From 943b1ed2936b82ae99877143b4c5fec7072e2401 Mon Sep 17 00:00:00 2001 From: Hikari Date: Mon, 23 Mar 2026 16:13:12 -0700 Subject: [PATCH] balance: smooth adventurer tiers 11-14 cost and power curves MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Tier 11 had a 46x cost spike from tier 10 (28B vs expected ~4B), and tiers 11-14 were all compressed together with tiny per-step multipliers rather than the consistent ~7x/~3x pattern used everywhere else. Redistributed tiers 11-13 to use a steady ~4.3x cost / ~2.15x CP step, bridging cleanly from tier 10 into the correct tier 14 anchor (200B / 130K CP → tier 15 at ×7 / ×3). Closes #103, #104 --- apps/api/src/data/adventurers.ts | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/apps/api/src/data/adventurers.ts b/apps/api/src/data/adventurers.ts index 20a0aba..4079373 100644 --- a/apps/api/src/data/adventurers.ts +++ b/apps/api/src/data/adventurers.ts @@ -129,36 +129,36 @@ export const defaultAdventurers: Array = [ unlocked: false, }, { - baseCost: 28_000_000_000, + baseCost: 2_600_000_000, class: "mage", - combatPower: 45_000, + combatPower: 13_000, count: 0, - essencePerSecond: 15, - goldPerSecond: 14_000, + essencePerSecond: 6, + goldPerSecond: 4500, id: "arcane_scholar", level: 11, name: "Arcane Scholar", unlocked: false, }, { - baseCost: 45_000_000_000, + baseCost: 11_000_000_000, class: "rogue", - combatPower: 55_000, + combatPower: 28_000, count: 0, - essencePerSecond: 20, - goldPerSecond: 18_000, + essencePerSecond: 11, + goldPerSecond: 9500, id: "shadow_assassin", level: 12, name: "Shadow Assassin", unlocked: false, }, { - baseCost: 70_000_000_000, + baseCost: 47_000_000_000, class: "paladin", - combatPower: 80_000, + combatPower: 60_000, count: 0, - essencePerSecond: 22, - goldPerSecond: 22_000, + essencePerSecond: 20, + goldPerSecond: 20_000, id: "dark_templar", level: 13, name: "Dark Templar",