// Achievement sound player using the notification system

import { soundPlayer } from "$lib/notifications";
import { NotificationType } from "$lib/notifications/types";

export function playAchievementSound() {
  // Use the soundPlayer which respects global notification settings
  soundPlayer.play(NotificationType.ACHIEVEMENT);
}

// Test function for development
export function testAchievementSound() {
  try {
    playAchievementSound();
    console.log("Achievement sound played successfully!");
  } catch (error) {
    console.error("Error playing achievement sound:", error);
  }
}
