diff --git a/apps/web/src/engine/tick.ts b/apps/web/src/engine/tick.ts index a53cf0c..2be1ba7 100644 --- a/apps/web/src/engine/tick.ts +++ b/apps/web/src/engine/tick.ts @@ -95,29 +95,29 @@ export const PRESTIGE_COMBAT_BASE = 4; export const RESOURCE_CAP = 1e300; /** - * Probability of quest failure per zone — scales from 10% (early game) to 40% (end game). + * Probability of quest failure per zone — scales from 4% (early game) to 15% (end game). * On failure the quest resets to "available" with no rewards; the player must wait the * full duration again on their next attempt. */ export const zoneFailureChance: Record = { - abyssal_trench: 0.24, - astral_void: 0.2, - celestial_reaches: 0.22, - cosmic_maelstrom: 0.4, - crystalline_spire: 0.28, - eternal_throne: 0.32, - frozen_peaks: 0.14, - infernal_court: 0.26, - infinite_expanse: 0.36, - primeval_sanctum: 0.4, - primordial_chaos: 0.34, - reality_forge: 0.38, - shadow_marshes: 0.16, - shattered_ruins: 0.12, - the_absolute: 0.4, - verdant_vale: 0.1, - void_sanctum: 0.3, - volcanic_depths: 0.18, + abyssal_trench: 0.09, + astral_void: 0.08, + celestial_reaches: 0.08, + cosmic_maelstrom: 0.15, + crystalline_spire: 0.11, + eternal_throne: 0.12, + frozen_peaks: 0.05, + infernal_court: 0.1, + infinite_expanse: 0.14, + primeval_sanctum: 0.15, + primordial_chaos: 0.13, + reality_forge: 0.14, + shadow_marshes: 0.06, + shattered_ruins: 0.05, + the_absolute: 0.15, + verdant_vale: 0.04, + void_sanctum: 0.11, + volcanic_depths: 0.07, }; /**