diff --git a/apps/api/src/data/schemaVersion.ts b/apps/api/src/data/schemaVersion.ts index 4405683..72f4d0a 100644 --- a/apps/api/src/data/schemaVersion.ts +++ b/apps/api/src/data/schemaVersion.ts @@ -8,4 +8,4 @@ /** * The current game state schema version. Bump this whenever a breaking change is made to GameState. */ -export const currentSchemaVersion = 1; +export const currentSchemaVersion = 2; diff --git a/apps/api/test/routes/game.spec.ts b/apps/api/test/routes/game.spec.ts index 5638328..b846381 100644 --- a/apps/api/test/routes/game.spec.ts +++ b/apps/api/test/routes/game.spec.ts @@ -24,7 +24,7 @@ vi.mock("../../src/services/discord.js", () => ({ })); const DISCORD_ID = "test_discord_id"; -const CURRENT_SCHEMA_VERSION = 1; +const CURRENT_SCHEMA_VERSION = 2; const makeState = (overrides: Partial = {}): GameState => ({ player: { discordId: DISCORD_ID, username: "u", discriminator: "0", avatar: null, totalGoldEarned: 0, totalClicks: 0, characterName: "T" },