/* eslint-disable max-lines-per-function -- Test suites naturally have many cases */ /* eslint-disable max-lines -- Test suites naturally have many cases */ /* eslint-disable @typescript-eslint/consistent-type-assertions -- Tests build minimal state objects */ import { beforeEach, describe, expect, it, vi } from "vitest"; import { Hono } from "hono"; import type { GameState } from "@elysium/types"; vi.mock("../../src/db/client.js", () => ({ prisma: { gameState: { findUnique: vi.fn(), update: vi.fn() }, }, })); vi.mock("../../src/middleware/auth.js", () => ({ authMiddleware: vi.fn(async (c: { set: (key: string, value: string) => void }, next: () => Promise) => { c.set("discordId", "test_discord_id"); await next(); }), })); vi.mock("../../src/services/logger.js", () => ({ logger: { error: vi.fn().mockResolvedValue(undefined), metric: vi.fn().mockResolvedValue(undefined), }, })); const DISCORD_ID = "test_discord_id"; const makeConsecration = (overrides: Record = {}) => ({ count: 0, divinity: 0, productionMultiplier: 1, purchasedUpgradeIds: [] as string[], ...overrides, }); const makeEnlightenment = (overrides: Record = {}) => ({ count: 0, stardust: 0, purchasedUpgradeIds: [] as string[], stardustPrayersMultiplier: 1, stardustCombatMultiplier: 1, stardustConsecrationThresholdMultiplier: 1, stardustConsecrationDivinityMultiplier: 1, stardustMetaMultiplier: 1, ...overrides, }); const makeGoddessExploration = (overrides: Record = {}) => ({ areas: [] as Array<{ id: string; status: string }>, materials: [] as Array<{ materialId: string; quantity: number }>, craftedRecipeIds: [] as string[], craftedPrayersMultiplier: 1, craftedDivinityMultiplier: 1, craftedCombatMultiplier: 1, ...overrides, }); /** * Creates a minimal GoddessState that has met the first consecration threshold (50 000 prayers). */ const makeGoddessStateEligible = (overrides: Record = {}) => ({ zones: [] as Array<{ id: string; status: string }>, bosses: [] as Array<{ id: string; status: string }>, quests: [] as Array<{ id: string; status: string }>, disciples: [] as Array<{ id: string; count: number }>, equipment: [] as Array<{ id: string; type: string; owned: boolean; equipped: boolean; bonus: Record }>, upgrades: [] as Array<{ id: string; purchased: boolean; target: string; multiplier: number }>, achievements: [] as Array<{ id: string; completed: boolean }>, consecration: makeConsecration(), enlightenment: makeEnlightenment(), exploration: makeGoddessExploration(), totalPrayersEarned: 50_000, // Meets base threshold for count=0 lifetimePrayersEarned: 50_000, lifetimeBossesDefeated: 0, lifetimeQuestsCompleted: 0, baseClickPower: 1, lastTickAt: 0, ...overrides, }); /** * Creates a minimal GoddessState that has NOT met the consecration threshold. */ const makeGoddessStateIneligible = (overrides: Record = {}) => ({ ...makeGoddessStateEligible(), totalPrayersEarned: 0, ...overrides, }); const makeState = (overrides: Partial = {}): GameState => ({ player: { discordId: DISCORD_ID, username: "u", discriminator: "0", avatar: null, totalGoldEarned: 0, totalClicks: 0, characterName: "T" }, resources: { gold: 0, essence: 0, crystals: 0, runestones: 0, prayers: 0 }, adventurers: [], upgrades: [], quests: [], bosses: [], equipment: [], achievements: [], zones: [], exploration: { areas: [], materials: [], craftedRecipeIds: [], craftedGoldMultiplier: 1, craftedEssenceMultiplier: 1, craftedClickMultiplier: 1, craftedCombatMultiplier: 1 }, companions: { unlockedCompanionIds: [], activeCompanionId: null }, prestige: { count: 0, runestones: 0, productionMultiplier: 1, purchasedUpgradeIds: [] }, baseClickPower: 1, lastTickAt: 0, schemaVersion: 1, goddess: makeGoddessStateEligible() as GameState["goddess"], ...overrides, } as GameState); describe("consecration route", () => { let app: Hono; let prisma: { gameState: { findUnique: ReturnType; update: ReturnType } }; beforeEach(async () => { vi.clearAllMocks(); const { consecrationRouter } = await import("../../src/routes/consecration.js"); const { prisma: p } = await import("../../src/db/client.js"); prisma = p as typeof prisma; app = new Hono(); app.route("/consecration", consecrationRouter); }); const post = (path: string, body?: Record) => app.fetch(new Request(`http://localhost/consecration${path}`, { method: "POST", headers: body !== undefined ? { "Content-Type": "application/json" } : undefined, body: body !== undefined ? JSON.stringify(body) : undefined, })); describe("POST /", () => { it("returns 404 when no save is found", async () => { vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null); const res = await post(""); expect(res.status).toBe(404); }); it("returns 400 when goddess realm is not unlocked", async () => { const state = makeState({ goddess: undefined }); vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never); const res = await post(""); expect(res.status).toBe(400); const body = await res.json() as { error: string }; expect(body.error).toBe("Goddess realm not unlocked"); }); it("returns 400 with threshold message when not eligible", async () => { const state = makeState({ goddess: makeGoddessStateIneligible() as GameState["goddess"], }); vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never); const res = await post(""); expect(res.status).toBe(400); const body = await res.json() as { error: string }; expect(body.error).toMatch(/Not eligible for consecration/u); expect(body.error).toMatch(/50,000/u); }); it("returns 200 with divinityEarned and newConsecrationCount on success", async () => { const state = makeState(); vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never); vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never); const res = await post(""); expect(res.status).toBe(200); const body = await res.json() as { divinityEarned: number; newConsecrationCount: number }; expect(body.newConsecrationCount).toBe(1); expect(body.divinityEarned).toBeGreaterThanOrEqual(1); }); it("applies the threshold multiplier when checking eligibility", async () => { // threshold multiplier of 2 means we need 100 000 prayers for count=0 but only have 50 000 const state = makeState({ goddess: makeGoddessStateIneligible({ totalPrayersEarned: 50_000, enlightenment: makeEnlightenment({ stardustConsecrationThresholdMultiplier: 2 }), }) as GameState["goddess"], }); vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never); const res = await post(""); expect(res.status).toBe(400); const body = await res.json() as { error: string }; // threshold should be 100 000 with multiplier 2 expect(body.error).toMatch(/100,000/u); }); it("returns 500 when database throws an Error", async () => { vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce(new Error("DB error")); const res = await post(""); expect(res.status).toBe(500); }); it("returns 500 when database throws a non-Error value", async () => { vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce("raw string error"); const res = await post(""); expect(res.status).toBe(500); }); }); describe("POST /buy-upgrade", () => { it("returns 400 when upgradeId is missing", async () => { const res = await post("/buy-upgrade", {}); expect(res.status).toBe(400); const body = await res.json() as { error: string }; expect(body.error).toBe("upgradeId is required"); }); it("returns 404 for an unknown upgrade", async () => { const res = await post("/buy-upgrade", { upgradeId: "nonexistent_upgrade_id" }); expect(res.status).toBe(404); const body = await res.json() as { error: string }; expect(body.error).toBe("Unknown consecration upgrade"); }); it("returns 404 when no save is found", async () => { vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null); const res = await post("/buy-upgrade", { upgradeId: "divine_prayers_1" }); expect(res.status).toBe(404); }); it("returns 400 when goddess realm is not unlocked", async () => { const state = makeState({ goddess: undefined }); vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never); const res = await post("/buy-upgrade", { upgradeId: "divine_prayers_1" }); expect(res.status).toBe(400); const body = await res.json() as { error: string }; expect(body.error).toBe("Goddess realm not unlocked"); }); it("returns 400 when upgrade is already purchased", async () => { const state = makeState({ goddess: makeGoddessStateEligible({ consecration: makeConsecration({ divinity: 100, purchasedUpgradeIds: [ "divine_prayers_1" ], }), }) as GameState["goddess"], }); vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never); const res = await post("/buy-upgrade", { upgradeId: "divine_prayers_1" }); expect(res.status).toBe(400); const body = await res.json() as { error: string }; expect(body.error).toBe("Upgrade already purchased"); }); it("returns 400 when not enough divinity", async () => { // divine_prayers_1 costs 5 divinity — give the player 0 const state = makeState({ goddess: makeGoddessStateEligible({ consecration: makeConsecration({ divinity: 0 }), }) as GameState["goddess"], }); vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never); const res = await post("/buy-upgrade", { upgradeId: "divine_prayers_1" }); expect(res.status).toBe(400); const body = await res.json() as { error: string }; expect(body.error).toBe("Not enough divinity"); }); it("returns 200 with updated multipliers on successful purchase", async () => { // divine_prayers_1 costs 5 divinity and is in the "prayers" category const state = makeState({ goddess: makeGoddessStateEligible({ consecration: makeConsecration({ divinity: 100 }), }) as GameState["goddess"], }); vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never); vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never); const res = await post("/buy-upgrade", { upgradeId: "divine_prayers_1" }); expect(res.status).toBe(200); const body = await res.json() as { divinityRemaining: number; purchasedUpgradeIds: string[]; divinityPrayersMultiplier: number; divinityDisciplesMultiplier: number; divinityCombatMultiplier: number; }; expect(body.divinityRemaining).toBe(95); // 100 - 5 expect(body.purchasedUpgradeIds).toContain("divine_prayers_1"); expect(body.divinityPrayersMultiplier).toBeGreaterThan(1); }); it("returns 500 when database throws an Error during buy-upgrade", async () => { vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce(new Error("DB error")); const res = await post("/buy-upgrade", { upgradeId: "divine_prayers_1" }); expect(res.status).toBe(500); }); it("returns 500 when database throws a non-Error value during buy-upgrade", async () => { vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce("raw string error"); const res = await post("/buy-upgrade", { upgradeId: "divine_prayers_1" }); expect(res.status).toBe(500); }); }); });