generated from nhcarrigan/template
210 lines
7.4 KiB
JavaScript
210 lines
7.4 KiB
JavaScript
//=============================================================================
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// Bluebooth Plugins - Version Display
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// BBS_VersionDisplay.js
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//=============================================================================
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//=============================================================================
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/*:
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* @title Version Display
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* @author Michael Morris (https://www.*******.com/bluebooth)
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* @date May 29, 2017
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* @filename BBS_VersionDisplay.js
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* If you enjoy my work, consider supporting me on *******!
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*
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* https://www.*******.com/bluebooth
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*
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* @plugindesc v1.02 Adds display of the game version to the title screen.
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* Special Thanks to Tsukihime for all the help.
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* Special Thanks to 'Ramza' Michael Sweeney for all the support.
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*
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* ============================================================================
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* Parameters
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* ============================================================================
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*
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* @param Game Version Number
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* @desc Game Version. Recommend using format [MILESTONE].[MAJOR].[MINOR]
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* Default: 1.0.0
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* @default 1.0.0
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*
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* @param Game Version Font
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* @desc Font face for the version number. Leave blank to use standard. See help.
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* @default
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*
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* @param Version Font Size
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* @desc Font size for the version number in the details window.
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* Default: 20
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* @default 20
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*
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* @param Show Version Number?
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* @desc true to show version number, false to hide. Useful if you want to store version
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* number without showing it.
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* Default: true
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* @default true
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*
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* @param Version Text Color
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* @desc Version font color. Use system color name.
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* Leave blank to use standard color.
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* @default white
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*
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* @param Version Outline Color
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* @desc Version text outline color. Use system color name.
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* Leave blank to use standard.
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* @default black
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*
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* @param Version Outline Width
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* @desc Version text outline width. Use system color number, or leave blank
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* blank to use standard.
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* @default 8
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*
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* @param Title Italic
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* @desc Version font in Italics? YES: true NO: false
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* Default: false
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* @default false
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*
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* @param Version Text Max Width
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* @desc Max width for the game version number label. Can contain formulae!
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* Default Graphics.width / 3
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* @default Graphics.width / 3
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*
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* ============================================================================
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* Terms of Use
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* ============================================================================
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* - Free for use in non-commercial projects and commercial products with credits
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*
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* @help
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* ============================================================================
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* Description
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* ============================================================================
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*
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* Adds the display of a customized version number to the Title Scene. Exposes
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* a variable to get version number at any time in play.
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*
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* Use script: $gameSystem.getVersion();
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*
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* ============================================================================
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* Change Log
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* ============================================================================
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* 1.02 - Fixed display bug pointed out by Michael 'Ramza' Sweeney when using
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* different resolutions.
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* 1.01 - Plugin finished.
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*
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*/
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//=============================================================================
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//=============================================================================
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var Imported = Imported || {};
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var BBS = BBS || {};
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Imported.VersionDisplay = 1;
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BBS.VersionDisplay = BBS.VersionDisplay || {};
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(function () {
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//=============================================================================
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// Parameter Variables
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//=============================================================================
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var parameters = PluginManager.parameters("BBS_VersionDisplay");
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var pVersionNumber = String(parameters["Game Version Number"] || "1.0.0");
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var pVersionFont = String(parameters["Game Version Font"] || "").trim();
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var pFontSize = Number(parameters["Version Font Size"] || 20);
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var pShowVersionNumber = eval(
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String(parameters["Show Version Number?"] || "true")
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);
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var pVersionTextColor = String(parameters["Version Text Color"] || "white");
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var pVersionOutlineColor = String(
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parameters["Version Outline Color"] || "black"
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);
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var pVersionOutlineWidth = Number(parameters["Version Outline Width"] || 8);
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var pVersionItalic = eval(String(parameters["Title Italic"] || "false"));
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var pVersionWidth = String(
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parameters["Version Text Max Width"] || "Graphics.width / 3"
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);
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var _version = pVersionNumber; // Track the current version of the game.
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var _saveVersion = pVersionNumber; // Track the version of the game last saved. This can be different from current game version.
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var _defaultVersion = "version 1.0.0"; // Value to use when no _version is found.
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//=============================================================================
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// Game_System
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//=============================================================================
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Game_System.prototype.getVersion = function () {
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return _version;
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};
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Game_System.prototype.getSaveVersion = function () {
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return _saveVersion;
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};
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//=============================================================================
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// Scene_Title
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//=============================================================================
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var BBS_VD_Scene_Title_createForeground =
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Scene_Title.prototype.createForeground;
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Scene_Title.prototype.createForeground = function () {
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BBS_VD_Scene_Title_createForeground.call(this);
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if (pShowVersionNumber) {
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this.drawGameVersion();
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}
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};
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Scene_Title.prototype.drawGameVersion = function () {
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var x = Graphics.width - Graphics.width / 3 - 18;
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var y = Graphics.height - 50;
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var maxWidth = eval(pVersionWidth); //Graphics.width / 3;
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// Handle customization options.
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this._gameTitleSprite.bitmap.fontSize = pFontSize;
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this._gameTitleSprite.bitmap.fontItalic = pVersionItalic;
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if (pVersionFont !== "") {
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this._gameTitleSprite.bitmap.fontFace = pVersionFont;
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}
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if (pVersionTextColor !== "") {
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this._gameTitleSprite.bitmap.textColor = pVersionTextColor;
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}
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if (pVersionOutlineColor !== "") {
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this._gameTitleSprite.bitmap.outlineColor = pVersionOutlineColor;
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}
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if (pVersionOutlineWidth !== "") {
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this._gameTitleSprite.bitmap.outlineWidth = pVersionOutlineWidth;
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}
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// And finally... draw
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this._gameTitleSprite.bitmap.drawText(
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pVersionNumber,
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x,
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y,
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maxWidth,
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48,
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"right"
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);
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};
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//=============================================================================
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// ConfigManager
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//=============================================================================
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var bbs_vd_Configmanager_makeData = ConfigManager.makeData;
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ConfigManager.makeData = function () {
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var config = bbs_vd_Configmanager_makeData.call(this);
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config.saveVersion = _saveVersion;
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return config;
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};
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var bbs_vd_Configmanager_applyData = ConfigManager.applyData;
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ConfigManager.applyData = function (config) {
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bbs_vd_Configmanager_applyData.call(this, config);
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_saveVersion = this.readSaveVersion(config, "saveVersion");
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};
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ConfigManager.readSaveVersion = function (config, name) {
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var value = config[name];
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if (value !== undefined) {
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return value;
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} else {
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return _defaultVersion;
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}
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};
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})(BBS.VersionDisplay);
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//=============================================================================
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// End of File
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//=============================================================================
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