diff --git a/apps/web/src/components/game/aboutPanel.tsx b/apps/web/src/components/game/aboutPanel.tsx index 804110e..7fc175b 100644 --- a/apps/web/src/components/game/aboutPanel.tsx +++ b/apps/web/src/components/game/aboutPanel.tsx @@ -232,7 +232,7 @@ const howToPlay = [ { body: "Transcendence is the ultimate prestige layer, unlocked by defeating" - + " The Absolute One (requires Prestige 90). Transcending performs a" + + " The Absolute One (requires Prestige 20). Transcending performs a" + " nuclear reset — wiping resources, prestige, runestones, upgrades," + " and equipment — but grants Echoes based on your prestige count" + " (fewer prestiges = more Echoes). Echoes are permanent and survive" diff --git a/apps/web/src/engine/tick.ts b/apps/web/src/engine/tick.ts index f299be9..f1a24c0 100644 --- a/apps/web/src/engine/tick.ts +++ b/apps/web/src/engine/tick.ts @@ -41,7 +41,7 @@ const checkAchievements = (state: GameState): Array => { switch (condition.type) { case "totalGoldEarned": - met = state.player.totalGoldEarned >= condition.amount; + met = state.player.lifetimeGoldEarned >= condition.amount; break; case "totalClicks": met = state.player.totalClicks >= condition.amount;