/** * @file Game data definitions. * @copyright nhcarrigan * @license Naomi's Public License * @author Naomi Carrigan */ /* eslint-disable stylistic/max-len -- Data content */ import type { VampireEquipmentSet } from "@elysium/types"; export const defaultVampireEquipmentSets: Array = [ { bonuses: { // eslint-disable-next-line @typescript-eslint/naming-convention -- numeric keys 2: { bloodMultiplier: 1.15 }, // eslint-disable-next-line @typescript-eslint/naming-convention -- numeric keys 3: { combatMultiplier: 1.1 }, }, description: "The starter relics of a newly awakened vampire — mismatched, imperfect, and entirely adequate for the catacombs. Every legend begins with gear this humble.", id: "catacombs_hunter", name: "Catacomb Hunter", pieces: [ "shard_fang", "blood_fang", "tattered_shroud", "blood_shroud", "bone_talisman" ], }, { bonuses: { // eslint-disable-next-line @typescript-eslint/naming-convention -- numeric keys 2: { bloodMultiplier: 1.2 }, // eslint-disable-next-line @typescript-eslint/naming-convention -- numeric keys 3: { combatMultiplier: 1.15 }, }, description: "Equipment forged in the fires of early conquest — in the mire's depths and the obsidian corridors. Functional, battle-tested, and smelling faintly of old blood.", id: "blood_stalker", name: "Blood Stalker", pieces: [ "war_fang", "obsidian_fang", "obsidian_shroud", "crimson_shroud", "blood_talisman", "obsidian_talisman" ], }, { bonuses: { // eslint-disable-next-line @typescript-eslint/naming-convention -- numeric keys 2: { bloodMultiplier: 1.25 }, // eslint-disable-next-line @typescript-eslint/naming-convention -- numeric keys 3: { ichorMultiplier: 1.2 }, }, description: "The arms of a vampire who has learned to move through courts as easily as through darkness. These pieces announce arrival before the wearer does.", id: "crimson_regent", name: "Crimson Regent", pieces: [ "crimson_fang", "shadow_fang", "shadow_shroud", "plague_shroud", "crimson_talisman", "shadow_talisman" ], }, { bonuses: { // eslint-disable-next-line @typescript-eslint/naming-convention -- numeric keys 2: { combatMultiplier: 1.3 }, // eslint-disable-next-line @typescript-eslint/naming-convention -- numeric keys 3: { bloodMultiplier: 1.2 }, }, description: "Equipment sourced from the most dangerous zones of the middle realm — places where even other vampires refuse to hunt. The gear carries the memory of every survival it enabled.", id: "plague_bringer", name: "Plague Bringer", pieces: [ "plague_fang", "ashen_fang", "ashen_shroud", "iron_shroud", "plague_talisman", "ashen_talisman" ], }, { bonuses: { // eslint-disable-next-line @typescript-eslint/naming-convention -- numeric keys 2: { combatMultiplier: 1.35 }, // eslint-disable-next-line @typescript-eslint/naming-convention -- numeric keys 3: { bloodMultiplier: 1.25 }, }, description: "The arms of a vampire who has broken open prisons and walked through veils. These pieces have seen the inside of places most vampires only hear about in old stories.", id: "iron_jailer", name: "Iron Jailer", pieces: [ "iron_fang", "veil_fang", "veil_shroud", "moor_shroud", "iron_talisman", "veil_talisman" ], }, { bonuses: { // eslint-disable-next-line @typescript-eslint/naming-convention -- numeric keys 2: { bloodMultiplier: 1.3 }, // eslint-disable-next-line @typescript-eslint/naming-convention -- numeric keys 3: { combatMultiplier: 1.3 }, }, description: "Equipment forged in the moonless reaches and recovered from sunken depths. The pieces were each retrieved at significant cost, which they repay with significant interest.", id: "moonlit_predator", name: "Moonlit Predator", pieces: [ "moonless_fang", "sunken_fang", "sunken_shroud", "sanctum_shroud", "moor_talisman", "sunken_talisman" ], }, { bonuses: { // eslint-disable-next-line @typescript-eslint/naming-convention -- numeric keys 2: { combatMultiplier: 1.4 }, // eslint-disable-next-line @typescript-eslint/naming-convention -- numeric keys 3: { ichorMultiplier: 1.3 }, }, description: "The regalia of desecration and apex predation — taken from places where even the concept of sanctuary has been dismantled. Each piece is a monument to the absence of mercy.", id: "sanctum_desecrator", name: "Sanctum Desecrator", pieces: [ "sanctum_fang", "carrion_fang", "carrion_shroud", "spire_shroud", "sanctum_talisman", "carrion_talisman" ], }, { bonuses: { // eslint-disable-next-line @typescript-eslint/naming-convention -- numeric keys 2: { bloodMultiplier: 1.4 }, // eslint-disable-next-line @typescript-eslint/naming-convention -- numeric keys 3: { combatMultiplier: 1.45 }, }, description: "The arms of a vampire who has conquered both time and blood — relics of the Bloodspire and the Shroud. These pieces are older than the zones they came from.", id: "eternal_tyrant", name: "Eternal Tyrant", pieces: [ "spire_fang", "shroud_fang", "eternity_shroud", "abyss_shroud", "spire_talisman", "eternity_talisman" ], }, { bonuses: { // eslint-disable-next-line @typescript-eslint/naming-convention -- numeric keys 2: { ichorMultiplier: 1.5 }, // eslint-disable-next-line @typescript-eslint/naming-convention -- numeric keys 3: { bloodMultiplier: 1.5 }, }, description: "The complete arms of a vampire who has stood at the edge of the void and returned. These pieces no longer belong to any zone. They belong to whatever you have become.", id: "void_sovereign", name: "Void Sovereign", pieces: [ "abyss_fang", "eternal_fang", "whisper_shroud", "eternal_shroud", "abyss_talisman", "whisper_talisman" ], }, ];