/** * @file Crafting material data for Elysium. * @copyright nhcarrigan * @license Naomi's Public License * @author Naomi Carrigan */ /* eslint-disable @typescript-eslint/naming-convention -- Snake_case IDs are conventional for game data */ /* eslint-disable stylistic/max-len -- Long description strings cannot be split */ /* eslint-disable max-lines -- Data file necessarily exceeds line limit */ import type { Material } from "@elysium/types"; export const MATERIALS: Array = [ // Zone 1: verdant_vale { description: "Sticky resin tapped from ancient heartwood trees. Smells faintly of spring rain and something older beneath.", id: "verdant_sap", name: "Verdant Sap", rarity: "common", zoneId: "verdant_vale", }, { description: "A translucent gem found buried near the roots of old-growth trees. Pulses with gentle life energy when held.", id: "forest_crystal", name: "Forest Crystal", rarity: "uncommon", zoneId: "verdant_vale", }, { description: "Bark from a tree that has stood since before the kingdom. Harder than iron and warmer to the touch than it has any right to be.", id: "elder_bark", name: "Elder Bark", rarity: "rare", zoneId: "verdant_vale", }, // Zone 2: shattered_ruins { description: "Fine powder ground from fallen masonry. Still carries traces of the civilisation it once was — if you know how to read the patterns.", id: "ruin_dust", name: "Ruin Dust", rarity: "common", zoneId: "shattered_ruins", }, { description: "A shard of enchanted stonework. The enchantment is broken, but something lingers in the grain of the stone, waiting.", id: "cursed_fragment", name: "Cursed Fragment", rarity: "uncommon", zoneId: "shattered_ruins", }, { description: "A fragment of scale shed during the elder dragon's long reign over the ruins. Resistant to fire and magic alike.", id: "dragonscale_chip", name: "Dragonscale Chip", rarity: "rare", zoneId: "shattered_ruins", }, // Zone 3: frozen_peaks { description: "Ice from a glacier that has not moved in ten thousand years. Impossibly cold and perfectly clear, with something almost visible within.", id: "glacial_ice", name: "Glacial Ice", rarity: "common", zoneId: "frozen_peaks", }, { description: "A crystal that formed inside the glacier itself over millennia. It never melts, not even near fire.", id: "frost_crystal", name: "Frost Crystal", rarity: "uncommon", zoneId: "frozen_peaks", }, { description: "A fragment of the reality tear. It hums with wrongness that the fingers instinctively recognise before the mind does.", id: "void_shard", name: "Void Shard", rarity: "rare", zoneId: "frozen_peaks", }, // Zone 4: shadow_marshes { description: "Roots from the strangler plants that thrive in the fog-choked depths. Toxic without extensive preparation. Worth it, usually.", id: "marsh_root", name: "Marsh Root", rarity: "common", zoneId: "shadow_marshes", }, { description: "Distilled darkness, caught in a vial before it could dissipate. Heavy and cold, and absolutely lightless.", id: "shadow_essence", name: "Shadow Essence", rarity: "uncommon", zoneId: "shadow_marshes", }, { description: "Bone from something that died in the marsh so long ago it has become part of it. The curse runs deep through the marrow.", id: "cursed_bone", name: "Cursed Bone", rarity: "rare", zoneId: "shadow_marshes", }, // Zone 5: volcanic_depths { description: "Cooled lava that retained its internal heat. Warm to the touch even centuries after solidifying from whatever it once was.", id: "magma_stone", name: "Magma Stone", rarity: "common", zoneId: "volcanic_depths", }, { description: "A crystal grown in the heart of a cooling magma chamber. Burns without being consumed, endlessly.", id: "ember_crystal", name: "Ember Crystal", rarity: "uncommon", zoneId: "volcanic_depths", }, { description: "Ore from a seam that the fire elementals guard jealously. What it forges into is extraordinary by any measure.", id: "legendary_ore", name: "Legendary Ore", rarity: "rare", zoneId: "volcanic_depths", }, // Zone 6: astral_void { description: "Particulate matter from dying stars, collected from the void between worlds. Glitters even in total darkness.", id: "stardust", name: "Stardust", rarity: "common", zoneId: "astral_void", }, { description: "Filaments of solidified probability. Handle with care — they remember every possible future they passed through.", id: "astral_thread", name: "Astral Thread", rarity: "uncommon", zoneId: "astral_void", }, { description: "A crystal that formed in the spaces between spaces. Technically exists in several places simultaneously. Don't think too hard about it.", id: "void_crystal", name: "Void Crystal", rarity: "rare", zoneId: "astral_void", }, // Zone 7: celestial_reaches { description: "Residue from the celestial host's passing. Warm as sunlight and infinitely patient, as if waiting for something to happen.", id: "celestial_dust", name: "Celestial Dust", rarity: "common", zoneId: "celestial_reaches", }, { description: "A chip of something the celestials discarded as imperfect. By mortal standards, it is extraordinary beyond measure.", id: "divine_fragment", name: "Divine Fragment", rarity: "uncommon", zoneId: "celestial_reaches", }, { description: "A crystallised harmonic from the celestial choir. Resonates with a sound felt in the chest rather than heard with the ears.", id: "choir_shard", name: "Choir Shard", rarity: "rare", zoneId: "celestial_reaches", }, // Zone 8: abyssal_trench { description: "Coral from the deepest trenches where no light reaches and no warmth remains. Black as the water around it.", id: "trench_coral", name: "Trench Coral", rarity: "common", zoneId: "abyssal_trench", }, { description: "A gem compressed by aeons of unimaginable pressure at the bottom of all things. Impossibly dense for its size.", id: "pressure_gem", name: "Pressure Gem", rarity: "uncommon", zoneId: "abyssal_trench", }, { description: "A tooth from whatever has been waiting in the trench since before your world was made. It is very large.", id: "ancient_tooth", name: "Ancient Tooth", rarity: "rare", zoneId: "abyssal_trench", }, // Zone 9: infernal_court { description: "Sulphur residue from the court's perpetual fires. The smell never fully fades, no matter how carefully it is stored.", id: "brimstone_flake", name: "Brimstone Flake", rarity: "common", zoneId: "infernal_court", }, { description: "Extracted from the court's refuse. Corrosive, powerful, and deeply unpleasant in every measurable way.", id: "demon_ichor", name: "Demon Ichor", rarity: "uncommon", zoneId: "infernal_court", }, { description: "What remains after a soul has been fully processed by the court. Carries faint echoes of what it was before.", id: "soul_residue", name: "Soul Residue", rarity: "rare", zoneId: "infernal_court", }, // Zone 10: crystalline_spire { description: "Ground from the spire's outer facets. Each particle contains a compressed possibility that has not yet resolved.", id: "prism_dust", name: "Prism Dust", rarity: "common", zoneId: "crystalline_spire", }, { description: "A fragment of the spire's core intelligence. Still running calculations on something that may or may not have an answer.", id: "calculation_shard", name: "Calculation Shard", rarity: "uncommon", zoneId: "crystalline_spire", }, { description: "A crystal that contains a future that never happened. Treat carefully. The future remembers being possible.", id: "possibility_crystal", name: "Possibility Crystal", rarity: "rare", zoneId: "crystalline_spire", }, // Zone 11: void_sanctum { description: "Matter that exists in the space between spaces. Lacks most standard properties in ways that should not be possible.", id: "null_matter", name: "Null Matter", rarity: "common", zoneId: "void_sanctum", }, { description: "A shard of the call that drew your guild here. Still resonant, still reaching toward something none of you can name.", id: "resonance_fragment", name: "Resonance Fragment", rarity: "uncommon", zoneId: "void_sanctum", }, { description: "From the heart of the sanctum itself. What it does is undefined. What it is cannot be satisfactorily described.", id: "sanctum_core", name: "Sanctum Core", rarity: "rare", zoneId: "void_sanctum", }, // Zone 12: eternal_throne { description: "Residue from the base of the eternal throne. Old beyond any measurement that applies to things your guild understands.", id: "throne_dust", name: "Throne Dust", rarity: "common", zoneId: "eternal_throne", }, { description: "A chip from one of the throne's crown-like spires. Authority made into something your hands can hold.", id: "crown_fragment", name: "Crown Fragment", rarity: "uncommon", zoneId: "eternal_throne", }, { description: "From the throne's arm. Carries the weight of every decision ever made here, compressed into splinter-form.", id: "eternity_splinter", name: "Eternity Splinter", rarity: "rare", zoneId: "eternal_throne", }, // Zone 13: primordial_chaos { description: "A solidified moment of chaos. Still undecided about its own properties, which change depending on how you look at it.", id: "chaos_fragment", name: "Chaos Fragment", rarity: "common", zoneId: "primordial_chaos", }, { description: "A fragment from when something was being made here. What was being made is unclear. Something important, probably.", id: "creation_shard", name: "Creation Shard", rarity: "uncommon", zoneId: "primordial_chaos", }, { description: "The raw stuff of creation, before it became anything specific. Handle with care. It wants to become things.", id: "primordial_essence", name: "Primordial Essence", rarity: "rare", zoneId: "primordial_chaos", }, // Zone 14: infinite_expanse { description: "Gathered from somewhere in the expanse. Direction is uncertain. Distance from the collection point is uncertain.", id: "expanse_dust", name: "Expanse Dust", rarity: "common", zoneId: "infinite_expanse", }, { description: "A crystal that contains compressed distance. It weighs more than its size suggests. Much more. Do not drop it.", id: "distance_crystal", name: "Distance Crystal", rarity: "uncommon", zoneId: "infinite_expanse", }, { description: "A fragment of the expanse's edge, which the expanse does not technically have. This should not exist. It does anyway.", id: "infinity_shard", name: "Infinity Shard", rarity: "rare", zoneId: "infinite_expanse", }, // Zone 15: reality_forge { description: "Ash from the forge's fires. Contains fragments of unrealised realities that never quite made it to existence.", id: "forge_ash", name: "Forge Ash", rarity: "common", zoneId: "reality_forge", }, { description: "A worn tool left by whatever worked here before your universe existed. Still functional in ways that are difficult to explain.", id: "creation_tool", name: "Creation Tool", rarity: "uncommon", zoneId: "reality_forge", }, { description: "A flawed reality, discarded by the forge as below standard. Still contains everything a universe needs.", id: "reality_shard", name: "Reality Shard", rarity: "rare", zoneId: "reality_forge", }, // Zone 16: cosmic_maelstrom { description: "Debris from a galaxy that got too close to the maelstrom. Compressed to a size your guild can actually carry.", id: "maelstrom_debris", name: "Maelstrom Debris", rarity: "common", zoneId: "cosmic_maelstrom", }, { description: "A crystal that formed at the intersection of several fundamental forces that should never have been in the same place.", id: "force_crystal", name: "Force Crystal", rarity: "uncommon", zoneId: "cosmic_maelstrom", }, { description: "A fragment from the maelstrom's eye. Impossibly calm. Whatever is at the centre has been there since the beginning.", id: "cosmic_fragment", name: "Cosmic Fragment", rarity: "rare", zoneId: "cosmic_maelstrom", }, // Zone 17: primeval_sanctum { description: "Dust from the oldest place. Has been here since before the concept of 'here' had been invented.", id: "ancient_dust", name: "Ancient Dust", rarity: "common", zoneId: "primeval_sanctum", }, { description: "A shard of something that remembers the moment before the first moment. The memory is in the material itself.", id: "memory_shard", name: "Memory Shard", rarity: "uncommon", zoneId: "primeval_sanctum", }, { description: "An artefact from the first thing to exist in this place. What it did is unknown. That it mattered is beyond doubt.", id: "primeval_relic", name: "Primeval Relic", rarity: "rare", zoneId: "primeval_sanctum", }, // Zone 18: the_absolute { description: "A fragment of the final truth. It is difficult to look at directly, and impossible to look away from once you start.", id: "absolute_fragment", name: "Absolute Fragment", rarity: "common", zoneId: "the_absolute", }, { description: "From the edge of everything. On one side: everything. On the other: nothing. This is from the very boundary between them.", id: "boundary_shard", name: "Boundary Shard", rarity: "uncommon", zoneId: "the_absolute", }, { description: "The last crystal. After this, there are no more. It knows this. You can tell from the way it sits in your hand.", id: "omega_crystal", name: "Omega Crystal", rarity: "rare", zoneId: "the_absolute", }, ];