# Elysium — Content Ideas A running list of planned features and content additions. Strike through items as they're completed! --- ## 🌟 New Systems - [ ] **Offline earnings** — When returning to the game, earn a percentage of what you'd have earned offline (cap at ~8–12 hours). Upgradeable via the prestige shop to increase the % and the time cap. Essential for an idle game! - [ ] **Second prestige layer (Transcendence)** — Unlocked after ~10 prestiges. Sacrifice all runestones for a new currency ("Echoes"?). Echoes are permanent account-wide currency that persist across prestiges. Has its own upgrade tree with truly game-changing bonuses. Gives endgame players a long-term goal. - [ ] **Daily challenges** — Three rotating objectives each day (e.g. kill X boss, earn X gold this run, complete X quests). Reward bonus runestones. Encourages daily logins even when idling comfortably. - [ ] **Boss first-kill bounties** — Defeating a boss for the very first time grants a one-time runestone bonus. Rewards exploration and makes conquering a new zone feel extra satisfying. - [ ] **Auto-prestige toggle** — Unlockable via the prestige shop. Automatically prestiges the moment the threshold is reached. Late-game convenience that dedicated players will love. --- ## 📦 Content Additions - [ ] **Equipment set bonuses** — Group existing equipment into named sets (e.g. "Shadow Infiltrator"). Wearing 2/3/4 pieces of a set grants escalating bonuses. Adds strategic depth without requiring lots of new items. - [ ] **The Codex / Lore Book** — Defeating bosses and completing quests unlocks lore entries about the world. Pure flavour, but gives the world depth and a collection mechanic. Show a ✨ notification when new lore unlocks. - [ ] **Milestone prestige bonuses** — Every 5th prestige, earn a free prestige upgrade or a large runestone windfall. Gives players mini-goals within the prestige loop. --- ## 📊 UI / Statistics - [ ] **Statistics panel** — All-time totals: gold earned across all runs, total prestiges, bosses defeated, quests completed, time played. Idle game players love seeing big numbers about their big numbers. - [ ] **Last cloud save date + Force cloud save button** — Display when the last cloud save occurred (always visible, e.g. in the ResourceBar). Include a manual "Force Save" button for peace of mind. --- ## 💜 Priority Order (Suggested) 1. Offline earnings (core idle game feature) 2. Statistics panel (low effort, high satisfaction) 3. Daily challenges (retention driver) 4. Boss first-kill bounties (easy content win) 5. Milestone prestige bonuses (easy content win) 6. Equipment set bonuses (medium effort) 7. Auto-prestige toggle (prestige shop upgrade) 8. The Codex / Lore Book (flavour, lower priority) 9. Second prestige layer / Transcendence (big feature, save for later)