chore: smaller commits

This commit is contained in:
2025-06-27 15:59:25 -07:00
parent 572beac962
commit 4599690601
25 changed files with 111427 additions and 0 deletions

105
js/plugins/AltMenuScreen.js Normal file
View File

@ -0,0 +1,105 @@
//=============================================================================
// RPG Maker MZ - Alternative Menu Screen
//=============================================================================
/*:
* @target MZ
* @plugindesc Alternative menu screen layout.
* @author Yoji Ojima
*
* @help AltMenuScreen.js
*
* This plugin changes the layout of the menu screen.
* It puts the commands on the top and the status on the bottom.
*
* It does not provide plugin commands.
*/
/*:ja
* @target MZ
* @plugindesc メニュー画面のレイアウトを変更します。
* @author Yoji Ojima
*
* @help AltMenuScreen.js
*
* このプラグインは、メニュー画面のレイアウトを変更します。
* コマンドを上側に、ステータスを下側に配置します。
*
* プラグインコマンドはありません。
*/
(() => {
Scene_MenuBase.prototype.commandWindowHeight = function() {
return this.calcWindowHeight(2, true);
};
Scene_MenuBase.prototype.goldWindowHeight = function() {
return this.calcWindowHeight(1, true);
};
Scene_Menu.prototype.commandWindowRect = function() {
const ww = Graphics.boxWidth;
const wh = this.commandWindowHeight();
const wx = 0;
const wy = this.mainAreaTop();
return new Rectangle(wx, wy, ww, wh);
};
Scene_Menu.prototype.statusWindowRect = function() {
const h1 = this.commandWindowHeight();
const h2 = this.goldWindowHeight();
const ww = Graphics.boxWidth;
const wh = this.mainAreaHeight() - h1 - h2;
const wx = 0;
const wy = this.mainAreaTop() + this.commandWindowHeight();
return new Rectangle(wx, wy, ww, wh);
};
Scene_ItemBase.prototype.actorWindowRect = function() {
const rect = Scene_Menu.prototype.statusWindowRect();
rect.y = this.mainAreaBottom() - rect.height;
return rect;
};
Window_MenuCommand.prototype.maxCols = function() {
return 4;
};
Window_MenuCommand.prototype.numVisibleRows = function() {
return 2;
};
Window_MenuStatus.prototype.maxCols = function() {
return 4;
};
Window_MenuStatus.prototype.numVisibleRows = function() {
return 1;
};
Window_MenuStatus.prototype.drawItemImage = function(index) {
const actor = this.actor(index);
const rect = this.itemRectWithPadding(index);
const w = Math.min(rect.width, 144);
const h = Math.min(rect.height, 144);
const lineHeight = this.lineHeight();
this.changePaintOpacity(actor.isBattleMember());
this.drawActorFace(actor, rect.x, rect.y + lineHeight * 2, w, h);
this.changePaintOpacity(true);
};
Window_MenuStatus.prototype.drawItemStatus = function(index) {
const actor = this.actor(index);
const rect = this.itemRectWithPadding(index);
const x = rect.x;
const y = rect.y;
const width = rect.width;
const bottom = y + rect.height;
const lineHeight = this.lineHeight();
this.drawActorName(actor, x, y + lineHeight * 0, width);
this.drawActorLevel(actor, x, y + lineHeight * 1, width);
this.drawActorClass(actor, x, bottom - lineHeight * 4, width);
this.placeBasicGauges(actor, x, bottom - lineHeight * 3, width);
this.drawActorIcons(actor, x, bottom - lineHeight * 1, width);
};
})();