/** * @file Consecration routes handling consecration resets and divinity upgrade purchases. * @copyright nhcarrigan * @license Naomi's Public License * @author Naomi Carrigan */ /* eslint-disable max-lines-per-function -- Route handlers require many steps */ /* eslint-disable max-statements -- Route handlers require many statements */ /* eslint-disable stylistic/max-len -- Route logic requires long lines */ import { Hono } from "hono"; import { defaultConsecrationUpgrades } from "../data/goddessConsecrationUpgrades.js"; import { prisma } from "../db/client.js"; import { authMiddleware } from "../middleware/auth.js"; import { buildPostConsecrationState, calculateConsecrationThreshold, computeConsecrationDivinityMultipliers, isEligibleForConsecration, } from "../services/consecration.js"; import { logger } from "../services/logger.js"; import type { HonoEnvironment } from "../types/hono.js"; import type { BuyConsecrationUpgradeRequest, ConsecrationResponse, GameState, } from "@elysium/types"; const consecrationRouter = new Hono(); consecrationRouter.use("*", authMiddleware); consecrationRouter.post("/", async(context) => { try { const discordId = context.get("discordId"); const record = await prisma.gameState.findUnique({ where: { discordId } }); if (!record) { return context.json({ error: "No save found" }, 404); } /* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma returns JsonValue */ const state = record.state as unknown as GameState; if (!state.goddess) { return context.json({ error: "Goddess realm not unlocked" }, 400); } if (!isEligibleForConsecration(state)) { const thresholdMultiplier = state.goddess.enlightenment.stardustConsecrationThresholdMultiplier; const required = calculateConsecrationThreshold( state.goddess.consecration.count, thresholdMultiplier, ); return context.json( { error: `Not eligible for consecration — earn ${required.toLocaleString()} total prayers first`, }, 400, ); } const { divinityEarned, updatedGoddess } = buildPostConsecrationState(state); const updatedConsecrationCount = updatedGoddess.consecration.count; const updatedState: GameState = { ...state, goddess: updatedGoddess, resources: { ...state.resources, prayers: 0, }, }; const now = Date.now(); await prisma.gameState.update({ /* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma requires object */ data: { state: updatedState as object, updatedAt: now }, where: { discordId }, }); void logger.metric("consecration", 1, { discordId, updatedConsecrationCount }); const response: ConsecrationResponse = { divinityEarned: divinityEarned, // eslint-disable-next-line unicorn/no-keyword-prefix -- API response field name required by client newConsecrationCount: updatedConsecrationCount, }; return context.json(response); } catch (error) { void logger.error( "consecration", error instanceof Error ? error : new Error(String(error)), ); return context.json({ error: "Internal server error" }, 500); } }); consecrationRouter.post("/buy-upgrade", async(context) => { try { const discordId = context.get("discordId"); const body = await context.req.json(); const { upgradeId } = body; // eslint-disable-next-line @typescript-eslint/strict-boolean-expressions -- Runtime body validation if (!upgradeId) { return context.json({ error: "upgradeId is required" }, 400); } const upgrade = defaultConsecrationUpgrades.find((consecrationUpgrade) => { return consecrationUpgrade.id === upgradeId; }); if (!upgrade) { return context.json({ error: "Unknown consecration upgrade" }, 404); } const record = await prisma.gameState.findUnique({ where: { discordId } }); if (!record) { return context.json({ error: "No save found" }, 404); } /* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma returns JsonValue */ const state = record.state as unknown as GameState; if (!state.goddess) { return context.json({ error: "Goddess realm not unlocked" }, 400); } const { purchasedUpgradeIds, divinity } = state.goddess.consecration; if (purchasedUpgradeIds.includes(upgradeId)) { return context.json({ error: "Upgrade already purchased" }, 400); } if (divinity < upgrade.divinityCost) { return context.json({ error: "Not enough divinity" }, 400); } const updatedDivinity = divinity - upgrade.divinityCost; const updatedPurchasedIds = [ ...purchasedUpgradeIds, upgradeId ]; const updatedMultipliers = computeConsecrationDivinityMultipliers(updatedPurchasedIds); const updatedState: GameState = { ...state, goddess: { ...state.goddess, consecration: { ...state.goddess.consecration, divinity: updatedDivinity, purchasedUpgradeIds: updatedPurchasedIds, ...updatedMultipliers, }, }, }; await prisma.gameState.update({ /* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma requires object */ data: { state: updatedState as object, updatedAt: Date.now() }, where: { discordId }, }); void logger.metric("consecration_upgrade_purchased", 1, { discordId, upgradeId }); return context.json({ divinityRemaining: updatedDivinity, purchasedUpgradeIds: updatedPurchasedIds, ...updatedMultipliers, }); } catch (error) { void logger.error( "consecration_buy_upgrade", error instanceof Error ? error : new Error(String(error)), ); return context.json({ error: "Internal server error" }, 500); } }); export { consecrationRouter };