/* eslint-disable max-lines-per-function -- Test suites naturally have many cases */ /* eslint-disable max-lines -- Test suites naturally have many cases */ /* eslint-disable @typescript-eslint/consistent-type-assertions -- Tests build minimal state objects */ import { beforeEach, describe, expect, it, vi } from "vitest"; import { Hono } from "hono"; import type { GameState } from "@elysium/types"; vi.mock("../../src/db/client.js", () => ({ prisma: { gameState: { findUnique: vi.fn(), update: vi.fn() }, }, })); vi.mock("../../src/middleware/auth.js", () => ({ authMiddleware: vi.fn(async (c: { set: (key: string, value: string) => void }, next: () => Promise) => { c.set("discordId", "test_discord_id"); await next(); }), })); vi.mock("../../src/services/logger.js", () => ({ logger: { error: vi.fn().mockResolvedValue(undefined), metric: vi.fn().mockResolvedValue(undefined), }, })); const DISCORD_ID = "test_discord_id"; // bone_dust_extract requires: bone_dust×3, grave_essence×2; bonus: gold_income 1.1 const TEST_RECIPE_ID = "bone_dust_extract"; const makeVampireExploration = (overrides: Partial["exploration"]> = {}): NonNullable["exploration"] => ({ areas: [], craftedBloodMultiplier: 1, craftedCombatMultiplier: 1, craftedIchorMultiplier: 1, craftedRecipeIds: [] as string[], materials: [ { materialId: "bone_dust", quantity: 5 }, { materialId: "grave_essence", quantity: 5 }, ], ...overrides, }); const makeVampireState = (overrides: Partial> = {}): NonNullable => ({ achievements: [], awakening: { count: 0, purchasedUpgradeIds: [], soulShards: 0, soulShardsBloodMultiplier: 1, soulShardsCombatMultiplier: 1, soulShardsMetaMultiplier: 1, soulShardsSiringIchorMultiplier: 1, soulShardsSiringThresholdMultiplier: 1, }, baseClickPower: 1, bosses: [], equipment: [], eternalSovereignty: { count: 0 }, exploration: makeVampireExploration(), lastTickAt: 0, lifetimeBloodEarned: 0, lifetimeBossesDefeated: 0, lifetimeQuestsCompleted: 0, quests: [], siring: { count: 1, ichor: 0, productionMultiplier: 1, purchasedUpgradeIds: [], }, thralls: [], totalBloodEarned: 0, upgrades: [], zones: [], ...overrides, }); const makeState = (overrides: Partial = {}): GameState => ({ player: { discordId: DISCORD_ID, username: "u", discriminator: "0", avatar: null, totalGoldEarned: 0, totalClicks: 0, characterName: "T" }, resources: { gold: 0, essence: 0, crystals: 0, runestones: 0 }, adventurers: [], upgrades: [], quests: [], bosses: [], equipment: [], achievements: [], zones: [], exploration: { areas: [], materials: [], craftedRecipeIds: [], craftedGoldMultiplier: 1, craftedEssenceMultiplier: 1, craftedClickMultiplier: 1, craftedCombatMultiplier: 1 }, companions: { unlockedCompanionIds: [], activeCompanionId: null }, prestige: { count: 0, runestones: 0, productionMultiplier: 1, purchasedUpgradeIds: [] }, baseClickPower: 1, lastTickAt: 0, schemaVersion: 1, ...overrides, } as GameState); describe("vampireCraft route", () => { let app: Hono; let prisma: { gameState: { findUnique: ReturnType; update: ReturnType } }; beforeEach(async () => { vi.clearAllMocks(); const { vampireCraftRouter } = await import("../../src/routes/vampireCraft.js"); const { prisma: p } = await import("../../src/db/client.js"); prisma = p as typeof prisma; app = new Hono(); app.route("/vampire-craft", vampireCraftRouter); }); const post = (body: Record) => app.fetch(new Request("http://localhost/vampire-craft", { method: "POST", headers: { "Content-Type": "application/json" }, body: JSON.stringify(body), })); it("returns 400 when recipeId is missing", async () => { const res = await post({}); expect(res.status).toBe(400); }); it("returns 404 for unknown recipe", async () => { const res = await post({ recipeId: "nonexistent_recipe" }); expect(res.status).toBe(404); }); it("returns 404 when no save is found", async () => { vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null); const res = await post({ recipeId: TEST_RECIPE_ID }); expect(res.status).toBe(404); }); it("returns 400 when vampire state is undefined", async () => { const state = makeState(); vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never); const res = await post({ recipeId: TEST_RECIPE_ID }); expect(res.status).toBe(400); }); it("returns 400 when recipe is already crafted", async () => { const vampire = makeVampireState({ exploration: makeVampireExploration({ craftedRecipeIds: [TEST_RECIPE_ID] }), }); const state = makeState({ vampire }); vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never); const res = await post({ recipeId: TEST_RECIPE_ID }); expect(res.status).toBe(400); }); it("returns 400 when first required material is insufficient", async () => { const vampire = makeVampireState({ exploration: makeVampireExploration({ materials: [ { materialId: "bone_dust", quantity: 1 }, // needs 3 { materialId: "grave_essence", quantity: 5 }, ], }), }); const state = makeState({ vampire }); vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never); const res = await post({ recipeId: TEST_RECIPE_ID }); expect(res.status).toBe(400); }); it("returns 400 when second required material is completely absent", async () => { // bone_dust present with enough, but grave_essence entirely absent — quantity ?? 0 = 0 const vampire = makeVampireState({ exploration: makeVampireExploration({ materials: [{ materialId: "bone_dust", quantity: 5 }], }), }); const state = makeState({ vampire }); vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never); const res = await post({ recipeId: TEST_RECIPE_ID }); expect(res.status).toBe(400); }); it("returns 200 with crafted result on success", async () => { const vampire = makeVampireState(); const state = makeState({ vampire }); vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never); vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never); const res = await post({ recipeId: TEST_RECIPE_ID }); expect(res.status).toBe(200); const body = await res.json() as { recipeId: string; bonusType: string; bonusValue: number; craftedBloodMultiplier: number; craftedCombatMultiplier: number; craftedIchorMultiplier: number; materials: Array<{ materialId: string; quantity: number }>; }; expect(body.recipeId).toBe(TEST_RECIPE_ID); expect(body.bonusType).toBe("gold_income"); expect(body.bonusValue).toBe(1.1); expect(body.craftedBloodMultiplier).toBeGreaterThan(1); expect(body.craftedCombatMultiplier).toBe(1); expect(body.craftedIchorMultiplier).toBe(1); }); it("deducts required materials from the vampire exploration state on success", async () => { const vampire = makeVampireState(); const state = makeState({ vampire }); vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never); vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never); await post({ recipeId: TEST_RECIPE_ID }); const updateArg = vi.mocked(prisma.gameState.update).mock.calls[0]![0] as { data: { state: GameState }; }; const updatedMaterials = updateArg.data.state.vampire?.exploration.materials ?? []; const boneDust = updatedMaterials.find((m) => m.materialId === "bone_dust"); const graveEssence = updatedMaterials.find((m) => m.materialId === "grave_essence"); // started with 5 each; bone_dust costs 3, grave_essence costs 2 expect(boneDust?.quantity).toBe(2); expect(graveEssence?.quantity).toBe(3); }); it("adds the recipeId to craftedRecipeIds in the saved state", async () => { const vampire = makeVampireState(); const state = makeState({ vampire }); vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never); vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never); await post({ recipeId: TEST_RECIPE_ID }); const updateArg = vi.mocked(prisma.gameState.update).mock.calls[0]![0] as { data: { state: GameState }; }; expect(updateArg.data.state.vampire?.exploration.craftedRecipeIds).toContain(TEST_RECIPE_ID); }); it("returns 500 when the database throws an Error", async () => { vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce(new Error("DB error")); const res = await post({ recipeId: TEST_RECIPE_ID }); expect(res.status).toBe(500); }); it("returns 500 when the database throws a non-Error value", async () => { vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce("raw string error"); const res = await post({ recipeId: TEST_RECIPE_ID }); expect(res.status).toBe(500); }); });