
icon: "✏️",
rarity: "common",
maxProgress: 1,
},
Polyglot: {
id: "Polyglot",
name: "Polyglot",
description: "Generated code in 5+ languages in one session",
icon: "🌍",
rarity: "rare",
maxProgress: 5,
},
SpeedCoder: {
id: "SpeedCoder",
name: "Speed Coder",
description: "Generated 10 code blocks in 10 minutes",
icon: "🚀",
rarity: "rare",
},
ClaudeConnoisseur: {
id: "ClaudeConnoisseur",
name: "Claude Connoisseur",
description: "Used all available Claude models",
icon: "🎨",
rarity: "epic",
maxProgress: 5, // Adjust based on available models
},
MarathonCoder: {
id: "MarathonCoder",
name: "Marathon Coder",
description: "10,000 tokens in a single session",
icon: "🏃‍♂️",
rarity: "epic",
maxProgress: 10000,
},
// Relationship & Greetings
GoodMorning: {
id: "GoodMorning",
name: "Good Morning!",
description: "Greeted Hikari with a good morning",
icon: "🌅",
rarity: "common",
maxProgress: 1,
},
GoodNight: {
id: "GoodNight",
name: "Sweet Dreams",
description: "Said good night to Hikari",
icon: "🌙",
rarity: "common",
maxProgress: 1,
},
ThankYou: {
id: "ThankYou",
name: "Grateful Heart",
description: "Thanked Hikari for her help",
icon: "🙏",
rarity: "common",
maxProgress: 1,
},
LoveYou: {
id: "LoveYou",
name: "Heartfelt",
description: "Expressed love to Hikari",
icon: "💕",
rarity: "rare",
maxProgress: 1,
},
// Personality & Fun
EmojiUser: {
id: "EmojiUser",
name: "Emoji Master",
description: "Used 20+ emojis in messages",
icon: "😄",
rarity: "common",
maxProgress: 20,
},
CapsLock: {
id: "CapsLock",
name: "CAPS LOCK",
description: "SENT A MESSAGE IN ALL CAPS",
icon: "🔊",
rarity: "common",
maxProgress: 1,
},
QuestionMaster: {
id: "QuestionMaster",
name: "Question Master",
description: "Asked 50 questions",
icon: "❓",
rarity: "common",
maxProgress: 50,
},
PleaseAndThankYou: {
id: "PleaseAndThankYou",
name: "Polite Programmer",
description: "Always says please and thank you",
icon: "🎩",
rarity: "common",
maxProgress: 10,
},
// Git & Development
CommitMaster: {
id: "CommitMaster",
name: "Commit Master",
description: "Made 100 commits through Hikari",
icon: "📝",
rarity: "rare",
maxProgress: 100,
},
PRO: {
id: "PRO",
name: "PRO",
description: "Created 10 pull requests",
icon: "🔀",
rarity: "rare",
maxProgress: 10,
},
Reviewer: {
id: "Reviewer",
name: "Code Reviewer",
description: "Reviewed 10 pull requests",
icon: "👀",
rarity: "rare",
maxProgress: 10,
},
IssueTracker: {
id: "IssueTracker",
name: "Issue Tracker",
description: "Created 25 issues",
icon: "🎯",
rarity: "rare",
maxProgress: 25,
},
GitGuru: {
id: "GitGuru",
name: "Git Guru",
description: "Mastered git operations",
icon: "🌲",
rarity: "epic",
},
// Tool Mastery
BashMaster: {
id: "BashMaster",
name: "Bash Master",
description: "Used bash commands 100 times",
icon: "💻",
rarity: "rare",
maxProgress: 100,
},
FileExplorer: {
id: "FileExplorer",
name: "File Explorer",
description: "Explored files 100 times",
icon: "📂",
rarity: "common",
maxProgress: 100,
},
SearchExpert: {
id: "SearchExpert",
name: "Search Expert",
description: "Mastered advanced search queries",
icon: "🔎",
rarity: "rare",
},
AgentCommander: {
id: "AgentCommander",
name: "Agent Commander",
description: "Used task agents effectively",
icon: "🤖",
rarity: "rare",
},
MCPMaster: {
id: "MCPMaster",
name: "MCP Master",
description: "Mastered MCP tool usage",
icon: "🛠️",
rarity: "epic",
},
};
// Initialize all achievements as locked
const initialAchievements: Record<AchievementId, Achievement> = {} as Record<
AchievementId,
Achievement
>;
for (const [id, def] of Object.entries(achievementDefinitions)) {
initialAchievements[id as AchievementId] = {
...def,
unlocked: false,
progress: 0,
};
}
// Create the main store
function createAchievementsStore() {
const { subscribe, update } = writable<AchievementState>({
achievements: initialAchievements,
totalUnlocked: 0,
lastUnlocked: null,
});
return {
subscribe,
unlockAchievement: (event: AchievementUnlockedEvent, playSound: boolean = true) => {
update((state) => {
const achievement = state.achievements[event.achievement.id];
if (achievement && !achievement.unlocked) {
achievement.unlocked = true;
achievement.unlockedAt = event.achievement.unlocked_at
? new Date(event.achievement.unlocked_at)
: new Date();
state.totalUnlocked++;
state.lastUnlocked = achievement;
// Play achievement sound only for new unlocks, not when loading saved ones
if (playSound) {
try {
playAchievementSound();
} catch (error) {
console.error("Failed to play achievement sound:", error);
}
}
}
return state;
});
},
updateProgress: (id: AchievementId, progress: number) => {
update((state) => {
const achievement = state.achievements[id];
if (achievement) {
achievement.progress = progress;
}
return state;
});
},
reset: () => {
update(() => ({
achievements: initialAchievements,
totalUnlocked: 0,
lastUnlocked: null,
}));
},
};
}
export const achievementsStore = createAchievementsStore();
// Derived stores for different views
export const unlockedAchievements = derived(achievementsStore, ($store) =>
Object.values($store.achievements).filter((a) => a.unlocked)
);
export const lockedAchievements = derived(achievementsStore, ($store) =>
Object.values($store.achievements).filter((a) => !a.unlocked)
);
export const achievementsByRarity = derived(achievementsStore, ($store) => {
const byRarity: Record<string, Achievement[]> = {
common: [],
rare: [],
epic: [],
legendary: [],
};
for (const achievement of Object.values($store.achievements)) {
byRarity[achievement.rarity].push(achievement);
}
return byRarity;
});
export const achievementProgress = derived(achievementsStore, ($store) => ({
unlocked: $store.totalUnlocked,
total: Object.keys($store.achievements).length,
percentage: Math.round(($store.totalUnlocked / Object.keys($store.achievements).length) * 100),
}));
// Initialize achievement listener
export async function initAchievementsListener() {
// Listen for achievement unlocked events
await listen<AchievementUnlockedEvent>("achievement:unlocked", (event) => {
achievementsStore.unlockAchievement(event.payload);
});
// Load saved achievements from persistent storage
try {
const savedAchievements = await invoke<AchievementUnlockedEvent[]>("load_saved_achievements");
// Update the store with saved achievements (don't play sounds)
for (const event of savedAchievements) {
achievementsStore.unlockAchievement(event, false);
}
} catch (error) {
console.error("Failed to load saved achievements:", error);
}
}
// Export achievement categories for the display panel
export const achievementCategories = [
{
name: "Token Milestones",
description: "Track your token generation progress",
ids: ["FirstSteps", "GrowingStrong", "BlossomingCoder", "TokenMaster"] as AchievementId[],
},
{
name: "Code Generation",
description: "Achievements for generating code",
ids: ["HelloWorld", "CodeWizard", "ThousandBlocks"] as AchievementId[],
},
{
name: "File Operations",
description: "Working with files and projects",
ids: ["FileManipulator", "FileArchitect"] as AchievementId[],
},
{
name: "Conversations",
description: "Building our relationship through chat",
ids: ["ConversationStarter", "ChattyKathy", "Conversationalist"] as AchievementId[],
},
{
name: "Tools & Skills",
description: "Mastering different tools",
ids: ["Toolsmith", "ToolMaster"] as AchievementId[],
},
{
name: "Time-Based",
description: "When you code matters too!",
ids: [
"EarlyBird",
"NightOwl",
"AllNighter",
"WeekendWarrior",
"DedicatedDeveloper",
] as AchievementId[],
},
{
name: "Search & Explore",
description: "Finding what you need",
ids: ["Explorer", "MasterSearcher"] as AchievementId[],
},
{
name: "Session Records",
description: "Your coding session achievements",
ids: [
"QuickSession",
"FocusedWork",
"DeepDive",
"MarathonSession",
"MarathonCoder",
] as AchievementId[],
},
{
name: "Relationship & Greetings",
description: "Our special moments together",
ids: ["GoodMorning", "GoodNight", "ThankYou", "LoveYou"] as AchievementId[],
},
{
name: "Personality & Fun",
description: "Express yourself!",
ids: ["EmojiUser", "CapsLock", "QuestionMaster", "PleaseAndThankYou"] as AchievementId[],
},
{
name: "Git & Development",
description: "Version control mastery",
ids: ["CommitMaster", "PRO", "Reviewer", "IssueTracker", "GitGuru"] as AchievementId[],
},
{
name: "Tool Mastery",
description: "Master of all tools",
ids: [
"BashMaster",
"FileExplorer",
"SearchExpert",
"AgentCommander",
"MCPMaster",
] as AchievementId[],
},
{
name: "Special",
description: "Unique accomplishments",
ids: [
"FirstMessage",
"FirstTool",
"FirstCodeBlock",
"FirstFileEdit",
"Polyglot",
"SpeedCoder",
"ClaudeConnoisseur",
] as AchievementId[],
},
];
+130
View File
@@ -0,0 +1,130 @@
import { writable, derived } from "svelte/store";
import { listen } from "@tauri-apps/api/event";
import { invoke } from "@tauri-apps/api/core";
export interface UsageStats {
total_input_tokens: number;
total_output_tokens: number;
total_cost_usd: number;
session_input_tokens: number;
session_output_tokens: number;
session_cost_usd: number;
model: string | null;
// New fields
messages_exchanged: number;
session_messages_exchanged: number;
code_blocks_generated: number;
session_code_blocks_generated: number;
files_edited: number;
session_files_edited: number;
files_created: number;
session_files_created: number;
tools_usage: Record<string, number>;
session_tools_usage: Record<string, number>;
session_duration_seconds: number;
}
// Main stats store
export const stats = writable<UsageStats>({
total_input_tokens: 0,
total_output_tokens: 0,
total_cost_usd: 0,
session_input_tokens: 0,
session_output_tokens: 0,
session_cost_usd: 0,
model: null,
messages_exchanged: 0,
session_messages_exchanged: 0,
code_blocks_generated: 0,
session_code_blocks_generated: 0,
files_edited: 0,
session_files_edited: 0,
files_created: 0,
session_files_created: 0,
tools_usage: {},
session_tools_usage: {},
session_duration_seconds: 0,
});
// Derived store for formatted display values
export const formattedStats = derived(stats, ($stats) => {
const formatNumber = (num: number) => num.toLocaleString();
const formatCost = (cost: number) => `$${cost.toFixed(4)}`;
const formatDuration = (seconds: number) => {
const hours = Math.floor(seconds / 3600);
const minutes = Math.floor((seconds % 3600) / 60);
const secs = seconds % 60;
if (hours > 0) {
return `${hours}h ${minutes}m ${secs}s`;
} else if (minutes > 0) {
return `${minutes}m ${secs}s`;
} else {
return `${secs}s`;
}
};
return {
totalTokens: formatNumber($stats.total_input_tokens + $stats.total_output_tokens),
totalInputTokens: formatNumber($stats.total_input_tokens),
totalOutputTokens: formatNumber($stats.total_output_tokens),
totalCost: formatCost($stats.total_cost_usd),
sessionTokens: formatNumber($stats.session_input_tokens + $stats.session_output_tokens),
sessionInputTokens: formatNumber($stats.session_input_tokens),
sessionOutputTokens: formatNumber($stats.session_output_tokens),
sessionCost: formatCost($stats.session_cost_usd),
model: $stats.model || "No model selected",
// New formatted fields
messagesTotal: formatNumber($stats.messages_exchanged),
messagesSession: formatNumber($stats.session_messages_exchanged),
codeBlocksTotal: formatNumber($stats.code_blocks_generated),
codeBlocksSession: formatNumber($stats.session_code_blocks_generated),
filesEditedTotal: formatNumber($stats.files_edited),
filesEditedSession: formatNumber($stats.session_files_edited),
filesCreatedTotal: formatNumber($stats.files_created),
filesCreatedSession: formatNumber($stats.session_files_created),
sessionDuration: formatDuration($stats.session_duration_seconds),
toolsUsage: $stats.tools_usage,
sessionToolsUsage: $stats.session_tools_usage,
};
});
// Note: Cost calculation is now done in the Rust backend
// Initialize stats listener
export async function initStatsListener() {
// Listen for stats updates from the backend
await listen("claude:stats", (event) => {
const payload = event.payload as { stats: UsageStats };
const { stats: newStats } = payload;
// The backend already tracks all totals - just set the stats directly
stats.set(newStats);
});
// Load initial stats from backend
try {
const initialStats = await invoke<UsageStats>("get_usage_stats");
stats.set(initialStats);
} catch (error) {
console.error("Failed to load initial stats:", error);
}
}
// Reset session stats (call when starting new session)
export function resetSessionStats() {
stats.update((current) => ({
...current,
session_input_tokens: 0,
session_output_tokens: 0,
session_cost_usd: 0,
session_messages_exchanged: 0,
session_code_blocks_generated: 0,
session_files_edited: 0,
session_files_created: 0,
session_tools_usage: {},
session_duration_seconds: 0,
}));
}
+9
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@@ -3,6 +3,8 @@ import { invoke } from "@tauri-apps/api/core";
import { claudeStore } from "$lib/stores/claude";
import { characterState } from "$lib/stores/character";
import { configStore } from "$lib/stores/config";
import { initStatsListener, resetSessionStats } from "$lib/stores/stats";
import { initAchievementsListener } from "$lib/stores/achievements";
import type { ConnectionStatus, PermissionPromptEvent } from "$lib/types/messages";
import type { CharacterState } from "$lib/types/states";
import {
@@ -76,6 +78,12 @@ export async function initializeTauriListeners() {
// Initialize notification rules
initializeNotificationRules();
// Initialize stats listener
await initStatsListener();
// Initialize achievements listener
await initAchievementsListener();
const connectionUnlisten = await listen<string>("claude:connection", async (event) => {
const status = event.payload as ConnectionStatus;
claudeStore.setConnectionStatus(status);
@@ -88,6 +96,7 @@ export async function initializeTauriListeners() {
characterState.setState("idle");
if (!hasConnectedThisSession) {
hasConnectedThisSession = true;
resetSessionStats(); // Reset session stats on new connection
await sendGreeting();
}
} else if (status === "disconnected") {
+93
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@@ -0,0 +1,93 @@
export interface AchievementUnlockedEvent {
achievement: {
id: AchievementId;
name: string;
description: string;
icon: string;
unlocked_at: string | null;
};
}
export type AchievementId =
// Token Milestones
| "FirstSteps" // 1,000 tokens
| "GrowingStrong" // 10,000 tokens
| "BlossomingCoder" // 100,000 tokens
| "TokenMaster" // 1,000,000 tokens
// Code Generation
| "HelloWorld" // First code block
| "CodeWizard" // 100 code blocks
| "ThousandBlocks" // 1,000 code blocks
// File Operations
| "FileManipulator" // 10 files edited
| "FileArchitect" // 100 files edited
// Conversation milestones
| "ConversationStarter" // 10 messages
| "ChattyKathy" // 100 messages
| "Conversationalist" // 1,000 messages
// Tool usage
| "Toolsmith" // 5 different tools
| "ToolMaster" // 10 different tools
// Time-based achievements
| "EarlyBird" // Started session 5-7 AM
| "NightOwl" // Coding after midnight
| "AllNighter" // Worked 2-5 AM
| "WeekendWarrior" // Coding on weekend
| "DedicatedDeveloper" // 30 days in a row
// Search and exploration
| "Explorer" // 50 searches
| "MasterSearcher" // 500 searches
// Session achievements
| "QuickSession" // Productive session < 5 min
| "FocusedWork" // 30 min session
| "DeepDive" // 2 hour session
| "MarathonSession" // 5+ hour session
// Special achievements
| "FirstMessage" // First message sent
| "FirstTool" // First tool used
| "FirstCodeBlock" // First code generated
| "FirstFileEdit" // First file edit
| "Polyglot" // 5+ languages in one session
| "SpeedCoder" // 10 code blocks in 10 minutes
| "ClaudeConnoisseur" // Used all Claude models
| "MarathonCoder" // 10k tokens in one session
// Relationship & Greetings
| "GoodMorning" // Said good morning
| "GoodNight" // Said good night
| "ThankYou" // Said thank you
| "LoveYou" // Said love you
// Personality & Fun
| "EmojiUser" // Used 20+ emojis
| "CapsLock" // ALL CAPS MESSAGE
| "QuestionMaster" // Asked 50 questions
| "PleaseAndThankYou" // Polite user
// Git & Development
| "CommitMaster" // 100 commits
| "PRO" // Created 10 PRs
| "Reviewer" // Reviewed 10 PRs
| "IssueTracker" // Created 25 issues
| "GitGuru" // Used git commands
// Tool Mastery
| "BashMaster" // Used bash 100 times
| "FileExplorer" // Searched files 100 times
| "SearchExpert" // Advanced searches
| "AgentCommander" // Used task agents
| "MCPMaster"; // Used MCP tools
export interface Achievement {
id: AchievementId;
name: string;
description: string;
icon: string;
rarity: "common" | "rare" | "epic" | "legendary";
unlocked: boolean;
unlockedAt?: Date;
progress?: number;
maxProgress?: number;
}
export interface AchievementCategory {
name: string;
description: string;
achievements: Achievement[];
}