/* eslint-disable max-lines-per-function -- Test suites naturally have many cases */ /* eslint-disable @typescript-eslint/consistent-type-assertions -- Tests build minimal state objects */ import { beforeEach, describe, expect, it, vi } from "vitest"; import { Hono } from "hono"; import type { GameState } from "@elysium/types"; vi.mock("../../src/db/client.js", () => ({ prisma: { gameState: { findUnique: vi.fn(), update: vi.fn() }, }, })); vi.mock("../../src/middleware/auth.js", () => ({ authMiddleware: vi.fn(async (c: { set: (key: string, value: string) => void }, next: () => Promise) => { c.set("discordId", "test_discord_id"); await next(); }), })); const DISCORD_ID = "test_discord_id"; // heartwood_tincture requires 5 verdant_sap + 3 forest_crystal const TEST_RECIPE_ID = "heartwood_tincture"; const makeState = (overrides: Partial = {}): GameState => ({ player: { discordId: DISCORD_ID, username: "u", discriminator: "0", avatar: null, totalGoldEarned: 0, totalClicks: 0, characterName: "T" }, resources: { gold: 0, essence: 0, crystals: 0, runestones: 0 }, adventurers: [], upgrades: [], quests: [], bosses: [], equipment: [], achievements: [], zones: [], exploration: { areas: [], materials: [{ materialId: "verdant_sap", quantity: 10 }, { materialId: "forest_crystal", quantity: 5 }], craftedRecipeIds: [], craftedGoldMultiplier: 1, craftedEssenceMultiplier: 1, craftedClickMultiplier: 1, craftedCombatMultiplier: 1, }, companions: { unlockedCompanionIds: [], activeCompanionId: null }, prestige: { count: 0, runestones: 0, productionMultiplier: 1, purchasedUpgradeIds: [] }, baseClickPower: 1, lastTickAt: 0, schemaVersion: 1, ...overrides, } as GameState); describe("craft route", () => { let app: Hono; let prisma: { gameState: { findUnique: ReturnType; update: ReturnType } }; beforeEach(async () => { vi.clearAllMocks(); const { craftRouter } = await import("../../src/routes/craft.js"); const { prisma: p } = await import("../../src/db/client.js"); prisma = p as typeof prisma; app = new Hono(); app.route("/craft", craftRouter); }); const post = (body: Record) => app.fetch(new Request("http://localhost/craft", { method: "POST", headers: { "Content-Type": "application/json" }, body: JSON.stringify(body), })); it("returns 400 when recipeId is missing", async () => { const res = await post({}); expect(res.status).toBe(400); }); it("returns 404 for unknown recipe", async () => { const res = await post({ recipeId: "nonexistent_recipe" }); expect(res.status).toBe(404); }); it("returns 404 when no save is found", async () => { vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null); const res = await post({ recipeId: TEST_RECIPE_ID }); expect(res.status).toBe(404); }); it("returns 400 when no exploration state exists", async () => { const state = makeState({ exploration: undefined }); vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never); const res = await post({ recipeId: TEST_RECIPE_ID }); expect(res.status).toBe(400); }); it("returns 400 when recipe is already crafted", async () => { const state = makeState({ exploration: { areas: [], materials: [], craftedRecipeIds: [TEST_RECIPE_ID], craftedGoldMultiplier: 1, craftedEssenceMultiplier: 1, craftedClickMultiplier: 1, craftedCombatMultiplier: 1 } }); vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never); const res = await post({ recipeId: TEST_RECIPE_ID }); expect(res.status).toBe(400); }); it("returns 400 when not enough materials", async () => { const state = makeState({ exploration: { areas: [], materials: [{ materialId: "verdant_sap", quantity: 1 }], // needs 5 craftedRecipeIds: [], craftedGoldMultiplier: 1, craftedEssenceMultiplier: 1, craftedClickMultiplier: 1, craftedCombatMultiplier: 1, }, }); vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never); const res = await post({ recipeId: TEST_RECIPE_ID }); expect(res.status).toBe(400); }); it("returns 400 when second material is completely absent from list", async () => { // verdant_sap present (enough), but forest_crystal absent entirely — quantity ?? 0 = 0 const state = makeState({ exploration: { areas: [], materials: [{ materialId: "verdant_sap", quantity: 10 }], craftedRecipeIds: [], craftedGoldMultiplier: 1, craftedEssenceMultiplier: 1, craftedClickMultiplier: 1, craftedCombatMultiplier: 1, }, }); vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never); const res = await post({ recipeId: TEST_RECIPE_ID }); expect(res.status).toBe(400); }); it("returns craft result on success", async () => { const state = makeState(); vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never); vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never); const res = await post({ recipeId: TEST_RECIPE_ID }); expect(res.status).toBe(200); const body = await res.json() as { recipeId: string; bonusType: string }; expect(body.recipeId).toBe(TEST_RECIPE_ID); expect(body.bonusType).toBe("gold_income"); }); it("returns 500 when the database throws", async () => { vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce(new Error("DB error")); const res = await post({ recipeId: TEST_RECIPE_ID }); expect(res.status).toBe(500); }); it("returns 500 when the database throws a non-Error value", async () => { vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce("raw string error"); const res = await post({ recipeId: TEST_RECIPE_ID }); expect(res.status).toBe(500); }); });