/* eslint-disable max-lines-per-function -- Test suites naturally have many cases */ /* eslint-disable max-lines -- Test suites naturally have many cases */ /* eslint-disable @typescript-eslint/consistent-type-assertions -- Tests build minimal state objects */ import { beforeEach, describe, expect, it, vi } from "vitest"; import { Hono } from "hono"; import type { GameState } from "@elysium/types"; vi.mock("../../src/db/client.js", () => ({ prisma: { player: { update: vi.fn() }, gameState: { findUnique: vi.fn(), update: vi.fn() }, }, })); vi.mock("../../src/middleware/auth.js", () => ({ authMiddleware: vi.fn(async (c: { set: (key: string, value: string) => void }, next: () => Promise) => { c.set("discordId", "test_discord_id"); await next(); }), })); vi.mock("../../src/services/webhook.js", () => ({ postMilestoneWebhook: vi.fn().mockResolvedValue(undefined), })); const DISCORD_ID = "test_discord_id"; const makeState = (overrides: Partial = {}): GameState => ({ player: { discordId: DISCORD_ID, username: "u", discriminator: "0", avatar: null, totalGoldEarned: 1_000_000, totalClicks: 0, characterName: "T" }, resources: { gold: 0, essence: 0, crystals: 0, runestones: 0 }, adventurers: [], upgrades: [], quests: [], bosses: [], equipment: [], achievements: [], zones: [], exploration: { areas: [], materials: [], craftedRecipeIds: [], craftedGoldMultiplier: 1, craftedEssenceMultiplier: 1, craftedClickMultiplier: 1, craftedCombatMultiplier: 1 }, companions: { unlockedCompanionIds: [], activeCompanionId: null }, prestige: { count: 0, runestones: 100, productionMultiplier: 1, purchasedUpgradeIds: [] }, baseClickPower: 1, lastTickAt: 0, schemaVersion: 1, ...overrides, } as GameState); describe("prestige route", () => { let app: Hono; let prisma: { player: { update: ReturnType }; gameState: { findUnique: ReturnType; update: ReturnType }; }; beforeEach(async () => { vi.clearAllMocks(); const { prestigeRouter } = await import("../../src/routes/prestige.js"); const { prisma: p } = await import("../../src/db/client.js"); prisma = p as typeof prisma; app = new Hono(); app.route("/prestige", prestigeRouter); }); const post = (path: string, body?: Record) => app.fetch(new Request(`http://localhost/prestige${path}`, { method: "POST", headers: body ? { "Content-Type": "application/json" } : undefined, body: body ? JSON.stringify(body) : undefined, })); describe("POST /", () => { it("returns 404 when no save is found", async () => { vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null); const res = await post(""); expect(res.status).toBe(404); }); it("returns 400 when not eligible (not enough gold)", async () => { const state = makeState({ player: { discordId: DISCORD_ID, username: "u", discriminator: "0", avatar: null, totalGoldEarned: 0, totalClicks: 0, characterName: "T" } }); vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never); const res = await post(""); expect(res.status).toBe(400); }); it("returns runestones on successful prestige", async () => { const state = makeState(); vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never); vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never); vi.mocked(prisma.player.update).mockResolvedValueOnce({} as never); const res = await post(""); expect(res.status).toBe(200); const body = await res.json() as { runestones: number; newPrestigeCount: number }; expect(body.newPrestigeCount).toBe(1); expect(body.runestones).toBeGreaterThanOrEqual(0); }); it("returns 500 when the database throws during prestige", async () => { vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce(new Error("DB error")); const res = await post(""); expect(res.status).toBe(500); }); it("returns 500 when the database throws a non-Error value during prestige", async () => { vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce("raw string error"); const res = await post(""); expect(res.status).toBe(500); }); it("updates daily challenge progress when dailyChallenges are set", async () => { const state = makeState({ dailyChallenges: { date: "2024-01-01", challenges: [{ id: "prestige_challenge", type: "prestige", target: 2, progress: 0, completed: false, crystalReward: 5 }], } as GameState["dailyChallenges"], }); vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never); vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never); vi.mocked(prisma.player.update).mockResolvedValueOnce({} as never); const res = await post(""); expect(res.status).toBe(200); const body = await res.json() as { runestones: number; newPrestigeCount: number }; expect(body.newPrestigeCount).toBe(1); }); }); describe("POST /buy-upgrade", () => { it("returns 400 when upgradeId is missing", async () => { const res = await post("/buy-upgrade", {}); expect(res.status).toBe(400); }); it("returns 404 for unknown upgrade", async () => { const res = await post("/buy-upgrade", { upgradeId: "nonexistent_upgrade" }); expect(res.status).toBe(404); }); it("returns 404 when no save is found", async () => { vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null); const res = await post("/buy-upgrade", { upgradeId: "income_1" }); expect(res.status).toBe(404); }); it("returns 400 when upgrade is already purchased", async () => { const state = makeState({ prestige: { count: 0, runestones: 100, productionMultiplier: 1, purchasedUpgradeIds: ["income_1"] } }); vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never); const res = await post("/buy-upgrade", { upgradeId: "income_1" }); expect(res.status).toBe(400); }); it("returns 400 when not enough runestones", async () => { const state = makeState({ prestige: { count: 0, runestones: 0, productionMultiplier: 1, purchasedUpgradeIds: [] } }); vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never); // income_1 costs 10 runestones but state has 0 const res = await post("/buy-upgrade", { upgradeId: "income_1" }); expect(res.status).toBe(400); }); it("returns updated multipliers on successful purchase", async () => { const state = makeState({ prestige: { count: 0, runestones: 100, productionMultiplier: 1, purchasedUpgradeIds: [] } }); vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never); vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never); const res = await post("/buy-upgrade", { upgradeId: "income_1" }); expect(res.status).toBe(200); const body = await res.json() as { runestonesRemaining: number; purchasedUpgradeIds: string[] }; expect(body.runestonesRemaining).toBe(90); // 100 - 10 expect(body.purchasedUpgradeIds).toContain("income_1"); }); it("returns 500 when the database throws during buy-upgrade", async () => { vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce(new Error("DB error")); const res = await post("/buy-upgrade", { upgradeId: "income_1" }); expect(res.status).toBe(500); }); it("returns 500 when the database throws a non-Error value during buy-upgrade", async () => { vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce("raw string error"); const res = await post("/buy-upgrade", { upgradeId: "income_1" }); expect(res.status).toBe(500); }); }); });