/** * @file Vampire Awakening routes handling awakening resets and soul shard upgrade purchases. * @copyright nhcarrigan * @license Naomi's Public License * @author Naomi Carrigan */ /* eslint-disable max-lines-per-function -- Route handlers require many steps */ /* eslint-disable max-statements -- Route handlers require many statements */ /* eslint-disable stylistic/max-len -- Route logic requires long lines */ import { Hono } from "hono"; import { defaultVampireAwakeningUpgrades } from "../data/vampireAwakeningUpgrades.js"; import { prisma } from "../db/client.js"; import { authMiddleware } from "../middleware/auth.js"; import { buildPostAwakeningState, computeAwakeningMultipliers, isEligibleForAwakening, } from "../services/awakening.js"; import { logger } from "../services/logger.js"; import type { HonoEnvironment } from "../types/hono.js"; import type { AwakeningResponse, BuyAwakeningUpgradeRequest, BuyAwakeningUpgradeResponse, GameState, } from "@elysium/types"; const vampireAwakeningRouter = new Hono(); vampireAwakeningRouter.use("*", authMiddleware); vampireAwakeningRouter.post("/", async(context) => { try { const discordId = context.get("discordId"); const record = await prisma.gameState.findUnique({ where: { discordId } }); if (!record) { return context.json({ error: "No save found" }, 404); } /* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma returns JsonValue */ const state = record.state as unknown as GameState; if (!state.vampire) { return context.json({ error: "Vampire realm not unlocked" }, 400); } if (!isEligibleForAwakening(state)) { return context.json( { error: "Not eligible for awakening — defeat the Eternal Darkness first", }, 400, ); } const { soulShardsEarned, updatedVampire } = buildPostAwakeningState(state); const updatedAwakeningCount = updatedVampire.awakening.count; const updatedState: GameState = { ...state, resources: { ...state.resources, blood: 0, ichor: 0 }, vampire: updatedVampire, }; const now = Date.now(); await prisma.gameState.update({ /* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma requires object */ data: { state: updatedState as object, updatedAt: now }, where: { discordId }, }); void logger.metric("vampire_awakening", 1, { discordId, updatedAwakeningCount }); const response: AwakeningResponse = { // eslint-disable-next-line unicorn/no-keyword-prefix -- API field name matches server response newAwakeningCount: updatedAwakeningCount, soulShardsEarned: soulShardsEarned, }; return context.json(response); } catch (error) { void logger.error( "vampire_awakening", error instanceof Error ? error : new Error(String(error)), ); return context.json({ error: "Internal server error" }, 500); } }); vampireAwakeningRouter.post("/buy-upgrade", async(context) => { try { const discordId = context.get("discordId"); const body = await context.req.json(); const { upgradeId } = body; // eslint-disable-next-line @typescript-eslint/strict-boolean-expressions -- Runtime body validation if (!upgradeId) { return context.json({ error: "upgradeId is required" }, 400); } const upgrade = defaultVampireAwakeningUpgrades.find((awakeningUpgrade) => { return awakeningUpgrade.id === upgradeId; }); if (!upgrade) { return context.json({ error: "Unknown awakening upgrade" }, 404); } const record = await prisma.gameState.findUnique({ where: { discordId } }); if (!record) { return context.json({ error: "No save found" }, 404); } /* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma returns JsonValue */ const state = record.state as unknown as GameState; if (!state.vampire) { return context.json({ error: "Vampire realm not unlocked" }, 400); } const { purchasedUpgradeIds, soulShards } = state.vampire.awakening; if (purchasedUpgradeIds.includes(upgradeId)) { return context.json({ error: "Upgrade already purchased" }, 400); } if (soulShards < upgrade.cost) { return context.json({ error: "Not enough soul shards" }, 400); } const updatedSoulShards = soulShards - upgrade.cost; const updatedPurchasedIds = [ ...purchasedUpgradeIds, upgradeId ]; const updatedMultipliers = computeAwakeningMultipliers(updatedPurchasedIds); const updatedState: GameState = { ...state, vampire: { ...state.vampire, awakening: { ...state.vampire.awakening, purchasedUpgradeIds: updatedPurchasedIds, soulShards: updatedSoulShards, ...updatedMultipliers, }, }, }; await prisma.gameState.update({ /* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma requires object */ data: { state: updatedState as object, updatedAt: Date.now() }, where: { discordId }, }); void logger.metric("vampire_awakening_upgrade_purchased", 1, { discordId, upgradeId }); const response: BuyAwakeningUpgradeResponse = { purchasedUpgradeIds: updatedPurchasedIds, soulShardsBloodMultiplier: updatedMultipliers.soulShardsBloodMultiplier, soulShardsCombatMultiplier: updatedMultipliers.soulShardsCombatMultiplier, soulShardsMetaMultiplier: updatedMultipliers.soulShardsMetaMultiplier, soulShardsRemaining: updatedSoulShards, soulShardsSiringIchorMultiplier: updatedMultipliers.soulShardsSiringIchorMultiplier, soulShardsSiringThresholdMultiplier: updatedMultipliers.soulShardsSiringThresholdMultiplier, }; return context.json(response); } catch (error) { void logger.error( "vampire_awakening_buy_upgrade", error instanceof Error ? error : new Error(String(error)), ); return context.json({ error: "Internal server error" }, 500); } }); export { vampireAwakeningRouter };