generated from nhcarrigan/template
chore: smaller commits
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105
js/plugins/AltMenuScreen.js
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105
js/plugins/AltMenuScreen.js
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//=============================================================================
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// RPG Maker MZ - Alternative Menu Screen
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//=============================================================================
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/*:
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* @target MZ
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* @plugindesc Alternative menu screen layout.
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* @author Yoji Ojima
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*
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* @help AltMenuScreen.js
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*
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* This plugin changes the layout of the menu screen.
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* It puts the commands on the top and the status on the bottom.
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*
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* It does not provide plugin commands.
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*/
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/*:ja
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* @target MZ
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* @plugindesc メニュー画面のレイアウトを変更します。
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* @author Yoji Ojima
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*
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* @help AltMenuScreen.js
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*
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* このプラグインは、メニュー画面のレイアウトを変更します。
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* コマンドを上側に、ステータスを下側に配置します。
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*
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* プラグインコマンドはありません。
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*/
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(() => {
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Scene_MenuBase.prototype.commandWindowHeight = function() {
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return this.calcWindowHeight(2, true);
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};
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Scene_MenuBase.prototype.goldWindowHeight = function() {
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return this.calcWindowHeight(1, true);
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};
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Scene_Menu.prototype.commandWindowRect = function() {
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const ww = Graphics.boxWidth;
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const wh = this.commandWindowHeight();
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const wx = 0;
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const wy = this.mainAreaTop();
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return new Rectangle(wx, wy, ww, wh);
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};
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Scene_Menu.prototype.statusWindowRect = function() {
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const h1 = this.commandWindowHeight();
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const h2 = this.goldWindowHeight();
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const ww = Graphics.boxWidth;
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const wh = this.mainAreaHeight() - h1 - h2;
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const wx = 0;
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const wy = this.mainAreaTop() + this.commandWindowHeight();
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return new Rectangle(wx, wy, ww, wh);
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};
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Scene_ItemBase.prototype.actorWindowRect = function() {
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const rect = Scene_Menu.prototype.statusWindowRect();
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rect.y = this.mainAreaBottom() - rect.height;
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return rect;
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};
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Window_MenuCommand.prototype.maxCols = function() {
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return 4;
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};
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Window_MenuCommand.prototype.numVisibleRows = function() {
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return 2;
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};
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Window_MenuStatus.prototype.maxCols = function() {
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return 4;
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};
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Window_MenuStatus.prototype.numVisibleRows = function() {
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return 1;
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};
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Window_MenuStatus.prototype.drawItemImage = function(index) {
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const actor = this.actor(index);
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const rect = this.itemRectWithPadding(index);
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const w = Math.min(rect.width, 144);
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const h = Math.min(rect.height, 144);
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const lineHeight = this.lineHeight();
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this.changePaintOpacity(actor.isBattleMember());
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this.drawActorFace(actor, rect.x, rect.y + lineHeight * 2, w, h);
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this.changePaintOpacity(true);
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};
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Window_MenuStatus.prototype.drawItemStatus = function(index) {
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const actor = this.actor(index);
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const rect = this.itemRectWithPadding(index);
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const x = rect.x;
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const y = rect.y;
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const width = rect.width;
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const bottom = y + rect.height;
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const lineHeight = this.lineHeight();
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this.drawActorName(actor, x, y + lineHeight * 0, width);
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this.drawActorLevel(actor, x, y + lineHeight * 1, width);
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this.drawActorClass(actor, x, bottom - lineHeight * 4, width);
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this.placeBasicGauges(actor, x, bottom - lineHeight * 3, width);
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this.drawActorIcons(actor, x, bottom - lineHeight * 1, width);
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};
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})();
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