From ff26e19779f6a24b3bfd8ae5357ff0e7d4db0f12 Mon Sep 17 00:00:00 2001 From: Hikari Date: Mon, 23 Mar 2026 11:08:33 -0700 Subject: [PATCH] fix: auto-adventurer sorts by combat power instead of current cost (#97) --- apps/web/src/context/gameContext.tsx | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/apps/web/src/context/gameContext.tsx b/apps/web/src/context/gameContext.tsx index 70a3001..7cf6d47 100644 --- a/apps/web/src/context/gameContext.tsx +++ b/apps/web/src/context/gameContext.tsx @@ -1094,11 +1094,7 @@ export const GameProvider = ({ return adventurer.unlocked && next.resources.gold >= cost; }). sort((adventurerA, adventurerB) => { - const costA - = adventurerA.baseCost * Math.pow(1.15, adventurerA.count); - const costB - = adventurerB.baseCost * Math.pow(1.15, adventurerB.count); - return costB - costA; + return adventurerB.combatPower - adventurerA.combatPower; }); if (bestAdventurer !== undefined) { const purchaseCost