/* eslint-disable max-lines-per-function -- Test suites naturally have many cases */ /* eslint-disable max-lines -- Test suites naturally have many cases */ /* eslint-disable @typescript-eslint/consistent-type-assertions -- Tests build minimal state objects */ import { beforeEach, describe, expect, it, vi } from "vitest"; import { Hono } from "hono"; import type { GameState } from "@elysium/types"; vi.mock("../../src/db/client.js", () => ({ prisma: { gameState: { findUnique: vi.fn(), update: vi.fn() }, }, })); vi.mock("../../src/middleware/auth.js", () => ({ authMiddleware: vi.fn(async (c: { set: (key: string, value: string) => void }, next: () => Promise) => { c.set("discordId", "test_discord_id"); await next(); }), })); const DISCORD_ID = "test_discord_id"; // prayer_amplifier requires: divine_petalĂ—3, prayer_crystalĂ—2; bonus: gold_income 1.1 const TEST_RECIPE_ID = "prayer_amplifier"; const makeGoddessState = (): NonNullable => ({ zones: [], bosses: [], quests: [], disciples: [], equipment: [], upgrades: [], achievements: [], consecration: { count: 0, divinity: 0, productionMultiplier: 1, purchasedUpgradeIds: [], }, enlightenment: { count: 0, stardust: 0, purchasedUpgradeIds: [], stardustPrayersMultiplier: 1, stardustCombatMultiplier: 1, stardustConsecrationThresholdMultiplier: 1, stardustConsecrationDivinityMultiplier: 1, stardustMetaMultiplier: 1, }, exploration: { areas: [], materials: [ { materialId: "divine_petal", quantity: 5 }, { materialId: "prayer_crystal", quantity: 5 }, ], craftedRecipeIds: [], craftedPrayersMultiplier: 1, craftedDivinityMultiplier: 1, craftedCombatMultiplier: 1, }, totalPrayersEarned: 0, lifetimePrayersEarned: 0, lifetimeBossesDefeated: 0, lifetimeQuestsCompleted: 0, baseClickPower: 1, lastTickAt: 0, }); const makeState = (overrides: Partial = {}): GameState => ({ player: { discordId: DISCORD_ID, username: "u", discriminator: "0", avatar: null, totalGoldEarned: 0, totalClicks: 0, characterName: "T" }, resources: { gold: 0, essence: 0, crystals: 0, runestones: 0 }, adventurers: [], upgrades: [], quests: [], bosses: [], equipment: [], achievements: [], zones: [], exploration: { areas: [], materials: [], craftedRecipeIds: [], craftedGoldMultiplier: 1, craftedEssenceMultiplier: 1, craftedClickMultiplier: 1, craftedCombatMultiplier: 1 }, companions: { unlockedCompanionIds: [], activeCompanionId: null }, prestige: { count: 0, runestones: 0, productionMultiplier: 1, purchasedUpgradeIds: [] }, baseClickPower: 1, lastTickAt: 0, schemaVersion: 1, ...overrides, } as GameState); describe("goddessCraft route", () => { let app: Hono; let prisma: { gameState: { findUnique: ReturnType; update: ReturnType } }; beforeEach(async () => { vi.clearAllMocks(); const { goddessCraftRouter } = await import("../../src/routes/goddessCraft.js"); const { prisma: p } = await import("../../src/db/client.js"); prisma = p as typeof prisma; app = new Hono(); app.route("/goddess-craft", goddessCraftRouter); }); const post = (body: Record) => app.fetch(new Request("http://localhost/goddess-craft", { method: "POST", headers: { "Content-Type": "application/json" }, body: JSON.stringify(body), })); it("returns 400 when recipeId is missing", async () => { const res = await post({}); expect(res.status).toBe(400); }); it("returns 404 for unknown recipe", async () => { const res = await post({ recipeId: "nonexistent_recipe" }); expect(res.status).toBe(404); }); it("returns 404 when no save is found", async () => { vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null); const res = await post({ recipeId: TEST_RECIPE_ID }); expect(res.status).toBe(404); }); it("returns 400 when goddess is undefined", async () => { const state = makeState(); vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never); const res = await post({ recipeId: TEST_RECIPE_ID }); expect(res.status).toBe(400); }); it("returns 400 when recipe is already crafted", async () => { const goddess = makeGoddessState(); goddess.exploration.craftedRecipeIds = [TEST_RECIPE_ID]; const state = makeState({ goddess }); vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never); const res = await post({ recipeId: TEST_RECIPE_ID }); expect(res.status).toBe(400); }); it("returns 400 when not enough material (first requirement)", async () => { const goddess = makeGoddessState(); goddess.exploration.materials = [ { materialId: "divine_petal", quantity: 1 }, // needs 3 { materialId: "prayer_crystal", quantity: 5 }, ]; const state = makeState({ goddess }); vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never); const res = await post({ recipeId: TEST_RECIPE_ID }); expect(res.status).toBe(400); }); it("returns 400 when material is completely absent", async () => { const goddess = makeGoddessState(); goddess.exploration.materials = []; // neither material present const state = makeState({ goddess }); vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never); const res = await post({ recipeId: TEST_RECIPE_ID }); expect(res.status).toBe(400); }); it("returns 200 with updated multipliers and materials on success", async () => { const goddess = makeGoddessState(); const state = makeState({ goddess }); vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never); vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never); const res = await post({ recipeId: TEST_RECIPE_ID }); expect(res.status).toBe(200); const body = await res.json() as { recipeId: string; bonusType: string; bonusValue: number; craftedPrayersMultiplier: number; craftedDivinityMultiplier: number; craftedCombatMultiplier: number; materials: Array<{ materialId: string; quantity: number }>; }; expect(body.recipeId).toBe(TEST_RECIPE_ID); expect(body.bonusType).toBe("gold_income"); expect(body.bonusValue).toBe(1.1); expect(body.craftedPrayersMultiplier).toBeGreaterThan(1); }); it("returns 500 when the database throws an Error", async () => { vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce(new Error("DB error")); const res = await post({ recipeId: TEST_RECIPE_ID }); expect(res.status).toBe(500); }); it("returns 500 when the database throws a non-Error value", async () => { vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce("raw string error"); const res = await post({ recipeId: TEST_RECIPE_ID }); expect(res.status).toBe(500); }); });