/* eslint-disable max-lines-per-function -- Test suites naturally have many cases */ /* eslint-disable max-lines -- Test suites naturally have many cases */ /* eslint-disable @typescript-eslint/consistent-type-assertions -- Tests build minimal state objects */ import { beforeEach, describe, expect, it, vi } from "vitest"; import { Hono } from "hono"; import type { GameState } from "@elysium/types"; vi.mock("../../src/db/client.js", () => ({ prisma: { player: { findUnique: vi.fn(), update: vi.fn() }, gameState: { findUnique: vi.fn() }, }, })); vi.mock("../../src/middleware/auth.js", () => ({ authMiddleware: vi.fn(async (c: { set: (key: string, value: string) => void }, next: () => Promise) => { c.set("discordId", "test_discord_id"); await next(); }), })); const DISCORD_ID = "test_discord_id"; const makePlayer = (overrides: Record = {}) => ({ discordId: DISCORD_ID, characterName: "Hero", username: "hero", discriminator: "0", avatar: null, pronouns: "she/her", characterRace: "Elf", characterClass: "Mage", bio: "A brave hero", guildName: "Brave Guild", guildDescription: "We are brave", profileSettings: null, createdAt: 1000, lastSavedAt: 2000, lifetimeGoldEarned: 500, lifetimeClicks: 100, lifetimeBossesDefeated: 5, lifetimeQuestsCompleted: 10, lifetimeAdventurersRecruited: 20, lifetimeAchievementsUnlocked: 3, unlockedTitles: null, activeTitle: null, loginStreak: 1, lastLoginDate: null, ...overrides, }); const makeState = (overrides: Partial = {}): GameState => ({ player: { discordId: DISCORD_ID, username: "hero", discriminator: "0", avatar: null, totalGoldEarned: 0, totalClicks: 0, characterName: "Hero" }, resources: { gold: 0, essence: 0, crystals: 0, runestones: 0 }, adventurers: [], upgrades: [], quests: [], bosses: [], equipment: [], achievements: [], zones: [], exploration: { areas: [], materials: [], craftedRecipeIds: [], craftedGoldMultiplier: 1, craftedEssenceMultiplier: 1, craftedClickMultiplier: 1, craftedCombatMultiplier: 1 }, companions: { unlockedCompanionIds: [], activeCompanionId: null }, prestige: { count: 0, runestones: 0, productionMultiplier: 1, purchasedUpgradeIds: [] }, baseClickPower: 1, lastTickAt: 0, schemaVersion: 1, ...overrides, } as GameState); describe("profile route", () => { let app: Hono; let prisma: { player: { findUnique: ReturnType; update: ReturnType }; gameState: { findUnique: ReturnType }; }; beforeEach(async () => { vi.clearAllMocks(); const { profileRouter } = await import("../../src/routes/profile.js"); const { prisma: p } = await import("../../src/db/client.js"); prisma = p as typeof prisma; app = new Hono(); app.route("/profile", profileRouter); }); describe("GET /:discordId", () => { it("returns 404 when player is not found", async () => { vi.mocked(prisma.player.findUnique).mockResolvedValueOnce(null); vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null); const res = await app.fetch(new Request("http://localhost/profile/unknown_id")); expect(res.status).toBe(404); }); it("returns player profile with game state data", async () => { const state = makeState({ prestige: { count: 3, runestones: 10, productionMultiplier: 1.45, purchasedUpgradeIds: [] }, bosses: [{ id: "b1", status: "defeated" }] as GameState["bosses"], quests: [{ id: "q1", status: "completed" }] as GameState["quests"], achievements: [{ id: "a1", unlockedAt: 1000 }] as GameState["achievements"], transcendence: { count: 1, echoes: 10, purchasedUpgradeIds: [], echoIncomeMultiplier: 1, echoCombatMultiplier: 1, echoPrestigeThresholdMultiplier: 1, echoPrestigeRunestoneMultiplier: 1, echoMetaMultiplier: 1 }, apotheosis: { count: 1 }, }); vi.mocked(prisma.player.findUnique).mockResolvedValueOnce(makePlayer() as never); vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never); const res = await app.fetch(new Request(`http://localhost/profile/${DISCORD_ID}`)); expect(res.status).toBe(200); const body = await res.json() as { characterName: string; prestigeCount: number; bossesDefeated: number; questsCompleted: number; achievementsUnlocked: number; transcendenceCount: number; apotheosisCount: number; }; expect(body.characterName).toBe("Hero"); expect(body.prestigeCount).toBe(3); expect(body.bossesDefeated).toBe(1); expect(body.questsCompleted).toBe(1); expect(body.achievementsUnlocked).toBe(1); expect(body.transcendenceCount).toBe(1); expect(body.apotheosisCount).toBe(1); }); it("returns empty strings for null nullable player fields", async () => { vi.mocked(prisma.player.findUnique).mockResolvedValueOnce( makePlayer({ pronouns: null, characterRace: null, characterClass: null, bio: null, guildName: null, guildDescription: null }) as never, ); vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null); const res = await app.fetch(new Request(`http://localhost/profile/${DISCORD_ID}`)); expect(res.status).toBe(200); const body = await res.json() as { pronouns: string; characterRace: string; bio: string }; expect(body.pronouns).toBe(""); expect(body.characterRace).toBe(""); expect(body.bio).toBe(""); }); it("returns defaults when no game state exists", async () => { vi.mocked(prisma.player.findUnique).mockResolvedValueOnce(makePlayer() as never); vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null); const res = await app.fetch(new Request(`http://localhost/profile/${DISCORD_ID}`)); expect(res.status).toBe(200); const body = await res.json() as { prestigeCount: number; bossesDefeated: number }; expect(body.prestigeCount).toBe(0); expect(body.bossesDefeated).toBe(0); }); it("parses profileSettings when it is a valid object", async () => { const settings = { showTotalGold: false, showOnLeaderboards: false, numberFormat: "scientific" }; vi.mocked(prisma.player.findUnique).mockResolvedValueOnce(makePlayer({ profileSettings: settings }) as never); vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null); const res = await app.fetch(new Request(`http://localhost/profile/${DISCORD_ID}`)); expect(res.status).toBe(200); const body = await res.json() as { profileSettings: { numberFormat: string; showTotalGold: boolean } }; expect(body.profileSettings.numberFormat).toBe("scientific"); expect(body.profileSettings.showTotalGold).toBe(false); }); it("falls back to suffix numberFormat in GET when stored profileSettings has invalid format", async () => { vi.mocked(prisma.player.findUnique).mockResolvedValueOnce( makePlayer({ profileSettings: { numberFormat: "invalid_format" } }) as never, ); vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null); const res = await app.fetch(new Request(`http://localhost/profile/${DISCORD_ID}`)); expect(res.status).toBe(200); const body = await res.json() as { profileSettings: { numberFormat: string } }; expect(body.profileSettings.numberFormat).toBe("suffix"); }); it("maps known and unknown unlocked title IDs to name and fallback id", async () => { vi.mocked(prisma.player.findUnique).mockResolvedValueOnce( makePlayer({ unlockedTitles: ["the_adventurous", "unknown_title_id"] }) as never, ); vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null); const res = await app.fetch(new Request(`http://localhost/profile/${DISCORD_ID}`)); expect(res.status).toBe(200); const body = await res.json() as { unlockedTitles: Array<{ id: string; name: string }> }; const known = body.unlockedTitles.find((t) => t.id === "the_adventurous"); expect(known?.name).toBe("The Adventurous"); const unknown = body.unlockedTitles.find((t) => t.id === "unknown_title_id"); expect(unknown?.name).toBe("unknown_title_id"); }); }); describe("PUT /", () => { const put = (body: Record) => app.fetch(new Request("http://localhost/profile", { method: "PUT", headers: { "Content-Type": "application/json" }, body: JSON.stringify(body), })); it("returns 400 when character name is empty after trim", async () => { const res = await put({ characterName: " " }); expect(res.status).toBe(400); }); it("returns 400 when characterName is absent from request body", async () => { const res = await put({}); expect(res.status).toBe(400); }); it("updates profile and returns updated data", async () => { const updatedPlayer = { characterName: "NewName", pronouns: "they/them", characterRace: "Human", characterClass: "Rogue", bio: "Updated bio", guildName: "New Guild", guildDescription: "Desc", profileSettings: null, activeTitle: "the_first", }; vi.mocked(prisma.player.update).mockResolvedValueOnce(updatedPlayer as never); const res = await put({ characterName: "NewName", pronouns: "they/them", characterRace: "Human", characterClass: "Rogue", bio: "Updated bio", guildName: "New Guild", guildDescription: "Desc", profileSettings: { numberFormat: "engineering", showTotalGold: true, showOnLeaderboards: true }, activeTitle: "the_first", }); expect(res.status).toBe(200); const body = await res.json() as { characterName: string; activeTitle: string }; expect(body.characterName).toBe("NewName"); expect(body.activeTitle).toBe("the_first"); }); it("uses suffix numberFormat when invalid value is provided", async () => { vi.mocked(prisma.player.update).mockResolvedValueOnce({ characterName: "Hero", pronouns: null, characterRace: null, characterClass: null, bio: null, guildName: null, guildDescription: null, profileSettings: null, activeTitle: null, } as never); const res = await put({ characterName: "Hero", profileSettings: { numberFormat: "invalid_format" }, }); expect(res.status).toBe(200); const body = await res.json() as { profileSettings: { numberFormat: string } }; expect(body.profileSettings.numberFormat).toBe("suffix"); }); }); });