# Goddess Expansion — Implementation Tracker Branch: `feat/goddess` ## Chunk 1 — Types ✅ COMPLETE - [x] Add `GoddessZone`, `GoddessBoss`, `GoddessQuest` interfaces - [x] Add `GoddessDisciple` (Disciples) interface - [x] Add `GoddessEquipment`, `GoddessUpgrade` interfaces - [x] Add `GoddessExplorationState` interface - [x] Add `ConsecrationData` + `ConsecrationUpgrade` (Prestige) interfaces - [x] Add `EnlightenmentData` + `EnlightenmentUpgrade` (Transcendence) interfaces - [x] Add `GoddessAchievement` interface - [x] Add goddess currency fields (prayers, divinity, stardust) to `Resource` - [x] Add top-level `GoddessState` container + add `goddess?` to `GameState` - [x] Export all new types from `packages/types` - Lint ✅ · Build ✅ · Tests ✅ (100% coverage) ## Chunk 2 — Data ✅ COMPLETE - [x] `goddessZones.ts` — 18 goddess zones - [x] `goddessBosses.ts` — 72 bosses (4 per zone) - [x] `goddessQuests.ts` — 90 quests (5 per zone) - [x] `goddessDisciples.ts` — 32 disciple tiers (oracle/seraph/invoker/templar/herald/warden classes) - [x] `goddessEquipment.ts` — 53 equipment pieces (18 relics, 18 vestments, 17 sigils) - [x] `goddessEquipmentSets.ts` — 9 equipment sets (with GoddessEquipmentSet type) - [x] `goddessUpgrades.ts` — 57 upgrades (prayers/global/combat/consecration/disciple/boss) - [x] `goddessConsecrationUpgrades.ts` — 25 consecration upgrades - [x] `goddessEnlightenmentUpgrades.ts` — 15 enlightenment upgrades - [x] `goddessMaterials.ts` — 54 sacred materials (3 per zone) - [x] `goddessCrafting.ts` — 36 crafting recipes (2 per zone) - [x] `goddessExplorations.ts` — 72 exploration areas (4 per zone) - [x] `goddessAchievements.ts` — 40 achievements - [x] `GoddessEquipmentSet` + `computeGoddessSetBonuses` added to `packages/types` - NOTE: All data files excluded from coverage until Chunk 4 routes import them - Lint ✅ · Build ✅ · Tests ✅ (100% coverage) ## Chunk 3 — Sync / Sanitize ✅ COMPLETE - [x] Update `validateAndSanitize` to inject goddess state defaults for existing saves - [x] Update force-sync (`syncNewContent`) to inject missing goddess fields - [x] Add apotheosis unlock flag handling - Lint ✅ · Build ✅ · Tests ✅ (100% coverage) ## Chunk 4 — API Routes ✅ COMPLETE - [x] Goddess boss fight route (`goddessBoss.ts`) - [x] Consecration (goddess prestige) route (`consecration.ts`) - [x] Enlightenment (goddess transcendence) route (`enlightenment.ts`) - [x] Goddess upgrade purchase route (`goddessUpgrade.ts`) - [x] Goddess crafting route (`goddessCraft.ts`) - [x] Goddess exploration route (`goddessExplore.ts`) - [x] Services: `consecration.ts`, `enlightenment.ts` - [x] Tests for all 6 routes (100% coverage) - Lint ✅ · Build ✅ · Tests ✅ (100% coverage) ## Chunk 5 — UI: Resource Bar + Mode/Tab Nav - [ ] Add goddess currencies to resource bar dropdown (greyed pre-apotheosis) - [ ] Add **Mode bar** (Row 1) — `Mortal | Goddess | Vampire` — always visible, locked modes show padlock pre-unlock - [ ] Add **Tab bar** (Row 2) — swaps entirely based on selected mode: - Mortal: Zones · Quests · Adventurers · Equipment · Upgrades · Prestige · Transcendence · Crafting · Exploration · Achievements · Codex · Story · Daily - Goddess: Zones · Disciples · Quests · Equipment · Upgrades · Consecration · Enlightenment · Crafting · Exploration · Achievements - Vampire: *(future — TBD)* - [ ] Persist selected mode in game state (survives page reload) - [ ] `.goddess-mode` CSS class toggle on root when Goddess mode selected - [ ] 300ms CSS fade transition between base and goddess themes ## Chunk 6 — UI: Goddess Panels - [ ] `GoddessZonesPanel` — zones with lock states - [ ] `GoddessBossPanel` — boss fights - [ ] `GoddessQuestsPanel` — quests - [ ] `DisciplesPanel` — goddess adventurers - [ ] `GoddessEquipmentPanel` — equipment - [ ] `GoddessUpgradesPanel` — upgrades - [ ] `ConsecrationPanel` — goddess prestige - [ ] `EnlightenmentPanel` — goddess transcendence - [ ] `GoddessCraftingPanel` — crafting - [ ] `GoddessExplorationPanel` — exploration - [ ] `GoddessAchievementsPanel` — achievements ## Chunk 7 — Tick Engine - [ ] Goddess passive income (prayers, divinity accumulation) - [ ] Disciple passive income logic - [ ] Lock state checks (no goddess income pre-apotheosis) - [ ] Goddess quest timer logic ## Chunk 8 — CSS Theme - [ ] Define goddess CSS variables (soft blue primary, gold/white accents) - [ ] Apply `.goddess-mode` overrides to all themed elements - [ ] Verify logo stays unchanged during theme shift - [ ] Test fade transition smoothness ## Chunk 9 — About Page - [ ] Update `HOW_TO_PLAY` array in `aboutPanel.tsx` with Goddess expansion documentation ## Notes - Apotheosis = the unlock gate for all goddess content (replaces original "Transcendence 20" concept — verify exact trigger) - Goddess currencies always visible in resource bar, greyed pre-apotheosis - All goddess tabs always visible in second row, content locked internally pre-apotheosis - Vampire Mode will follow same pattern as third tab row (future work, not this PR) - Sync new content must inject goddess defaults for all existing saves