/* eslint-disable max-lines-per-function -- Test suites naturally have many cases */ /* eslint-disable max-lines -- Test suites naturally have many cases */ /* eslint-disable @typescript-eslint/consistent-type-assertions -- Tests build minimal state objects */ import { beforeEach, describe, expect, it, vi } from "vitest"; import { Hono } from "hono"; import type { GameState } from "@elysium/types"; vi.mock("../../src/db/client.js", () => ({ prisma: { gameState: { findUnique: vi.fn(), update: vi.fn() }, }, })); vi.mock("../../src/middleware/auth.js", () => ({ authMiddleware: vi.fn(async (c: { set: (key: string, value: string) => void }, next: () => Promise) => { c.set("discordId", "test_discord_id"); await next(); }), })); const DISCORD_ID = "test_discord_id"; // prayer_offering_1 costs 50 prayers, 0 divinity, 0 stardust; unlocked: true const TEST_UPGRADE_ID = "prayer_offering_1"; const makeGoddessState = (): NonNullable => ({ zones: [], bosses: [], quests: [], disciples: [], equipment: [], upgrades: [ { id: TEST_UPGRADE_ID, name: "Morning Offering I", description: "", target: "prayers", multiplier: 1.25, costPrayers: 50, costDivinity: 0, costStardust: 0, purchased: false, unlocked: true, }, ], achievements: [], consecration: { count: 0, divinity: 100, productionMultiplier: 1, purchasedUpgradeIds: [], }, enlightenment: { count: 0, stardust: 100, purchasedUpgradeIds: [], stardustPrayersMultiplier: 1, stardustCombatMultiplier: 1, stardustConsecrationThresholdMultiplier: 1, stardustConsecrationDivinityMultiplier: 1, stardustMetaMultiplier: 1, }, exploration: { areas: [], materials: [], craftedRecipeIds: [], craftedPrayersMultiplier: 1, craftedDivinityMultiplier: 1, craftedCombatMultiplier: 1, }, totalPrayersEarned: 0, lifetimePrayersEarned: 0, lifetimeBossesDefeated: 0, lifetimeQuestsCompleted: 0, baseClickPower: 1, lastTickAt: 0, }); const makeState = (overrides: Partial = {}): GameState => ({ player: { discordId: DISCORD_ID, username: "u", discriminator: "0", avatar: null, totalGoldEarned: 0, totalClicks: 0, characterName: "T" }, resources: { gold: 0, essence: 0, crystals: 0, runestones: 0, prayers: 200 }, adventurers: [], upgrades: [], quests: [], bosses: [], equipment: [], achievements: [], zones: [], exploration: { areas: [], materials: [], craftedRecipeIds: [], craftedGoldMultiplier: 1, craftedEssenceMultiplier: 1, craftedClickMultiplier: 1, craftedCombatMultiplier: 1 }, companions: { unlockedCompanionIds: [], activeCompanionId: null }, prestige: { count: 0, runestones: 0, productionMultiplier: 1, purchasedUpgradeIds: [] }, baseClickPower: 1, lastTickAt: 0, schemaVersion: 1, ...overrides, } as GameState); describe("goddessUpgrade route", () => { let app: Hono; let prisma: { gameState: { findUnique: ReturnType; update: ReturnType } }; beforeEach(async () => { vi.clearAllMocks(); const { goddessUpgradeRouter } = await import("../../src/routes/goddessUpgrade.js"); const { prisma: p } = await import("../../src/db/client.js"); prisma = p as typeof prisma; app = new Hono(); app.route("/goddess-upgrade", goddessUpgradeRouter); }); const post = (body: Record) => app.fetch(new Request("http://localhost/goddess-upgrade/buy", { method: "POST", headers: { "Content-Type": "application/json" }, body: JSON.stringify(body), })); it("returns 400 when upgradeId is missing", async () => { const res = await post({}); expect(res.status).toBe(400); }); it("returns 404 for unknown upgrade", async () => { const res = await post({ upgradeId: "nonexistent_upgrade" }); expect(res.status).toBe(404); }); it("returns 404 when no save is found", async () => { vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null); const res = await post({ upgradeId: TEST_UPGRADE_ID }); expect(res.status).toBe(404); }); it("returns 400 when goddess is undefined", async () => { const state = makeState(); vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never); const res = await post({ upgradeId: TEST_UPGRADE_ID }); expect(res.status).toBe(400); }); it("returns 404 when upgrade is not found in goddess state", async () => { const goddess = makeGoddessState(); goddess.upgrades = []; // no upgrades in state const state = makeState({ goddess }); vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never); const res = await post({ upgradeId: TEST_UPGRADE_ID }); expect(res.status).toBe(404); }); it("returns 400 when upgrade is not yet unlocked", async () => { const goddess = makeGoddessState(); goddess.upgrades[0]!.unlocked = false; const state = makeState({ goddess }); vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never); const res = await post({ upgradeId: TEST_UPGRADE_ID }); expect(res.status).toBe(400); }); it("returns 400 when upgrade is already purchased", async () => { const goddess = makeGoddessState(); goddess.upgrades[0]!.purchased = true; const state = makeState({ goddess }); vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never); const res = await post({ upgradeId: TEST_UPGRADE_ID }); expect(res.status).toBe(400); }); it("returns 400 when prayers is undefined (treats as 0)", async () => { const goddess = makeGoddessState(); // Omitting prayers entirely exercises the `?? 0` fallback on line 75 const state = makeState({ goddess, resources: { gold: 0, essence: 0, crystals: 0, runestones: 0 } }); vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never); const res = await post({ upgradeId: TEST_UPGRADE_ID }); expect(res.status).toBe(400); }); it("returns 400 when not enough prayers", async () => { const goddess = makeGoddessState(); const state = makeState({ goddess, resources: { gold: 0, essence: 0, crystals: 0, runestones: 0, prayers: 10 } }); vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never); const res = await post({ upgradeId: TEST_UPGRADE_ID }); expect(res.status).toBe(400); }); it("returns 400 when not enough divinity", async () => { // prayer_offering_3 costs 1 divinity const upgradeId = "prayer_offering_3"; const goddess = makeGoddessState(); goddess.upgrades.push({ id: upgradeId, name: "Morning Offering III", description: "", target: "prayers", multiplier: 2, costPrayers: 1000, costDivinity: 1, costStardust: 0, purchased: false, unlocked: true, }); goddess.consecration.divinity = 0; // need 1 but have 0 const state = makeState({ goddess, resources: { gold: 0, essence: 0, crystals: 0, runestones: 0, prayers: 5000 } }); vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never); const res = await post({ upgradeId }); expect(res.status).toBe(400); }); it("returns 400 when not enough stardust", async () => { // divine_spark_2 is in defaultGoddessUpgrades with costStardust: 1, costDivinity: 100, costPrayers: 500_000 const upgradeId = "divine_spark_2"; const goddess = makeGoddessState(); goddess.upgrades.push({ id: upgradeId, name: "Divine Spark II", description: "", target: "prayers", multiplier: 25, costPrayers: 500_000, costDivinity: 100, costStardust: 1, purchased: false, unlocked: true, }); goddess.consecration.divinity = 100; // enough divinity goddess.enlightenment.stardust = 0; // NOT enough stardust (need 1) const state = makeState({ goddess, resources: { gold: 0, essence: 0, crystals: 0, runestones: 0, prayers: 500_000 } }); vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never); const res = await post({ upgradeId }); expect(res.status).toBe(400); }); it("returns 200 with remaining resources on success", async () => { const goddess = makeGoddessState(); const state = makeState({ goddess, resources: { gold: 0, essence: 0, crystals: 0, runestones: 0, prayers: 200 } }); vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never); vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never); const res = await post({ upgradeId: TEST_UPGRADE_ID }); expect(res.status).toBe(200); const body = await res.json() as { prayersRemaining: number; divinityRemaining: number; stardustRemaining: number }; expect(body.prayersRemaining).toBe(150); // 200 - 50 expect(body.divinityRemaining).toBe(100); // no divinity cost expect(body.stardustRemaining).toBe(100); // no stardust cost }); it("returns 500 when the database throws an Error", async () => { vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce(new Error("DB error")); const res = await post({ upgradeId: TEST_UPGRADE_ID }); expect(res.status).toBe(500); }); it("returns 500 when the database throws a non-Error value", async () => { vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce("raw string error"); const res = await post({ upgradeId: TEST_UPGRADE_ID }); expect(res.status).toBe(500); }); });