/** * @file Game data definitions. * @copyright nhcarrigan * @license Naomi's Public License * @author Naomi Carrigan */ /* eslint-disable max-lines -- Data file */ /* eslint-disable stylistic/max-len -- Data content */ import type { CraftingRecipe } from "@elysium/types"; /* * Note: In vampire context, "gold_income" bonus maps to blood income, * "essence_income" maps to ichor income, and "combat_power" maps to thrall combat power. */ export const defaultVampireCraftingRecipes: Array = [ // ── Haunted Catacombs ───────────────────────────────────────────────────── { bonus: { type: "gold_income", value: 1.1, }, description: "Bone dust boiled with grave essence produces a thick extract that resonates with the catacombs' ancient hunger. Those who consume it briefly see in total darkness.", id: "bone_dust_extract", name: "Bone Dust Extract", requiredMaterials: [ { materialId: "bone_dust", quantity: 3 }, { materialId: "grave_essence", quantity: 2 }, ], zoneId: "vampire_haunted_catacombs", }, { bonus: { type: "combat_power", value: 1.1, }, description: "Catacomb ash worked into a paste with grave essence, then applied to weapons before battle. The ash remembers every fight these tunnels have witnessed.", id: "catacomb_tonic", name: "Catacomb Tonic", requiredMaterials: [ { materialId: "catacomb_ash", quantity: 2 }, { materialId: "grave_essence", quantity: 2 }, ], zoneId: "vampire_haunted_catacombs", }, // ── Blood Mire ──────────────────────────────────────────────────────────── { bonus: { type: "gold_income", value: 1.1, }, description: "Mire sludge filtered through blood moss produces a dense poultice that, when applied correctly, amplifies the feeding reflex across all thralls in range.", id: "mire_poultice", name: "Mire Poultice", requiredMaterials: [ { materialId: "mire_sludge", quantity: 3 }, { materialId: "blood_moss", quantity: 2 }, ], zoneId: "vampire_blood_mire", }, { bonus: { type: "combat_power", value: 1.1, }, description: "Blood moss steeped in crimson reed sap makes a foul-smelling brew that is nevertheless extremely popular before fights — it dulls pain and sharpens reflex.", id: "blood_moss_brew", name: "Blood Moss Brew", requiredMaterials: [ { materialId: "blood_moss", quantity: 3 }, { materialId: "crimson_reed", quantity: 2 }, ], zoneId: "vampire_blood_mire", }, // ── Obsidian Keep ───────────────────────────────────────────────────────── { bonus: { type: "combat_power", value: 1.15, }, description: "Obsidian chips ground into a paste with iron shavings make an abrasive compound used to hone weapons. The resulting edge carries a trace of the Keep's blood magic.", id: "obsidian_edge", name: "Obsidian Edge Compound", requiredMaterials: [ { materialId: "obsidian_chip", quantity: 3 }, { materialId: "iron_shaving", quantity: 2 }, ], zoneId: "vampire_obsidian_keep", }, { bonus: { type: "gold_income", value: 1.15, }, description: "Keep mortar dissolved into a slurry with iron shavings creates a sealant that, when applied to the feeding chambers, prevents blood loss between hunts.", id: "keep_mortar_mix", name: "Keep Mortar Mix", requiredMaterials: [ { materialId: "keep_mortar", quantity: 1 }, { materialId: "iron_shaving", quantity: 3 }, ], zoneId: "vampire_obsidian_keep", }, // ── Crimson Citadel ─────────────────────────────────────────────────────── { bonus: { type: "gold_income", value: 1.15, }, description: "Citadel stone powder mixed with blood bronze filings creates a seal that, when pressed into the architecture of a feeding ground, amplifies the blood yield of the space.", id: "citadel_seal", name: "Citadel Seal", requiredMaterials: [ { materialId: "citadel_stone", quantity: 2 }, { materialId: "blood_bronze", quantity: 2 }, ], zoneId: "vampire_crimson_citadel", }, { bonus: { type: "combat_power", value: 1.2, }, description: "Crimson silk wrapped around weapons before battle absorbs moonlight during the process. Thralls armed with these wrapped weapons fight with unusual composure.", id: "crimson_silk_wrap", name: "Crimson Silk Wrap", requiredMaterials: [ { materialId: "crimson_silk", quantity: 1 }, { materialId: "blood_bronze", quantity: 3 }, ], zoneId: "vampire_crimson_citadel", }, // ── Shadow Court ────────────────────────────────────────────────────────── { bonus: { type: "gold_income", value: 1.2, }, description: "Shadow thread woven into a net and suspended over feeding grounds creates an obscuring field that encourages prey to walk toward the hunter.", id: "shadow_thread_weave", name: "Shadow Thread Weave", requiredMaterials: [ { materialId: "shadow_thread", quantity: 4 }, { materialId: "whisper_ink", quantity: 1 }, ], zoneId: "vampire_shadow_court", }, { bonus: { type: "essence_income", value: 1.2, }, description: "Whisper ink recorded with secrets about the ichor trade and sealed with court wax. Reading it reveals techniques for extracting greater ichor yield during the siring rite.", id: "whisper_ink_tome", name: "Whisper Ink Tome", requiredMaterials: [ { materialId: "whisper_ink", quantity: 2 }, { materialId: "court_wax", quantity: 1 }, ], zoneId: "vampire_shadow_court", }, // ── Plague Ossuary ──────────────────────────────────────────────────────── { bonus: { type: "combat_power", value: 1.2, }, description: "Plague ash worked into a paste with ossuary resin and applied to thrall weapons before battle. The pestilence that lingers in the ash makes opponents hesitate.", id: "plague_ash_remedy", name: "Plague Ash Weapon Coat", requiredMaterials: [ { materialId: "plague_ash", quantity: 3 }, { materialId: "ossuary_resin", quantity: 1 }, ], zoneId: "vampire_plague_ossuary", }, { bonus: { type: "gold_income", value: 1.2, }, description: "Infected bone ground down and mixed with ossuary resin creates a sealant for feeding vessels that prevents spoilage and stretches each harvest considerably further.", id: "ossuary_resin_coat", name: "Ossuary Preservation Coat", requiredMaterials: [ { materialId: "infected_bone", quantity: 2 }, { materialId: "ossuary_resin", quantity: 2 }, ], zoneId: "vampire_plague_ossuary", }, // ── Ashen Wastes ────────────────────────────────────────────────────────── { bonus: { type: "combat_power", value: 1.25, }, description: "Volatile compounds produced when volcanic ash and cinder crystals are combined make an excellent weapon coating — the resulting strike burns in ways cold steel cannot.", id: "volcanic_ash_bomb", name: "Volcanic Ash Bomb", requiredMaterials: [ { materialId: "volcanic_ash", quantity: 3 }, { materialId: "cinder_crystal", quantity: 2 }, ], zoneId: "vampire_ashen_wastes", }, { bonus: { type: "gold_income", value: 1.25, }, description: "Ashen cloth soaked in volcanic ash produces a wrapping for the body that insulates against heat and disperses the blood-scent of the wearer, making them harder to detect.", id: "ashen_cloth_wrap", name: "Ashen Cloth Wrapping", requiredMaterials: [ { materialId: "ashen_cloth", quantity: 2 }, { materialId: "volcanic_ash", quantity: 3 }, ], zoneId: "vampire_ashen_wastes", }, // ── The Iron Gaol ───────────────────────────────────────────────────────── { bonus: { type: "combat_power", value: 1.3, }, description: "Iron rivets combined with a length of chain link produce a weapon wrap that adds both weight and containment glyph resonance to every strike.", id: "iron_chain_shackle", name: "Iron Chain Shackle", requiredMaterials: [ { materialId: "iron_rivet", quantity: 3 }, { materialId: "chain_link", quantity: 2 }, ], zoneId: "vampire_iron_gaol", }, { bonus: { type: "gold_income", value: 1.3, }, description: "Gaol stone ground and packed with iron rivets into a floor-sealing mortar. The despair absorbed into the stone makes the feeding ground more effective at producing passive blood.", id: "gaol_stone_mortar", name: "Gaol Stone Mortar", requiredMaterials: [ { materialId: "gaol_stone", quantity: 1 }, { materialId: "iron_rivet", quantity: 4 }, ], zoneId: "vampire_iron_gaol", }, // ── Veilborn Hollow ─────────────────────────────────────────────────────── { bonus: { type: "gold_income", value: 1.3, }, description: "Veil thread woven through the structure of a feeding ground creates small tears in the boundary between worlds. Blood that passes through these tears is somehow more potent.", id: "veil_thread_weave", name: "Veil Thread Weave", requiredMaterials: [ { materialId: "veil_thread", quantity: 4 }, { materialId: "hollow_crystal", quantity: 1 }, ], zoneId: "vampire_veilborn_hollow", }, { bonus: { type: "combat_power", value: 1.3, }, description: "Phantom dust mixed with hollow crystal powder creates a potion that, when consumed, allows thralls to partially phase during the first moments of a fight — before the enemy can react.", id: "phantom_dust_potion", name: "Phantom Dust Potion", requiredMaterials: [ { materialId: "phantom_dust", quantity: 1 }, { materialId: "hollow_crystal", quantity: 3 }, ], zoneId: "vampire_veilborn_hollow", }, // ── Moonless Moor ───────────────────────────────────────────────────────── { bonus: { type: "gold_income", value: 1.35, }, description: "Moor peat rendered with fog essence produces a slow-burning fuel that warms the feeding ground whilst simultaneously obscuring its location from outsiders.", id: "moor_peat_tonic", name: "Moor Peat Fuel", requiredMaterials: [ { materialId: "moor_peat", quantity: 3 }, { materialId: "fog_essence", quantity: 2 }, ], zoneId: "vampire_moonless_moor", }, { bonus: { type: "combat_power", value: 1.35, }, description: "A brew of night bloom petals steeped in fog essence produces a drink that heightens the predator's senses to impossible levels for a brief, battle-winning window.", id: "fog_essence_brew", name: "Fog Essence Brew", requiredMaterials: [ { materialId: "fog_essence", quantity: 3 }, { materialId: "night_bloom", quantity: 1 }, ], zoneId: "vampire_moonless_moor", }, // ── The Sunken Crypt ────────────────────────────────────────────────────── { bonus: { type: "gold_income", value: 1.4, }, description: "Sunken stone coated in drowned silk becomes a permanent feeding vessel — the silk prevents evaporation and the stone's porous structure allows remarkable volume.", id: "sunken_stone_seal", name: "Sunken Stone Vessel", requiredMaterials: [ { materialId: "sunken_stone", quantity: 2 }, { materialId: "drowned_silk", quantity: 2 }, ], zoneId: "vampire_sunken_crypt", }, { bonus: { type: "essence_income", value: 1.4, }, description: "Deep amber dissolved in a solvent derived from sunken stone — the resulting extract amplifies ichor yield during siring by resonating with the amber's preserved fragments.", id: "deep_amber_extract", name: "Deep Amber Extract", requiredMaterials: [ { materialId: "deep_amber", quantity: 1 }, { materialId: "sunken_stone", quantity: 3 }, ], zoneId: "vampire_sunken_crypt", }, // ── Desecrated Sanctum ──────────────────────────────────────────────────── { bonus: { type: "combat_power", value: 1.4, }, description: "Defiled marble carved into a totem and inscribed with dark incense smoke. The desecrated memory in the marble makes it an effective focus for battle rites.", id: "defiled_marble_totem", name: "Defiled Marble Totem", requiredMaterials: [ { materialId: "defiled_marble", quantity: 3 }, { materialId: "dark_incense", quantity: 1 }, ], zoneId: "vampire_desecrated_sanctum", }, { bonus: { type: "gold_income", value: 1.4, }, description: "Dark incense burned in a vessel made of sanctum glass creates a ritual smoke that saturates a feeding ground with the hunger of the desecrated, amplifying all blood yield.", id: "dark_incense_ritual", name: "Dark Incense Ritual", requiredMaterials: [ { materialId: "dark_incense", quantity: 2 }, { materialId: "sanctum_glass", quantity: 2 }, ], zoneId: "vampire_desecrated_sanctum", }, // ── Carrion Peaks ───────────────────────────────────────────────────────── { bonus: { type: "combat_power", value: 1.45, }, description: "Carrion bone worked into a talisman and inlaid with peak crystal shards creates a focus for the predator's instinct — thralls carrying it fight with the certainty of the high hunt.", id: "carrion_bone_talisman", name: "Carrion Bone Talisman", requiredMaterials: [ { materialId: "carrion_bone", quantity: 3 }, { materialId: "peak_crystal", quantity: 2 }, ], zoneId: "vampire_carrion_peaks", }, { bonus: { type: "gold_income", value: 1.45, }, description: "Blood obsidian edges ground from peak crystal and bonded to carrion bone handles — weapons that are as much ritual object as instrument of predation.", id: "blood_obsidian_edge", name: "Blood Obsidian Edge", requiredMaterials: [ { materialId: "blood_obsidian", quantity: 1 }, { materialId: "peak_crystal", quantity: 3 }, ], zoneId: "vampire_carrion_peaks", }, // ── The Bloodspire ──────────────────────────────────────────────────────── { bonus: { type: "gold_income", value: 1.5, }, description: "Spire stone carved into a seal and inscribed with blood crystal resonance. When placed at the centre of a feeding ground, it draws blood from the surrounding area passively.", id: "spire_stone_seal", name: "Spire Stone Seal", requiredMaterials: [ { materialId: "spire_stone", quantity: 3 }, { materialId: "blood_crystal", quantity: 2 }, ], zoneId: "vampire_bloodspire", }, { bonus: { type: "essence_income", value: 1.5, }, description: "Ancient gore dissolved in a blood crystal suspension — a highly potent ichor catalyst that resonates with the Spire's pre-existing blood magic to enhance ichor production dramatically.", id: "blood_crystal_extract", name: "Blood Crystal Extract", requiredMaterials: [ { materialId: "blood_crystal", quantity: 3 }, { materialId: "ancient_gore", quantity: 1 }, ], zoneId: "vampire_bloodspire", }, // ── Shroud of Eternity ──────────────────────────────────────────────────── { bonus: { type: "gold_income", value: 1.5, }, description: "Eternity thread woven through a feeding space creates a temporal fold that causes each feeding to last slightly longer than it should. The blood never quite finishes flowing.", id: "eternity_thread_weave", name: "Eternity Thread Weave", requiredMaterials: [ { materialId: "eternity_thread", quantity: 4 }, { materialId: "shroud_dust", quantity: 2 }, ], zoneId: "vampire_shroud_of_eternity", }, { bonus: { type: "combat_power", value: 1.5, }, description: "Timeless amber dissolved and reset in a shroud dust medium creates a capsule that, when broken before battle, briefly accelerates the thrall's perception of time.", id: "timeless_amber_brew", name: "Timeless Amber Brew", requiredMaterials: [ { materialId: "timeless_amber", quantity: 1 }, { materialId: "shroud_dust", quantity: 3 }, ], zoneId: "vampire_shroud_of_eternity", }, // ── The Abyssal Vault ───────────────────────────────────────────────────── { bonus: { type: "gold_income", value: 1.6, }, description: "Abyssal stone inscribed with void crystal dust creates a seal that, when placed in a feeding ground, creates a pocket of absolute silence — prey within it cannot call for help.", id: "abyssal_stone_seal", name: "Abyssal Stone Seal", requiredMaterials: [ { materialId: "abyssal_stone", quantity: 3 }, { materialId: "void_crystal", quantity: 2 }, ], zoneId: "vampire_abyssal_vault", }, { bonus: { type: "combat_power", value: 1.6, }, description: "Void crystal ground and bonded to vault iron makes a weapon component that strikes with the force of absolute inevitability — opponents don't question whether they will fall, only when.", id: "void_crystal_totem", name: "Void Crystal Weapon Core", requiredMaterials: [ { materialId: "void_crystal", quantity: 2 }, { materialId: "vault_iron", quantity: 2 }, ], zoneId: "vampire_abyssal_vault", }, // ── Court of Whispers ───────────────────────────────────────────────────── { bonus: { type: "essence_income", value: 1.6, }, description: "Whisper parchment inscribed with silent ink contains the distilled knowledge of the Court's ichor trade. Reading it aloud triggers a resonance that permanently enhances ichor yield.", id: "whisper_parchment_tome", name: "Whisper Parchment Tome", requiredMaterials: [ { materialId: "whisper_parchment", quantity: 2 }, { materialId: "silent_ink", quantity: 2 }, ], zoneId: "vampire_court_of_whispers", }, { bonus: { type: "gold_income", value: 1.6, }, description: "Silent ink mixed with court crystal powder creates a medium for a feeding ritual that cannot be detected by anyone not already participating — the blood flows and no one outside knows.", id: "silent_ink_ritual", name: "Silent Ink Ritual", requiredMaterials: [ { materialId: "silent_ink", quantity: 1 }, { materialId: "court_crystal", quantity: 3 }, ], zoneId: "vampire_court_of_whispers", }, // ── The Eternal Abyss ───────────────────────────────────────────────────── { bonus: { type: "gold_income", value: 1.75, }, description: "Void essence rendered in an eternal crystal medium produces a brew of impossible potency. Something about the combination makes every subsequent feeding feel like the first — and the first is always the best.", id: "void_essence_brew", name: "Void Essence Brew", requiredMaterials: [ { materialId: "void_essence", quantity: 3 }, { materialId: "eternal_crystal", quantity: 2 }, ], zoneId: "vampire_eternal_abyss", }, { bonus: { type: "essence_income", value: 1.75, }, description: "An eternal crystal seal made with primordial ash creates a focus for ichor resonance that has no upper bound — the older the vampire who sets it, the more it yields.", id: "eternal_crystal_seal", name: "Eternal Crystal Seal", requiredMaterials: [ { materialId: "eternal_crystal", quantity: 3 }, { materialId: "primordial_ash", quantity: 1 }, ], zoneId: "vampire_eternal_abyss", }, ];